Gizmo_Duck
blathering blatherskite!
The combat didn’t look as satisfying as i would have liked but im still interested
Yeah I personally don’t like that vibrate delay that happens, they pick the wrong stuff to carry over between games. But other than that, it looks fire! Is this related to that first person demo that came out about the girl that was suicidal? Hopefully this is the next gen Fatal Frame we never got.The combat didn’t look as satisfying as i would have liked but im still interested

My time with Silent Hill f was promising to say the least. Its worldbuilding and story had me so intrigued that I still think back on my brief visit to Ebisugaoka almost a week later. The deep fog that envelops the town somehow feels more natural than in the town of Silent Hill, perhaps due to the fact that Ebisugaoka is a mountain village. Ebisugaoka just feels like the perfect fit for a psychological horror narrative, and all of Silent Hill f's systems and mechanics complement the setting. Series composer Akira Yamaoka's soundtrack also does a stellar job in making the player feel uncomfortable throughout.
So far, Silent Hill f seems to be a horror game that gets everything right. If, like me, the Silent Hill 2 remake was one of your favorite games of 2024, Silent Hill f has the potential to become a serious game of the year contender when it releases.
Many familiar Silent Hill franchise elements are present in Silent Hill f, from its everypeople protagonist, to its threat-masking fog, to highly challenging boss encounters with twisted monsters that reflect the personal strife of its hero. But Silent Hill f doesn't feel like it's crossing things off a list, just to make sure it's a Silent Hill game beyond its title. There are some intriguing thematic and aesthetic twists on what's become a very familiar setting over the past 25 years, and some solid gameplay to back it up. Konami and NeoBards may have another surprisingly good modern Silent Hill game on their hands, and we won't have to wait long to experience its horrors.
It sounds like Silent Hill f will strike a balance. Each ending, after all, will apparently be unclear if they are good or bad in series tradition. But there's already plenty within the opening five hours of the game that have me theory crafting, underlining and circling words in my notebook. I may be wobbly on the combat feeling a bit overbaked, but there's still time before launch for this to be tweaked and, to be honest, much of it can be dealt with in the usual Silent Hill way of bashing and hoping for the best. But when it comes to vibes and atmosphere, Silent Hill f is luxurious – I can't wait to wade deeper into the fog and try my best to figure out what it all means.
Silent Hill f raised the hairs on my neck more than once, thanks to its frightening creatures and effective sound design, amplified by fantastic 3D audio. While I have a few misgivings with combat, I love the game's presentation, setting, and atmosphere. Puzzle-solving is clever and enjoyable, and I'm intrigued to see where the story goes (especially the branching endings). Based on what I played so far, the game is preemptively checking the boxes of not only a strong Silent Hill game, but a fun survival horror experience.
Perhaps more than anything, I'm just happy to see the Silent Hill franchise firing on all cylinders again. Silent Hill f has the makings of a strong entry that maintains the positive momentum of last year's great Silent Hill 2 remake.
My five hours with Silent Hill f ended on a very high note, one that was almost strong enough for me to forgive the game's combat shortcomings. With an intriguing story, strong character dynamics and themes, a refreshing setting, and thoroughly polished presentation, Silent Hill f has all the earmarks of a riveting AAA Horror Experience. It just desperately needs to tweak some of its combat mechanics.
