[Sm4sh] I haven't seen a good Ryu player yet. smh

blackslash

Superstar
Bushed
Joined
Oct 9, 2012
Messages
17,946
Reputation
-1,975
Daps
25,310
Im always down to prove people wrong.

What fighter u think is the deepest?(This will let me know if your even worth debating with)
Heres how I list em breh
Im gonna be going by the most recent installment for each major/known fighter

From most to least deepest

1. VF5 FS
2. KOF 13
3. Tekken Tag Tournament 2
4.Street Fighter 4
5.Soul Calibur 5
6. SMash 4
7.Mortal Kombat


ANy games i left out iis cuz I never rlly delved deep into em or im forgetting em

Theres a lack of air dasher games and the infamous MVC series simply cuz I never played MVC like that and never played air dashers in tournament setting

But ya thats my list breh
 

Black Cac

neg me if you love white women
Joined
Mar 7, 2015
Messages
3,699
Reputation
-1,770
Daps
5,245
Heres how I list em breh
Im gonna be going by the most recent installment for each major/known fighter

From most to least deepest

1. VF5 FS
2. KOF 13
3. Tekken Tag Tournament 2
4.Street Fighter 4
5.Soul Calibur 5
6. SMash 4
7.Mortal Kombat



ANy games i left out iis cuz I never rlly delved deep into em or im forgetting em

Theres a lack of air dasher games and the infamous MVC series simply cuz I never played MVC like that and never played air dashers in tournament setting

But ya thats my list breh
:dahell:
 

Phillyrider807

My Soundtrack is the second “Carter”
Joined
May 24, 2012
Messages
18,191
Reputation
2,461
Daps
35,363
Reppin
215 Uptown!
Heres how I list em breh
Im gonna be going by the most recent installment for each major/known fighter

From most to least deepest

1. VF5 FS
2. KOF 13
3. Tekken Tag Tournament 2
4.Street Fighter 4
5.Soul Calibur 5
6. SMash 4
7.Mortal Kombat


ANy games i left out iis cuz I never rlly delved deep into em or im forgetting em

Theres a lack of air dasher games and the infamous MVC series simply cuz I never played MVC like that and never played air dashers in tournament setting

But ya thats my list breh


I can fukk with that list! :salute:Guilty Gear is deeper then KoF and Tekken though. Marvel is up there as well but you already said u dont have experience with that game!

When i said smash was deeper then 90% of the fgc. I meant as a series as a whole. Not just smash 4. Smash 4 is the simplest of all of them.

The thing about smash compared to other fighters is the mechanics of the games allows u alot more freedom then standard 2d/3d fighters. You get thrown? You control the trajectory of the throw. You get popped up in the air? You can control if u go left/right straight up etc. Thrown to the ground? Do u stay there? Do u tech roll back or forward? Do u do nothing? All these options are available to you at any given scenario. Thats why when people DO land crazy combos it's even crazier then people give it credit for. Every other fighter combos comes down to just muscle memory. In smash you literally have to read what your opponent is going to do after initial contact and then respond accordingly.

Speaking of "tech skill" Melee is far more demanding then alot of fighters. Only other one i can think that's as strict is Guilty Gear.

Why do u think you NEVER see any FGC players do good in smash? Yet you see quite a few smashers make waves in the fgc??

Now as far as Smash 4 goes. Like i said it's the simplest in the series. But even so you can still see the "limited" technical aspect of the game is greater then most fighters out. Spacing is a HUGE part of smash. Street fighter is known for it's "footsies" Now in smash you have to "space" against air moves /dash canceled throws/pivot throws/ along with timing your recovery correctly so you don't get punished on the way back. The "Air Game" in smash 4 is the deepest it's ever been simply because you can no longer ledge stall. So now you have to go out and "risk getting damaged yourself" just to secure the kill.

Plus there's "Rage" (Which i fukking hate but it's there) So you get rewarded for living longer. Which again comes down to knowing how to correctly use DI(Directional Infulence) When u get hit so u can last longer.


Not to mention there's a ENTIRE metagame in itself on the stages u play on. Different stages caters to different playstyles. Fast and combo heavy? You'll want a stage with platforms to trap them on. Big characters that hit hard but slow mobility? They'll probably want a stage with small blast zones so they can kill early and the other character can't effectively run from then like they can on a bigger stage. Ranged characters?? Flat stages with nothing interrupting their projectile game.



