So Courtdog was right about the cloud, right?

Obreh Winfrey

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So why is flight sim practical :popcorn3:
Go back and read my original post. Flight sim is meant to be seen from a few hundred feet in the air. Asobo isn't putting anywhere near enough detail into the areas they're addressing by hand for a driving game. So even flight sim isn't practical for what you're dreaming of. Maybe next generation.
 

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Go back and read my original post. Flight sim is meant to be seen from a few hundred feet in the air. Asobo isn't putting anywhere near enough detail into the areas they're addressing by hand for a driving game. So even flight sim isn't practical for what you're dreaming of. Maybe next generation.
oh is that right. Well you get some details on how it's your pc and not the games fault
But what about the end results?

First off you have no idea how this works too say what you said :stop: flight sim downloads satellite imaging data to improve graphics, it's already doing that. Your response to that is flight sim was meant to be seen from hundreds of feet into the air. Did you thick you made a point by saying that? You acting like you just had a mic drop moment :dahell:

First off, why would Forza have to render all that if I'm on the ground in a car? :facepalm:
These systems are designed to only draw what's visible, the cloud works with that process perfectly. If would only need to render what I can see and it wouldn't be like you said in the sky. Now that we've covered that, let me show you how they can add details over the data they get from the flight sim tech. You see, he's enhanced ground detailed graphics in the game you claim can't do what is doing already...



Now I just told you they can add enhancements but I showed you a video that isn't enhanced and it looks that good on the ground so what you're saying not only doesn't make sense. But why would you say what you said? You're that far off, seems like hate, envy :francis:

Anyways, people here don't care about facts or how things are done so here's what you're looking for that you didn't know existed...
 

Obreh Winfrey

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Anyways, people here don't care about facts or how things are done so here's what you're looking for that you didn't know existed...
You trying to stan so hard you don't even know what you're trying to argue. You're proving my point.
 

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You trying to stan so hard you don't even know what you're trying to argue. You're proving my point.
that was a very detailed and insightful reply :whew:
And if the moving pictures are not enough for you then nothing will be. What you said was false and I proved that so there's nothing left to discuss unless you have information that backs up your unfounded claims
 

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that was a very detailed and insightful reply :whew:
And if the moving pictures are not enough for you then nothing will be. What you said was false and I proved that so there's nothing left to discuss unless you have information that backs up your unfounded claims
You're dead set on your view so there's no point in arguing with you :yeshrug:. I explained to you why what you wanted isn't feasible. You posted videos in an attempt to disprove me, but they outline my point. They need good photogrammetry data and custom assets and textures for each and every building in the location they want to represent. They can't fall back on simple autogenerated buildings like they can for MSFS. A few hundred feet in the air all you need is an approximation of the terrain and buildings. On the ground you need accuracy. Do you want. A 1:1 recreation of a location? Or do you want a rough cut? I already explained what they would need to do to get close, but like I said, you're dead set on your view. If you can't understand the things I'm saying to you, then you have a fundamental misunderstanding on how these games are constructed, and further, what the audience of these games expect.
 

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You're dead set on your view so there's no point in arguing with you :yeshrug:. I explained to you why what you wanted isn't feasible. You posted videos in an attempt to disprove me, but they outline my point. They need good photogrammetry data and custom assets and textures for each and every building in the location they want to represent. They can't fall back on simple autogenerated buildings like they can for MSFS. A few hundred feet in the air all you need is an approximation of the terrain and buildings. On the ground you need accuracy. Do you want. A 1:1 recreation of a location? Or do you want a rough cut? I already explained what they would need to do to get close, but like I said, you're dead set on your view. If you can't understand the things I'm saying to you, then you have a fundamental misunderstanding on how these games are constructed, and further, what the audience of these games expect.
First off, please stop acting like you developed games and have a better understanding cuz you don't :stopitslime:

Again, you thinking like if it needs to do exactly what flight simulator is doing when it doesn't. Why? BECAUSE YOU'RE ON THE GROUND :snoop:

Does that register at all? You don't have to render an entire city are once. It would only have to render one block at a time. Are you sir, you sir, you you you sir, are you saying these consoles of today couldn't render a block? wouldn't even need to be what's behind me because again, they only have to render in real time what you see. I usually don't see 20 blocks down do you?

