So, Direct X 12 WILL DRAMATICALLY BOOST GRAPHICS on Xbox One next year afterall!!!

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i know i didn't see the words "dramatically" or "boost" in that entire article :sas1:

but maybe "tangible" is good enough for you :sas2:
Well sir, I respect the fact you had the guts to come in here and wine like a chump :wrist:
What does the word "Tangible" mean exactly?
real or actual, rather than imaginary or visionary: the tangible benefits of sunshine
You could throw DX12's p*ssy into the air, and it would turn into sunshine :blessed:
I'm FURIOUS!!! over this news :damn:

:mjlol: still weaker than the ps4 tho
Wow, just toss out words to make yourself feel better on an online forum :wow: (DX12 begins this fall dunce cap)
Why cant you just focus on the gameplay, its sony they had the better graphics last gen but that didnt stop Xbox from having better games imo. MS should've thrown kinect in the bushes and concentrated on what made them great
Why can't I focus on gameplay :wtf: Did you see E3 :sas2:
To go along with all those games, this thread is about DX12 and how it'll dramatically improve the XB1 from a graphics standpoint. The man who originally said that, is now puffing his chest out with confidence saying it'll improve XB1 games dramatically. Here is a sample of what is to come :banderas:

The word of the day kids.. TANGIBLE!!! You see that tangible example being applied above?
How about that destruction video for Crackdown 3. That is done because of the Cloud.
You know, the same cloud all you experts claimed wouldn't be a factor :laff:
i know it'll make a difference cause any time a new direct x would come out back in the day the pc gamers would go crazy. anyone expecting just that change to match up with the ps4 graphics will be disappointed tho. i won't be surprised if somewhere along the lines they release another more powerful version of the one...
This is a dangerous post. Because the guy at first appeared like he "might" know what he's talking about (IDK)
But at the end he PROVES he is totally clueless to console gaming. IF PC heads went crazy over every new DX upgrade. Then he is a PC head. What you said about a new XB1 is literally the dumbest thing that will be said in this thread today. Maybe you should learn a lil something about DX12 and then realize the XB1 is designed to be used with it. It just wasn't ready to launch last year. The original target :manny:
Nah bruh, the 360 has better graphics last gen. Check all the multiplatform games and you will see it bruh. Especially shyt like 2k and Madden. shyt looked much better on 360 than PS3.
Whats hilarious is sony gamers wouldn't even acknowledge that until the PS4 came out.
tbh I think the flabbox does have better games right now over the PS4, but it will change soon
Yeah, cuz E3 for sony looked real promising right :stopitslime:
 

dBoyFresh*212

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I shouldn't bless this place, but I'll throw you guys a bone for today :manny:

http://gamingbolt.com/stardock-ceo-mantle-has-higher-performance-but-dx12-is-safer


This is where somebody who knows absolutely NOTHING will say how it isn't so :to:










full
 

DetroitEWarren

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Well sir, I respect the fact you had the guts to come in here and wine like a chump :wrist:
What does the word "Tangible" mean exactly?

You could throw DX12's p*ssy into the air, and it would turn into sunshine :blessed:



Wow, just toss out words to make yourself feel better on an online forum :wow: (DX12 begins this fall dunce cap)

Why can't I focus on gameplay :wtf: Did you see E3 :sas2:
To go along with all those games, this thread is about DX12 and how it'll dramatically improve the XB1 from a graphics standpoint. The man who originally said that, is now puffing his chest out with confidence saying it'll improve XB1 games dramatically. Here is a sample of what is to come :banderas:

The word of the day kids.. TANGIBLE!!! You see that tangible example being applied above?
How about that destruction video for Crackdown 3. That is done because of the Cloud.
You know, the same cloud all you experts claimed wouldn't be a factor :laff:

This is a dangerous post. Because the guy at first appeared like he "might" know what he's talking about (IDK)
But at the end he PROVES he is totally clueless to console gaming. IF PC heads went crazy over every new DX upgrade. Then he is a PC head. What you said about a new XB1 is literally the dumbest thing that will be said in this thread today. Maybe you should learn a lil something about DX12 and then realize the XB1 is designed to be used with it. It just wasn't ready to launch last year. The original target :manny:

Whats hilarious is sony gamers wouldn't even acknowledge that until the PS4 came out.

Yeah, cuz E3 for sony looked real promising right :stopitslime:

Fasho. I really dont understand the console wars for last gen cause Xbox won in damn near every category except exclusive games. I was a PS nikka for the PS2 and original Xbox, I switched over to 360 for the better graphics only. This current gen I switched back to PS4 for that reason. However, in some of the graphic comparison videos some things did look better on XboxOne. COD Ghosts look a lot better in the comparison vid and maybe like 2 other titles. How is that possible with PS4 always having the higher resolution???????
 

