Studio creating Phantom Dust For Xbox One Shuts Its Doors

HarlemRiverDrive

Discount Meat Co. off 79th
Joined
Jan 16, 2015
Messages
1,245
Reputation
180
Daps
1,864
Reppin
South Chicago
I got Dapped and negged by the same person lol

Can't win

@Regular_P I never said I disagreed with your list outside of the three that aren't Sony IPs. It's a legit list.

I don't know why you're trying to prove something to me when I already said I agreed with you.
 

Regular_P

Just end the season.
Joined
May 1, 2012
Messages
83,267
Reputation
11,069
Daps
223,956
:smh: Microsoft is the WOAT

lol at making a CG trailer without telling the devs
went crazy announcing everything they could and still lost
Basically what I said earlier in the thread. :ehh:

Having someone else make that CGI trailer was a pure scumbag move. :scust:
 

AkaDemiK

I Love Hip-Hop
Joined
Apr 30, 2012
Messages
42,227
Reputation
6,191
Daps
106,436
While we do not have anything new to share on 'Phantom Dust' at this time, we can confirm that development of the title continues. We look forward to sharing more details on the game as we get closer to release.

all that needed to be read....
 

Ronald

.
Joined
May 1, 2012
Messages
11,709
Reputation
3,657
Daps
39,223
must've missed this part

So will the Phantom Dust reboot still happen? Publicly, Microsoft is saying yes, but some people who worked on the game say they don’t believe it—after all, if Microsoft was willing to allocate more money to make the game they want, why wouldn’t they have just done it with Darkside? People who worked with Microsoft say the publisher’s creative team worked very hard to try to salvage the project, and one source said they’d be “shocked” if the publisher had alternate plans in the works.

smarten up nas :dahell:
 

HarlemRiverDrive

Discount Meat Co. off 79th
Joined
Jan 16, 2015
Messages
1,245
Reputation
180
Daps
1,864
Reppin
South Chicago
There's some shyt in that article that I read (which was great) that really soured me on MS, but...I don't know, the stuff asked from Darkside seems kind of irresponsible.

If you know you have a budget to work with why would you ACCEPT adding more content without getting a guarantee you would get more money? Especially considering there's a deadline for this shyt to be made?

It seems like there's poor planning from both MS and Darkside.
 

HarlemRiverDrive

Discount Meat Co. off 79th
Joined
Jan 16, 2015
Messages
1,245
Reputation
180
Daps
1,864
Reppin
South Chicago
Though you may never have heard of Darkside Games, you’ve probably heard of the games they’ve helped develop—the Florida-based studio has contributed to Gears of War: Judgment,Spec Ops: The Line, Sunset Overdrive, and various Borderlands games, handling all sorts of art, DLC, and other features.

So, they're a dev that does outsource work for shyt like DLC and other assets. That's cool. They want to make a name with their own, original project. That's cool.

“Microsoft had a list of [intellectual properties] that we might be interested in,” said one person familiar with Darkside’s pitching process, adding that the list included the sci-fi shooting series Perfect Dark, the action-card game hybrid Phantom Dust, and a handful of other Microsoft-owned properties. At one point Darkside pushed for Battletoads, according to that source, but Microsoft told them it was off the table.

Nothing too interesting here other than the fact that Microsoft is looking for people to make the bolded titles. Battletoads was already a known, but Perfect Dark was quoted to be put on the backburner. From what /I/ know, at least. The fact that Battletoads was off the table means that there must already be a developer working on the project. :yeshrug:

After some heavy-duty conversations in the spring of 2014, the two companies walked away with a deal: Darkside would get a $5 million budget to build a multiplayer-only reboot ofPhantom Dust, complete with a spectator mode, tournaments, and a complicated replay system allowing players to share files, according to one person familiar with the original pitch. The initial plan was to make it a competitive online sport, along the lines of Hearthstone andLeague of Legends. They gave it the codename Babel.

