Sony Puts Kill-zone Co-op Mode Behind $20 DLC Paywall

GoldenGlove

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17:00 mark.

Maybe now, the dumbasses in here spinning what's been confirmed months ago can shut the fukk up.


SMMFH
 

Fatboi1

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The hypocrisy of you dudes is baffling at times

@GoldenGlove what happened to all that "releasing incomplete games" and "paywall" talk?

Not only is killzone being released as incomplete they're making you pay for day1 DLC that should be part of the game in the first place.

You either need to admit that this is fukked up, or you need to apologize to me for all those insults you hurled at me in that thread about Forza :mjpls:
Define "incomplete" as per the dictionary. Afterwards, tell us how this co-op mode, skins, challenges and "co-op maps" which weren't advertised as being in the game day one are the missing parts to form a sufficiently made game in an objective way.

After that, tell me that Battlefield 3 was incomplete because it charged people for new game modes such as gun game and whatnot. Oh and how about Halo 4's DLC?? How unscrupulous of 343! Charging us for remade maps and stuff from Halo 3!
 

MeachTheMonster

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Define "incomplete" as per the dictionary. Afterwards, tell us how this co-op mode, skins, challenges and "co-op maps" which weren't advertised as being in the game day one are the missing parts to form a sufficiently made game in an objective way.

After that, tell me that Battlefield 3 was incomplete because it charged people for new game modes such as gun game and whatnot. Oh and how about Halo 4's DLC?? How unscrupulous of 343! Charging us for remade maps and stuff from Halo 3!

I agree that it's a silly stance to take, which is why I was confused when y'all used it in criticism of Forza.
 

GoldenGlove

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One game is finished, and the DLC will add to it.
One game will be finished after you download the DLC for it after you run it on the console.

http://www.destructoid.com/you-ll-need-to-download-the-rest-of-forza-5-at-launch-258208.phtml


You'll need to download the rest of Forza 5 at launch

Forza Motorsport 5 will require an online connection at least once to play, as you'll have to download the rest of the game to compliment what is on the disc. Speaking to IGN, Turn 10 Studios head Dan Greenawalt explained how the process of getting the game running will work.

“So when you first boot up the game, we’re going to ask you to log in,” he said. “And when you log in you’re going to get the Drivatars and you’re also going to get a whole bunch of content: tracks and cars. Our production schedule is such that we are putting them in as late as possible and that means making them free as downloadable content on Day One. [But] that is required content to play the game.”

Basically, in order to have Forza 5 available at launch, Turn 10 will be pressing incomplete discs in such a way that it will have the extra month or so to keep working on the game, allowing users to immediately download the rest of the game at launch. Greenawalt likened it to a refrigerator, in that you'll have to fill it once to make it complete, at which point further updates become optional because the initial food is infinite and perpetually unspoiled. I'd like such a fridge. It's a rather clever workaround, especially because Turn 10 likely thought the always-online requirement would make the required day one DLC a non-issue.

Now that the Xbox One can be played offline (aside from a one-time required connection), this does raise a couple concerns, though. For example, what happens when servers are inevitably shut down and Forza 5 discs are rendered unplayable because the required updates are unavailable? There is also something mildly uncomfortable about buying a boxed videogame that is actually incomplete and non-working until you update it. Such is the result of trying to fortify that launch lineup.
 

MeachTheMonster

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MeachTheMonster

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http://m.ign.com/articles/2013/07/18/forza-motorsport-5-install-offline-details-clarified

This download is simply additional cars and tracks. The gameplay is not blocked while downloading the additional content; it’s done in the background just like disc install."

Here's where the eventually part comes in. "The player won't be blocked from playing the game" if they've never connected it to Xbox Live, Greenawalt said. "But deeper areas in the career mode were designed to utilize these additional cars and tracks."

He clarified even further.

"This is similar to what we did on Forza Motorsports in the last generation as well – shipping both free and premium content at launch. In some ways it’s similar to the Disc 2 content in FM4 as well. However, this time (unlike DLC tracks in previous Forza’s) deeper progression in the career mode was designed to fully integrate this launch downloadable content."


