Spliff
Godzilla got busy.
Game is in desperate need of a king of the hill/plant and defuse mode
KOTH is one of my favorites modes, but it would be lame as fukk in this. The mode works in games where your team can change the tide with each spawn. You need titans to do that in this game and it's limited to it's call-in cooldown and team coordination. I can already see it, the team with the hill will stack titans forcing the opposing team to either coordinate their titan calls for a rush and be forced to camp with anti-titan weapons during titan cooldowns, likely getting mowed down by the chaingun. Doesn't matter if the hill is inside a building since Clusters will clear it out just like in hardpoint. Slow and campy gameplay is what they're trying to avoid. Atleast in Hardpoint the winning team is scattered a bit. Having a loaded team focused on one area is almost too big a feat to overcome in a timely manner.
And the titans? Kind of over-rated, I much more enjoy the pilot parkour combat.
What's overrated? They dictate every match except for hardpoint on a couple maps.
Final retail.... 2 additional game modes... Pilot Hunter (which again, is basically fukking attrition) and CTF... Which is fun until you realize titans can run with the flags
This is what I mean when some ppl need reasons to play an FPS that doesn't have to do with getting better. How's that bad when you can counter it AND do it yourself.

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The classes and magic were pretty well balanced for the most part, and mixing magic and tech to fukk up each class was so fun dawg.



Read my OP again and read it closely