ChrisDorner
Banned
I thought TitanFall needed constant online connectivity to work 


what the fukk are y'all talking about. "Always online" and Cloud processing are two seperate things. The only reason they are related is because if devs know that ALL users will be online then they are more likely to use time and resources on cloud features.Nah you got it twisted.
Titanfall is marketed as an multiplayer game. Even single player has online aspects to it. The point of the game is to be connected. To be connected you need internet. To have internet means a once-in-24hr policy doesn't affect you. If devs can assume everyone who buys their game has internet, good things can be implemented.
All the Sony stans that were throwing salt assuming Titanfall will be a timed exclusive were the same people complaining about an online requirement. Using their logic, they shouldn't care if Titanfall comes to them or not because they don't want to be forced to play the game as the developers intended. But alas...
If that's the case, why not just require an internet connection to play the game then? I don't see a reason for the actual system to require a 24 hour check in to play the game.
they can still make online required....
it does need a constant connection that's why it's an always online game. it will use azure servers.
24 hour requirement=/= cloud computing/dedicated servers
how are these ideas so hard for people to graspwait, am I trippen? Titanfall is coming out for PC and that shyt isnt always on..

wait, am I trippen? Titanfall is coming out for PC and that shyt isnt always on..