Saros (Housemarque, April 30th 2026, PS5)

Gizmo_Duck

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AROS | Details on the Making of the Game

Blog ➡️ housemarque.com/news/2025/11/7…

▪️Visuals are a fusion of "neoclassicism and Italian futurism", opposing aesthetics that create something 'organic and hauntingly structured' when combined
▪️Soltari Shield fundamentally changes combat, while you avoided bullets in Returnal, now the player actively interacts with them to use them against enemies
▪️Music: Composed by Sam Slater, intertwined with what's happening onscreen, leading the player through all the different environments
▪️Tentacle Tech: New animation technology adds weight and movement sway that moves naturally for more immersion
▪️Destruction: Wanted to take destruction to the "next level". Full blown rigid body, particle-based simulation that fits VFX pipeline, reactivity when you shoot enemies that explode into bits and pieces that adds to the "reactive nature of the game"
▪️Gunplay: Want to make targeting enemies both loose and precise, where you know where your shots go, but luring players to want to get closer too
 

Gizmo_Duck

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