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Fasho. I really dont understand the console wars for last gen cause Xbox won in damn near every category except exclusive games. I was a PS nikka for the PS2 and original Xbox, I switched over to 360 for the better graphics only. This current gen I switched back to PS4 for that reason. However, in some of the graphic comparison videos some things did look better on XboxOne. COD Ghosts look a lot better in the comparison vid and maybe like 2 other titles. How is that possible with PS4 always having the higher resolution???????
Resolution doesn't = graphics is the answer to your question sir.
Sony out the box is more powerful than the XB1. Sony knows this and is pushing for 1080p to create a perception
And as we all know, to the ignorant perception is reality :manny:

Real Reality? Ever since the leaked "durango" info it was said that sony had much more advanced drivers
But that games still looked and played better on XB1. Now the XB1 has finally updated its drivers and most of the games this fall will hit that "1080p" mark (Destiny, BF:Hardline/etc)
But that isn't where this battle "ends" and sony fanboys are mistakenly saying "The PS4 will increase in power too :to:"
Here's the thing. Last gen, it took the ps3 3 full years to almost catch up. So wouldn't that reality contradict what they say will happen this Gen? Because the XB360 increased as well, so sony should NEVER be able to catch up. They did, even with an inferior graphics card they did

So fast forward to now. Shoes on the other foot. And Microsoft has been very vocal since day 1 that they have way more power up their sleeves. They been showing it off non-stop. This thread is providing that info
And the sony fanboys are reacting accordingly :whew:

Ask any sony gamer "How is the PS4 going to increase its power next year" and the silence is all you'd need to hear :win:
 

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I wouldn't get too excited over Direct X 12 yet. The reports now indicate that it's mainly supposed to reduce CPU bottleneck. Xbox One CPU cores are already clocked at 8% faster than PS4.

http://www.extremetech.com/gaming/1...ps4-will-always-be-stronger-than-the-xbox-one

Last week, Xbox Achievements posted an interview with Oddworldcreator Lorne Lanning in which the developer seemed to claim that the performance gap between the Xbox One and PlayStation 4 would narrow and eventually vanish. Now, new reports cast doubt on that claim — according to Just Add Water CEO Stewart Gilray, Lanning was misunderstood. That performance gap between the two platforms that has characterized many titles to date? It’s not going anywhere.

According to Gilray, “the PS4 has MORE COMPUTE units, and faster memory and a whole bunch of things, that would make that [Xbox One / PS4 parity] physically impossible to happen.” At this point, four months after launch, an increasing amount of data suggests that Gilray is right — and that may be why the PS4 continues to outsell the Xbox One at a rapid clip.

The PS4′s undeniable hardware advantage
Everything we know about the Xbox One-PS4 matchup suggests that the PS4 is winning the hardware battle thanks to a straightforward memory arrangement (no need to muck with the 32MB of SRAM) and a stronger GPU. I continue to think that the SRAM cache in the Xbox One is a bit too small for easy 1080p — not so small as to make 1080p impossible, but small enough to make it very inconvenient. Developers faced with the problem of optimizing their game to specifically allow for 1080p have mostly chosen to work within a lower resolution; even the Xbox-exclusive Titanfall has stuck with 792p rather than a full 1080p.

What’s more telling, however, is the way that Microsoft continues to push out the idea of further Xbox One upgrades. Thus, we’re told that the Xbox One will support DX12, even though it’s not clear that a new API will help much. We know that Mantle and DX12 attack many of the same problems (even if there’s no evidence to suggest that DX12 is a straight port of Mantle). To date, the Mantle benefits we’ve seen have been strongest in scenarios where a weak CPU is paired with a strong GPU. Unfortunately, if CPU performance was really what held the Xbone back in game tests, it would already be faster than the PS4 — the Xbox One’s CPU cores are clocked about 8% higher than Sony’s.



This suggests that DirectX 12 might deliver a general six-to-12% performance improvement over DX11 for Microsoft’s console, but that’s not the same as making the SRAM cache larger or improving the memory bandwidth. These are all noteworthy improvements, but they don’t change the fact that MS is scrambling. The company has increased CPU and GPU clocks, announced a new API, and may be considering giving developers back the GPU horsepower currently reserved for Kinect, all because it got its bets wrong in the first place about how much horsepower it needed to compete toe-to-toe with Sony.

Sony isn’t talking up these kinds of changes — even though we know that consoles often become more efficient and capable over the long term thanks to software updates and developer familiarity — because it simply hasn’t needed to.

The question isn’t really whether or not Microsoft can make the Xbox One as powerful as the PS4 — it can’t, without a hardware redesign. The question is whether or not it can give developers enough power as to make comparisons between the two platforms a moot point. After all, the Xbox 360 and PS3 had strengths in particular games, but both platforms ended up in very similar positions in the end.

For now, the PS4 retains a significant quality and speed advantage over the Xbox One. Some of the particulars of the Xbone’s design seem to imply that it’ll be extremely difficult for Microsoft to reach parity with Sony. The Wii’s tremendous success last generation proved that you can drive huge console sales with novel gameplay as opposed to strictly focusing on great graphics, but Microsoft has typically marketed itself to a gaming segment that’s concerned with such capabilities. That strategy may have backfired, given current sales figures.
Did this nikka just post an old ass article from a developer's belief on DX12 :laff:
I see you nikkaz is mad as fukk :bryan:

Look bruh, not sure why you think your link trumps this threads topic. But it doesn't
The creator of Limbo is a developer, and he was the most vocal about doubting the power of the cloud
He has since leaned the fukk back, and is making an XB1 exclusive title.