Now the videos I posted are graphical enhancement update packs that they released already that improves the ground, the grass, trees and anything else with greater detail. All you've said is they couldn't do that in Forza which is false. Not only can they do it but they could do it better because instead of doing that for an entire city or all of north America they would only have to render landscapes when they are visible to me. Can easily be implemented. I get they wouldn't want to do that but they have to before someone else does it first. That's what it'll come down to...
 

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Dear @Obreh Winfrey I would like your take on these updates and how it relates to our spirited debates :handshake:


These videos and more showcase how detailed the ground can be. So I don't understand why you don't understand how this tech would be able to get greater results on the ground? You don't need to render the entire area like you do in FS. And the way the Xbox works it only needs to draw what we see. So in conclusion, I am fairly certain it can be done in Forza horizon or a fps or whatever developers desire. You didn't lose today, we all win because if this :blessed:
 

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So I don't understand why you don't understand how this tech would be able to get greater results on the ground? You don't need to render the entire area like you do in FS. And the way the Xbox works it only needs to draw what we see.
I know you don't understand breh. I know how detailed MSFS can be. I'm saying the level of detail for a racing game is expected to be higher. No, they don't have to render the whole area at once, but they need to render finer detail and at a faster pace. The games have intently different reference frames. The closer to an object, the more detailed it needs to be, and the bigger the rendering cost. Add speed moving through an area to that equation.
 

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Microsoft always said it's up to the developers to use it. Crackdown 3 didn't live up to the hype but that was more on our fear of connected consoles than it is Microsoft but that's alright.

Kojima will help usher in that trend

Flight Simulator definitely will help.

Just imagine tho if you will. What happens when a game like Forza Horizon starts using it?

Let me say that again, what happens when Forza Horizon starts using flight sim tech?
If I could drive all around my own neighborhood? Wouldn't that be :mindblown: tech? I'd rather play that than whatever FH5 can do. I mean I will appreciate it all but I'm saying in general I'd rather race in familiar places if that was an option.

GTA6: Your neighborhood dlc :wow:

If they major players don't do it first, a smaller company will and they'll blow up. Then the majors will follow like they did with the battle royal genre. Tbc...
My only question is why does it seem like these fukks put out a Forza game once a year? How many damn cars can I drive until I’m sick of it? New IPs would be nice
 

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I know you don't understand breh. I know how detailed MSFS can be. I'm saying the level of detail for a racing game is expected to be higher. No, they don't have to render the whole area at once, but they need to render finer detail and at a faster pace. The games have intently different reference frames. The closer to an object, the more detailed it needs to be, and the bigger the rendering cost. Add speed moving through an area to that equation.
So you play flight sim? I don't think you do but regardless I provided video proof of way more detail on the ground then you're saying, so rendering a block or two instead of the entire city of Los Angeles. Yeah, you're just being stubborn. So I'll just post another video as a victory lap on this Convo :win:


I'm seeing spots on hippos, I'm seeing blades of grass, so this game can do all that but they couldn't use similar data and other tricks to achieve what I'm saying :stop: This video proves you're incorrect with your assumption. And since we're inside of year one you speak as if the tech won't get even better with time. Use Google data along with an algorithm and I'm driving on my block. I reckon same way dlss is more precise than fsr, this tech while already capable imo, can only get better so that's my story and I'm sticking to it.
My only question is why does it seem like these fukks put out a Forza game once a year? How many damn cars can I drive until I’m sick of it? New IPs would be nice
They come every other year, and nobody is complaining about too many Forza horizons. Pick one and play it, you'll love it. The main Forza series yeah, too often but if you're into sim racers then I don't think those gamers would agree with us on that
 
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