@GoldenGlove why don't you post the follow up article?

If your gonna tell me that's an incomplete game than you have to admit killzone is as well. If not just drop it. You lost.
 

GoldenGlove

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One game is finished, and the DLC will add to it.
One game will be finished after you download the DLC for it after you run it on the console.

Yeah, sounds like like I'm right even after they 'clarified' what they meant.

http://www.ign.com/articles/2013/07/18/forza-motorsport-5-install-offline-details-clarified


Forza Motorsport 5 Install, Offline Details Clarified
Turns out you can play off the disc right out of the box.

As IGN originally reported, Forza Motorsport 5 will not require a persistent online connection to play – unless of course you're in multiplayer modes such as Rivals or online racing, or doing cloud Drivatar training or downloading user-generated content such as paint schemes. However, Turn 10's Dan Greenawalt told us today that being required to connect to Xbox Live before you can play is "not the plan." You just need to connect online eventually in order to complete the career mode.

"In the beginning of the game, the player will be racing against Drivatars that are contained on the disc and were trained by the [Turn 10 development] team," Greenawalt said. "While playing, the player will be asked to connect to Live in order to download a completely fresh set of player-created Drivatar opponents – it’s not a lot of data, but the download contains enough Drivatars to cover all difficulty settings. Connecting will also download new content – but the vast majority of the launch content is contained on the disc.

"This download is simply additional cars and tracks. The gameplay is not blocked while downloading the additional content; it’s done in the background just like disc install."

None of these offline installation scenarios apply to digitally purchased versions of the game, obviously.

Here's where the eventually part comes in. "The player won't be blocked from playing the game" if they've never connected it to Xbox Live, Greenawalt said. "But deeper areas in the career mode were designed to utilize these additional cars and tracks."

He clarified even further.

"This is similar to what we did on Forza Motorsports in the last generation as well – shipping both free and premium content at launch. In some ways it’s similar to the Disc 2 content in FM4 as well. However, this time (unlike DLC tracks in previous Forza’s) deeper progression in the career mode was designed to fully integrate this launch downloadable content."

Should you lose your connection while you're playing, Greenawalt said, "You’ll be able to play Forza Motorsport 5 in Career mode, Free Play, and other offline modes. Like Xbox 360 cloud saves, the next time you connect, your save game progress will automatically synch with Xbox Live."

Greenawalt also shed extra light on how the Drivatar system works with and without an Internet connection. He told IGN, "While the Drivatar feature is designed to take advantage of Xbox Live and the processing power of the cloud, its revolutionary approach to opponent has been designed to work offline as well. Racing against the Drivatars of others does not require a connection. Drivatar learning and training does require a connection to the cloud as it’s a real-time training system. Any time that you connect Forza Motorsport 5 to the Live servers, you will automatically download a refreshed set of Drivatar opponent data."

He added that downloading fresh Drivatar data is "not a lot of data."

What about your Xbox Live friends? Will you still see your friends' Drivatars when playing offline?

"Not necessarily. When you first connect Forza Motorsport 5 to the Live servers, you will download a set of Drivatar opponents (it’s not a lot of data, but it contains enough Drivatars to cover all difficulty settings) for use in offline mode. This set of Drivatars will not necessarily contain your friends. From race to race as you stay connected, your friend’s Drivatars, cars, and paint schemes will be pulled into your races – as will updated Drivatar strangers and rivals based on your difficulty settings."

Forza Motorsport 5 is due to launch on the same day the Xbox One console does this November.
 

MeachTheMonster

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Yeah, sounds like like I'm right even after they 'clarified' what they meant.

http://www.ign.com/articles/2013/07/18/forza-motorsport-5-install-offline-details-clarified

Both games have day one DLC. One gives it to you free one charges you for it. If you have a problem with the free one you must have a problem with the other.

You can keep trying to deflect and tell lies but it is what it is. One is extra content, the other is AN ENTIRE GAME MODE. It's bewildering that you keep trying to push the former as incomplete, and not the latter.
 
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