Spin: why hasn't WB games learned anything from Rockstar?

The Fukin Prophecy

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The map design on these Batman (city and origins) and Shadow of Mordor games is such a let down...They are so closed, dull and boring...You're not supposed to feel like there are borders in open world games...Origins is basically Cities map with one long ass bridge, and another small section added...Mordor is split into two, the difference is the color pallet and one has a ton of grass...

Imagine a Gotham City with the attention to detail Rockstar puts into their map designs...A full fleshed out Gotham City on the scale of Los Santos with peds, cops and goons...The combat engine in these WB games is already great...Work on these wack ass maps...
 

GoldenGlove

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If they could pull it off leaving the combat intact I would be all for it... The question is can that be done?

:ld:
 

The Fukin Prophecy

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If they could pull it off leaving the combat intact I would be all for it... The question is can that be done?

:ld:
Why can't it be done?

How would a more fleshed out expanded map screw up the gameplay? The only thing I can see changing is the need to glide and grapple hook around like a fakkit all game long...A bigger more detailed city means the batmobile, bike and jet would be our transportation which opens up more gameplay options...Of course you'll still be able to glide around if you want...The game uses instances for interiors so that wouldn't be affected at all by a larger more detailed city...

Peds, goons and cops wouldn't be a problem either...They already got cops and goons...even if its scripted real cheesy like AC games (with goons guarding chests in protected areas) it would be 10 times better than this empty 10 goons on the street shyt the Arkham games are now...

All I see is a lot of opportunity here...
 

GoldenGlove

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Let's just hope Kojima's 1st try at an open world delivers

:mjcry:

 
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