Why do you assume the xbox is running at "-5"?No one said the ps4 was tapped out or it would stagnate. At this point in the game neither are anywhere near being used to their full potential.
At this time the Xbox is running at -5 and the ps4 is at 0. Both will get better and eventually end at 10. Ps4 will always have a better gpu but with both systems running at 10 the "gap" will be much smaller than it is today.
Tools closed the gap every gen including last gen and the same will happen here.
Umm, the gap last gen wasn't as big as this gen though. I see you refuse to admit that over and over again. We had this conversation a million time already, PS3 wasn't no "50%" weaker or lacked pure raw specs in comparision to 360, it just was harder to develop for. I always point to the exclusives looking amazing. Games like Killzone, Uncharted, Heavy Rain, God of War looked light years ahead of any 360 exclusive. There was almost always much more stuff going on with these pS3 exclusives. Basically, ignore last gen when it comes to now because what arguments could be made last gen won't apply today as it's new hardware.A 660 and a 670 isn't really a good comparison. Something more like a Radeon 7770-7790 vs a 7870(PS4) is more accurate since that's roughly what the gpu in both consoles have.It's very disengeous of you to compare the difference in power between the wii u and X1. As anywhere near the same difference as the one between x1 and ps4. Ps4 and x1 are a generation ahead of wii u, and they are both in the same league as each other. It's just like if you have a 660 and I have a 670 we will get very similar and sometimes even equal perfomance depending on the game/engine/dev/drivers. The same holds true for consoles, but even more so because they are closed systems.
Again, dev tools will not "close" the power gap. A 660 and a 670 will not have EQUAL performance at all. You can get by with a 660 but a 670 will always be ahead of a 660.
Look at the benchmark comparisons between a 660 and a 670.
http://www.anandtech.com/bench/product/660?vs=598
A 670 is outright better than a 660, no way to slice it.
There is no exaggeration here, the power difference is important because the weaker console costs more upfront. That's like paying MORE for a GTX 660 than a gtx 670. Like I said earlier, for someone who ONLY owns an xbox one, the power difference isn't substantial enough to go out and buy a PS4 just to play a multiplat game but to owners of both, it's pretty easy to choose PS4 as the default console for multiplats. If you bought a Xbox One and you wanted to play Forza but you also happen to be a big BF4 fan, bf4 in 900p with a little bit more polish isn't worth a purhcase.As you said the power difference is not enough to dictate which system you should buy games on. So why is it that you try to exaggerate the difference every chance you get?
You ask why we pretend to know more than the people working on the games under the same breath as you saying that the systems are very close in power and that they will "close" this gap. I mean really? Engines and dev competence play a role in a performance of a game but the part you seemingly want to ignore is that if a dev is making games on both platforms, the PS4 will always benefit from improvements because it can afford to due to it's raw power. If a dev creates a simple game that isn't taxing on both consoles, you can't try to use that as a argument to say that they are close in power. Their target probably doesn't use up the hardware.This is coming from devs. The systems are very close and will only get closer. I don't know why y'all want to pretend you know more than the people working on the games. Raw power is not the only thing that dictates the performance of a game. Dev schedules/skill/engines play a large roll in the perfomance of a game. Devs push for parity, if a ps4 game is already running at 1080p 60fps they'll spend more time getting the x1 version up to snuff before they try taking the ps4 version even further. It's what happened last gen and the same will happen here.
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