Street Fighter is the GOAT fighting game franchise

Jone2three45

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Why do some of you prefer alpha 2 over alpha 3? The only thing I didn't like about alpha 3 was VISM. I liked the counter hit system which allowed you to add on combos that wouldnt be possible otherwise as well as the huge roster. The only characters missing were SF3 characters.

Because SFA3 was KOF-ish. Every character had the same boss. Capcom even said they was influence by KOF when they made A3. To be fair, World Tour Mode was the best thing to me out of A3. A2 is a better game in every way.
 

JuvenileHell

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Because SFA3 was KOF-ish. Every character had the same boss. Capcom even said they was influence by KOF when they made A3. To be fair, World Tour Mode was the best thing to me out of A3. A2 is a better game in every way.

I always thought so as well, A-ism and X-ism are totally Capcom's take on KOF's Advanced and Extra modes :lolbron:

When it comes to fighting game mechanics, SNK has always been on some other shyt ever since KOF '94, with running, hops, different kinds of jumps and the evasiv-roll moves to name a few. They've always been the innovators in that respect. And don't get me started on the AI. The last terribly difficult SF I've played was SF 2 Turbo: New Challengers. The others range from "meh" (EX series, Street Fighter 3 series) to "wow.." (Hyper fighting, the Alpha series)

KOF from 94 has always had some crazy psychic AI.

The supers in KOF were always cinematic as well...another trait I see that Capcom has also taken a shine to, and used in SF 4 :russ:
 

StarClout

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I always thought so as well, A-ism and X-ism are totally Capcom's take on KOF's Advanced and Extra modes :lolbron:

When it comes to fighting game mechanics, SNK has always been on some other shyt ever since KOF '94, with running, hops, different kinds of jumps and the evasiv-roll moves to name a few. They've always been the innovators in that respect. And don't get me started on the AI. The last terribly difficult SF I've played was SF 2 Turbo: New Challengers. The others range from "meh" (EX series, Street Fighter 3 series) to "wow.." (Hyper fighting, the Alpha series)

KOF from 94 has always had some crazy psychic AI.

The supers in KOF were always cinematic as well...another trait I see that Capcom has also taken a shine to, and used in SF 4 :russ:


SNK Boss Syndrome :wow:
 

JuvenileHell

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SNK Boss Syndrome :wow:

Rugal trolled me extra hard in 94, I could've sworn that garbage first form he has (When he's wearing the tux) was his only form...then he took off his shirt :sadcam:

I remember Chizuru whooping my ass something serious in KOF 95 when she was the last boss :bryan:

Took me weeks to beat Goenitz in 96 :to:

Orochi was surprisingly easy in 97 :ehh: Chris, Yashiro and Shermie were hard to get past though

Rugal in 98 was a pain as well. Krizalid was also very hard to get past in 99...he was the only good thing about that game really, everything else sucked. Zero gave me the beats for weeks in 2000.

Igniz in 2001...what more can I say, fukking Igniz in 2001 :wow:
 

Jone2three45

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MK9 is a damn good game,
I wouldn't be mad if one say it was the best fighter this gen, better or next to KOFXIII.
 
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