TLDR-Standard fighters have standard muscle memory combos and a life bar. Smash has reactionary options for every encounter in the game. A move that would kill you a "better" player will survive and tack on a extra 30-40% before they finally die. In other games a fireball does the same percent to everyone no matter how "good" you are.
 
Last edited:

blackslash

Superstar
Bushed
Joined
Oct 9, 2012
Messages
17,946
Reputation
-1,975
Daps
25,310
I can fukk with that list! :salute:Guilty Gear is deeper then KoF and Tekken though. Marvel is up there as well but you already said u dont have experience with that game!

When i said smash was deeper then 90% of the fgc. I meant as a series as a whole. Not just smash 4. Smash 4 is the simplest of all of them.

The thing about smash compared to other fighters is the mechanics of the games allows u alot more freedom then standard 2d/3d fighters. You get thrown? You control the trajectory of the throw. You get popped up in the air? You can control if u go left/right straight up etc. Thrown to the ground? Do u stay there? Do u tech roll back or forward? Do u do nothing? All these options are available to you at any given scenario. Thats why when people DO land crazy combos it's even crazier then people give it credit for. Every other fighter combos comes down to just muscle memory. In smash you literally have to read what your opponent is going to do after initial contact and then respond accordingly.

Speaking of "tech skill" Melee is far more demanding then alot of fighters. Only other one i can think that's as strict is Guilty Gear.

Why do u think you NEVER see any FGC players do good in smash? Yet you see quite a few smashers make waves in the fgc??

Now as far as Smash 4 goes. Like i said it's the simplest in the series. But even so you can still see the "limited" technical aspect of the game is greater then most fighters out. Spacing is a HUGE part of smash. Street fighter is known for it's "footsies" Now in smash you have to "space" against air moves /dash canceled throws/pivot throws/ along with timing your recovery correctly so you don't get punished on the way back. The "Air Game" in smash 4 is the deepest it's ever been simply because you can no longer ledge stall. So now you have to go out and "risk getting damaged yourself" just to secure the kill.

Plus there's "Rage" (Which i fukking hate but it's there) So you get rewarded for living longer. Which again comes down to knowing how to correctly use DI(Directional Infulence) When u get hit so u can last longer.


Not to mention there's a ENTIRE metagame in itself on the stages u play on. Different stages caters to different playstyles. Fast and combo heavy? You'll want a stage with platforms to trap them on. Big characters that hit hard but slow mobility? They'll probably want a stage with small blast zones so they can kill early and the other character can't effectively run from then like they can on a bigger stage. Ranged characters?? Flat stages with nothing interrupting their projectile game.



TLDR-Standard fighters have standard muscle memory combos and a life bar. Smash has reactionary options for every encounter in the game. A move that would kill you a "better" player will survive and tack on a extra 30-40% before they finally die. In other games a fireball does the same percent to everyone no matter how "good" you are.

Trust me I'll be the last person to argue against Melee's depth

That game is one of the more technical games

however I cannot give that same nod to Smash 4..Im sorry

Essentially Smash 4. like brawl suffers the same curse the DOA series is known or

A horrible balance of offensive/defensive options

What made melee so good was that even though the offensive/defensive aspects of the game werent completely balanced it was way more balanced than smash 4

Things like crouch cancelling, smash di, di, etc. were great defensive tools that had a good take on risk reward

Imo honestly Smash 4 has it fcked up which keeps it from being regarded as good as other fighters for me...
The speed that shield recovers
The pacing of the game that favors defense over offense
Rolling having ridiculously low recovery frames while being fast as hell
among many things

Im not too good in going into detail about the technicalities of a fighter but I tried lolz
 

msims

Bmore nicca
Joined
May 1, 2012
Messages
5,529
Reputation
1,053
Daps
13,949
Shofu used him pretty well here.

I don't like Ryu vs Ryu, because I feel like it doesn't represent smash enough. I want to see smash cast vs Ryu. Mainly Sheiks, Foxs, Diddys (nerfed), etc. Those are the ones I think Ryu would have trouble against. Speed.

However, those last couple of matches were pretty dope.

I like how he didn't use shoryuken so much. He also was playing people who didn't know how to throw. He was shielding EVERYTHING. Good stuff, tho.

:obama:
 
Top