You should read the OG post instead of being furious and looking for something to discredit it
Which is IMPOSSIBLE since my article is from the guy who made it :umad:
 

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I did read the article, actually had to read it twice since I thought I missed the part about "dramatically boosting graphics" but apparently you were making that part up.

Not sure why you're mentioning Limbo, it has nothing to do with this article.

Speaking of discrediting the article. The part you seem to be focusing on is - "DirectX 12 will in fact make a tangible difference to the graphics" is a quote from this guy - https://plus.google.com/118247766322979043597/posts - a college student, not a developer of any sort. How he came to that conclusion is anyone's guess.

We have Phil Spencer, the head of Microsoft's Xbox division saying that "Direct X 12 will not be a massive change." Then we have the CEO of Stardock and developer hit PC games (
The Political Machine (2004), Galactic Civilizations II (2006), Elemental: War of Magic (2010)) chiming in with the following tweets.






And even though he's talking about Mantle on PC and not Direct X 12 and doesn't mention anything about Xbox One or graphics, the college student Pramath writes his article making that claim.

It's poor journalism and an even worse thread.

Only thing poor here is your spin :laff:
Look bruh, thank you for posting a bunch of outdated links to back up your angle. Then more recently than the shyt you talking about, the truth came out. You gotta deal with that :umad:
While you try and fail to discredit the man doing all the talking, you left out one important thing about him...
Today, the CEO of Stardock, the man who originally stated that the update would be a game changer, and who should generally know what he is talking about (considering that his company makes graphical benchmarks) :gladbron:, took to Twitter to clarify the matter, at least on his end.
See bruh, you can take any line. Take it out of its original context and make it sound like something else.
If there wasn't a mistake on Phil Spencers part, this story wouldn't be here today. He wouldn't be tweeting about it/etc.
So you wanna put your own spin on it, but the actual creators of all this say otherwise. :camby:
http://purenews.net/dx12-game-changer-heres-will-make-success-xbox-one-pc-mobile-phones/
Everything you need to know bruh. Here's a lil excerpt that you might wanna pay attention to
Microsoft’s DirectX12 main objective is to improve the performance of the processor by 50%, and it’s mainly what Mantle does.

With DirectX12 Microsoft intends to fix the biggest problem that DirectX11 had, with the advantage of using multi-core utilization, this is how it will allow the processor performance to improve by 50%.
Was you aware that the XB1 has 8 cores but only 2 are being utilized until DX12 comes into play :leon:
Wait what did I just say :wtf: Hold up, there's more...
But how will DX12 behave with Microsoft’s custom CPU & GPU? We don’t know yet, but Microsoft can indeed open up more power from those combined.

Microsoft’s DirectX Team has definitely been in contact with the Xbox One Hardware design team, and the custom made order of 3 Billion dollars from Microsoft to AMD was for nothing? Doesn’t seem like it. Maybe we will only see Xbox One’s full potential later this generation when both DX12 and the Azure Cloud are combined.

With 50% saved processing power, by DX12 will allow the developers to dig deeper than before. But will the esRAM cause trouble? After all it’s what most people are pointing out at Xbox One’s bottleneck. I honestly think that it’s a matter of tools and knowledge.
3 Billion dollars and you really think they will get nothing significant out of it :mjlol: OKAY :tu:
Finally, the word Tangible. Seems that is a new word to most of you. If you still in doubt, here is tangible evidence once again
I'm sorry, you can't TALK AROUND TANGIBLE EVIDENCE :ufury:
Boosting performance...on last generation graphics cards...:dwillhuh:
Yeah, that is the secret weapon Microsoft spent 3billion dollars EXTRA on to develop. Secret Sauce if you will :blessed:
But to answer your question, yes.
http://www.pcworld.com/article/2112...et-better-gaming-battery-with-directx-12.html

Its really not that hard to understand. Last gen, the XB and PS3 like this gen are pretty weak in comparison to their PC counterparts
But yet graphics kept improving every year, right?
The same will happen this gen. But Microsoft designed the XB1 in particular to take advantage of a new tech
It requires the Esram and cloud computing + Directx 12. But combined the XB1 can do way more than it could on paper. In about one year from now, we'll all be eating very well :salute:
Because they figured out a way for older hardware to take advantage of these NEW features.
The XB1 will benefit the most when its all said and done (because of the Esram) while things like a higher end PC will be fine because it doesn't need Esram.

To be continued, but they have shown off everything WORKING so there is not "what if's" on Microsofts part
 

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I don't even expect a huge boost. :yeshrug: I enjoy my xbox and ps4, it's about the games to me. I really don't count pixels like some do. I haven't had any issues with either system to date and I don't expect it to change either.
 

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This suggests that DirectX 12 might deliver a general six-to-12% performance improvement over DX11 for Microsoft’s console, but that’s not the same as making the SRAM cache larger or improving the memory bandwidth.

I mentioned this before launch that meager ass sRAM won't do shyt and lo and behold.
 
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