Sony Adds "Macro" transactions to GT6

Rekkapryde

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From the people who have been playing the game getting cars and the cost is the same as GT5. It is inherently different from Forza 5 inwhich they decreased your earnings and made the grind longer.

B-I-N-G-O

Xbots lost again!! :laff:

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Zebruh

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I really hope the grind isn't affected because of this...
 

Fatboi1

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It's a big difference from Forza 5 where as the economy in that game is crippled for the microtransactions vs this game isn't changed so it's another option. Forza's grind is way harder from what I've read to get cars and is harder than previous forza's. It's all optional. It's like if BF4 introduced microtransactions to buy guns and attachments but decreased the amount of XP you get in matches so you'd rather buy the guns with cash instead. It's not the same thing. :laugh: I already knew Loose or someone would make a thread on that while skimming the actual news.

"The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar."
People need to learn to read.
 

daze23

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It's a big difference from Forza 5 where as the economy in that game is crippled for the microtransactions vs this game isn't changed so it's another option. Forza's grind is way harder from what I've read to get cars and is harder than previous forza's. It's all optional. It's like if BF4 introduced microtransactions to buy guns and attachments but decreased the amount of XP you get in matches so you'd rather buy the guns with cash instead. It's not the same thing.

do you approve of it in BF4?
 

Smooth3d

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It's a big difference from Forza 5 where as the economy in that game is crippled for the microtransactions vs this game isn't changed so it's another option. Forza's grind is way harder from what I've read to get cars and is harder than previous forza's. It's all optional. It's like if BF4 introduced microtransactions to buy guns and attachments but decreased the amount of XP you get in matches so you'd rather buy the guns with cash instead. It's not the same thing. :laugh: I already knew Loose or someone would make a thread on that while skimming the actual news.
I have got every car I wanted, plus your drivetars make money for you. Forza has car sales wheres cars are half price. Your rewards can be turned in for money. Most Forza 5 players got 1-4 million over this past weekend plus the half priced cars sales etc. We good over here so go "read" so more while we play the actual game.
 

Fatboi1

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I have got every car I wanted, plus your drivetars make money for you. Forza has car sales wheres cars are half price. Your rewards can be turned in for money. Most Forza 5 players got 1-4 million over this past weekend plus the half priced cars sales etc. We good over here so go "read" so more while we play the actual game.
Here's a good post over on Gaf that sums up my thoughts on this.
There's a lot of "bah well I can't wait to see all the people slamming Turn 10 do 180s and defend Polyphony!" Polyphony and Turn 10 are doing microtransactions for their games. Both allow a car to be bought with $100 in real money. This is gross, nothing new for microtransactions but yeah, let's all get angry, sure.

Now consider with both of these games:

-One has redesigned their economy to make it more difficult to win, gift or earn cars, and no longer awards cars to the player. The other has no fundamental changes to the economy at all.

-One has a button designated as a microtransaction button- hit it to access a boosters option to earn XP faster. And if you don't want to press a button, then hey, we'll put it on the menus as well so you can select it. The other game doesn't have a way to purchase microtransactions at all within the game. You have to exit the game and search the store to find it.

-One has day one DLC car packs for the low price of $50. The other has DLC car packs that will also be rolling out day one and in the months to come, all free, all original cars designed by different manufacturers.

-One has a low amount of tracks with more as paid DLC to come. The other has over 30 and will likely have DLC tracks as well, but isn't missing any of the essentials such as the Ring.

So to recap: one game has XP boosters, money DLC, car premium packs, track premium packs, a low amount of cars and tracks to start with, and a changed economy to skew for less giftable cars, and the other has the same in-game economy with free car DLC, lots of cars and tracks, and no microtransactions within the game whatsoever.


Sorry if I'm not outraged at this news that the OP so desperately wants me to be.
I mean you tell me which "one" of these games is doing it better. I'm sure you're content with Forza's implementation.
 

Smooth3d

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By the way this is anti-gamer (Because Sony is for the gamers) Capitalist crap!!!!! This is all MS fault!!!!!!!!
 

daze23

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I don't remember seeing microtransactions in BF4. I made an example of IF it was real.

doesn't it have "battle packs" or whatever?

and I'm not sure how microtransactions in a $60 game are that different from paid day one (or shortly after) DLC in a $60 game
 

Smooth3d

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Here's a good post over on Gaf that sums up my thoughts on this.
I mean you tell me which "one" of these games is doing it better. I'm sure you're content with Forza's implementation.
That when taking into context, this is complete BS. One is a last gen game built on assets from its previous games, One is all new everything built from scratch. The boost of xp button is not mandatory, I have not used it once. There is no need. Unlike The GT games your first cars are not 63hp throwaways you are itching to get out of. Everything else on that list is pure BS and you had to post it because you cant make any valid arguments yourself because you have not played the game.
 
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