This was the plan, then. A pretty sound and solid plan that honestly, as a fan of the OG would be perfectly satisfied with. (and I'm a Hearthstone head so that's a double bonus :manny:)

No more than a week after they’d signed the contract, according to several ex-Darkside employees, Microsoft’s team came back to the studio with a new request: they wanted a single-player campaign. “They decided that fans were gonna want a single-player game,” said a person who worked on the project. “But they weren’t going to change the budget or the timeframe.”

So....this developer, Darkside, knew this information beforehand and didn't make a push for more funding then and there? Or like, back out of the project so they could at least cut their losses at the point of not letting the developer close altogether?? I mean, fukk, you wouldn't build another floor on a house if that floor doesn't fit your budget. You don't have to be a game developer to know this--that's just common sense.

Still, employees say they were committed to pulling it off. This was their first solo project. They wanted to prove they were good enough to do it. According to one Darkside source, their tentative plan was to build a fun vertical slice—a playable and demonstrable chunk of the game—and use it to persuade Microsoft into giving them more money.

What? So you're gonna risk the ENTIRETY of your company and the people who work their--their livelihood and how they make bread--on fukking ambition? Making a blind jump that (in the end) won't work??? That's fukking stupid especially if you knew beforehand that Microsoft wasn't budging in regards to more funding.

Darkside was put on a gag order; though the game had been announced, they still couldn’t tell people they were making it. “It was very sad,” said one person on the project. “It showed a lack of confidence in us.”

One former Darkside employee says some at the studio were caught off-guard by the announcement. “We didn’t even know if they were going to show it,” the employee said. “We were basically told, ‘Hey check out the E3 presentation.’ The whole studio’s in the living room, we have a TV going with an Xbox watching the presentation, and then all of a sudden there’s that two-minute CG trailer. And we were like, ‘That’s amazing.’ But at the same time, they didn’t use any of our assets, they didn’t use any of our card packs, nothing. Basically what they showed had nothing to do with the game whatsoever. We had no idea that was even happening… It was like, ‘Holy crap, now fans are expecting characters to look like that, and that’s not what we’re making.’”

This is an L on Microsoft's part. You don't do that to a developer along with making a pre-rendered trailer that they didn't make. This is a sour move that honestly pisses me off about how Microsoft handles their developer relationships. Still haven't learned.

Darkside soldiered on, and full development started around August of last year. As the months went on, things got shakier. Microsoft’s demands for the game increased, and the pressure got worse and worse as Redmond kept asking for new things, Darkside sources say. Microsoft wanted a longer single-player campaign; they wanted various features added and changed; they wanted Darkside to help contribute card art to the accompanying mobile game Microsoft had planned. “This kind of focus change happened on a nearly monthly basis,” said a person who worked on the game.

So as they added more content time after time and you KNEW your team couldn't handle it, why continue development? Why not quit then and there? You're a team of ~60 people, not fukking Remedy or 343.

“They asked for things pretty quickly,” said a second person close to the studio. “We kept telling them, ‘We cannot make this game for the budget you want.’”

In the fall of last year, another obstacle popped up: one of Microsoft’s creative directors, who Darkside sources described as integral to Phantom Dust’s success, left the company. His role was never re-filled, which hurt Darkside a lot.... “He was a huge fan who really understood the game,” one source said, “so when some of the producers would make some really stupid requests, he would be able to say, ‘This was a really stupid request.’”

And again, another L on Microsoft. They're not listening and the one dude that DID listen bounced. So it gives me the idea that Microsoft doesn't care about the project anymore. Shame.

Reading more and more of this just irks me a lot. The developer, young and ambitious couldn't keep it's realities and check and that cost a lot of people their jobs. Microsoft just shat on these guys and Phantom Dust (as much as it kills me inside.) is Canceled. Poor decisions from both aspects but...eh. That's game development for you. :mjcry:
 
Top