Scustin Bieburr
Baby baybee baybee UUUGH
I have doubts about the development time issue.Sony's studios are not pushing a bunch of games because of development times. AAA games take on average 4 to 7 years to create compared to 2 to 4 years in previous generations. Their studios changed from a minimum of 2 or 3 games per generation to 1 or 2 because of this. The exception being Insomniac. Not only that, COVID delayed these games by 1 to 3 years, along with games being cancelled resulting in some studios skipping this generation or releasing near the end of this generation. Even without any competition, the amount of games being pushed out next generation and the rest of this generation will depend on the development times their studios will need along with the way the scope of these studios change.
Next generation, I expect there will be more ps6 exclusives compared to the ps5 in the same amount of time due to no COVID, their new studios, , Playstation Hero Project, 2nd party exclusives, and 3rd party exclusives, especially with XDev. I also expect a couple of their developers to start working on exclusives years before the release of the ps6, with no COVID to delay their releases. The first five years of the ps5 would have been packed were there no COVID.
Ps3 had a completely unique architecture that made it hard for third and first party developers to learn and pushed sony to switch to a more PC like setup for the ps4. Even with the strange architecture, the developers were able to push through and put in work on the ps3. Ease of development was a goal for ps4 and Naughty dog still dropped 2 uncharted games 5 years into the ps4's life cycle and insomniac had 2(if we don't count sunset overdrive since that was an X1 exclusive).
The ps5 was just that existing architecture with more power. Games are netting bigger profits than ever. Sony has in house engines(like decima) that studios can use, and there's still unreal engine 4 and 5 as options.
I don't think it's so much covid as it is the desire to make games a service and greed from studios who dont want to hire more people. Single player games are slowly coming back because after the failure of concord and the looming failure of marathon, it's sending a signal around the industry that far less people than thry thought care about that shyt. The field is too crowded and people want single player and offline multi-player games.