The absurdity of multiple console SKUS

Fatboi1

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From the PC thread I saw this and It got me thinking.... It's not as simple to just "make better consoles" multiple times a gen aaaaand it's pretty stupid to think it's a feasible feat.

These consoles are honestly pathetic, anyone else check out the Unreal Kite Demo? Without these shyt boxes dragging everything else down we'd have Toy Story level graphics.

I was thinking about this yesterday, but the market spoke. The majority of the console crowd refuses to pay $500 for a gaming machine and as a result we now have a generation that is under powered for the next couple of years.

Something tells me that Sony and Microsoft will introduce their next gen consoles in 2017, the idea of another console generation lasting 8 years is unrealistic with the way technology advances now.

i agree. gpu's in the xb1 and ps4 are on par with a gtx 660.
lol if they stretch this gen for 8 years.

:sadcam: at the progress being held back on the PC side.

The $200 yearly cycle is inevitable at this point IMO. No optical drives, no more unnecessary bs like kinect.

Run on a 3 year support cycle for these things
2013 model is released and supported until late 2016
2014 model support till 2017
2015 model support till 2018

Architecture from here on out is not going to change much anymore. Every previous year can be knocked down to "medium" and then eventually "low" settings capable in the eyes of developers. No OS updated after 3 cycles, Sony and Microsoft have a huge backlog that people can enjoy for years to come. Focus on getting the emulation right for legacy and clearly the support for new piff.

The Witcher 3 can run on a i5 2500K or Phenom II X4 940 and a GTX 660. You mean to tell me they can't holla at AMD to get an APU system built around something similar and release something for $200? The Controller doesn't come in the package anymore, you buy one and that is your controller for the foreseeable future.

Honestly, I think this line of thinking is absolutely stupid for multiple reasons. Consoles aren't made for guys like you.

First of all, having multiple console sku's is a pipe dream that just isn't grounded in reality.
To whom would these boxes sell to?? The extremely vocal minority that care about why their version of Call of Duty has dynamic resolution and/or mostly stable 60fps?? This is a small market and it would be stupid to manufacture millions of consoles multiple times a generation just to sell to very few people.

Consoles are supposed to be simple and straightforward. A Larrybox or Nogamestation 4 will be the same thing 8 years later. Devs can make games for that specific platform years later and it'll work for pretty much everyone who bought it day one.

Secondly, to assume that a hypothetical $600 console with "decent" power would be good enough is an anemic thought process. Did you forget new GPU's and CPU's are constantly coming out?? What about the R&D phase?? I doubt the console manufacturers just decide overnight what GPU they want and get it out in stores a few months later.

Now the people complaining about the games taking long to come out would further be irritated because now devs are developing for PC, PS4(X) and Xbox(X) which would take up WAY more time and resources and obviously they'd still target the lowest spec. It's a lose lose situation. No real return on that.

No real optimized version, waste of time developing games for MULTIPLE sku's per console AND it's mostly a minority install base. Having one box that devs get familiar with is what allows console games to have games that come out during it's generation that look balls to the wall amazing despite running on "puny" hardware. Despite the endless mocking of consoles by PC gamers, I know deep down they'd love if a dev like say Naughty Dog could develop for PC's targeting specs like a GTX 970 minimum. I would love to get shyt looking like this on PC but it is what it is.
GIF23b547.gif



The average gamer doesn't care about all that extra shyt PC gamers be talking about. You have dudes thinking the average gamer is worrying about Anti Aliasing and textures and whatnot. The average gamer just looks at "graphics" and calls it a day. I built a PC for my friend and his first thing he utters when a new game is out is "put the graphics up" with absolutely no regards for performance or anything.


That's the type of person console gamers primarily are. The vocal crowd on forums that talk about fps and resolution and DF this and that are a SMALL minority. The average person doesn't care about that shyt.

Talk to me.
 

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From the PC thread I saw this and It got me thinking.... It's not as simple to just "make better consoles" multiple times a gen.









Honestly, I think this line of thinking is absolutely stupid.

First of all, having multiple console sku's is a pipedream that just isn't grounded in reality.
To whom would these boxes sell to?? The extremely vocal minority that care about why their version of Call of Duty has dynamic resolution and/or mostly stable 60fps?? This is a small market and it would be stupid to manufacture millions of consoles multiple times a generation just to sell to very few people.

Consoles are supposed to be simple and straightforward. A Larrybox or Nogamestation 4 will be the same thing 8 years later. Devs can make games for that specific platform years later and it'll work for pretty much everyone who bought it day one.

Secondly, to assume that a hypothetical $600 console with "decent" power would be good enough is an anemic thought process. Did you forget new GPU's and CPU's are constantly coming out?? What about the R&D phase?? I doubt the console manufacturers just decide overnight what GPU they want and get it out in stores a few months later.

Now the people complaining about the games taking long to come out would further be irritated because now devs are developing for PC, PS4(X) and Xbox(X) which would take up WAY more time and resources and obviously they'd still target the lowest spec. It's a lose lose situation. No real return on that.

No real optimized version, waste of time developing games for MULTIPLE sku's per console AND it's mostly a minority install base.

The average gamer doesn't care about all that extra shyt PC gamers be talking about. You have dudes thinking the average gamer is worrying about Anti Aliasing and textures and whatnot. The average gamer just looks at "graphics" and calls it a day. I built a PC for my friend and his first thing he utters when a new game is out is "put the graphics up" with absolutely no regards for performance or anything.


That's the type of person console gamers primarily are. The vocal crowd on forums that talk about fps and resolution and DF this and that are a SMALL minority. The average person doesn't care about that shyt.

Talk to me.


These machines are baby thighs :yeshrug:




That is realtime, I tried it for myself....
 

Liquid

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You console gamers on the internet have been talking about 1080P this, framerate that the ENTIRE generation already.

What are you talking about? It's ALL over the internet that you guys DO care, but refuse to pay more. The $200 model is the most realistic IMO and force developers to support at the very minimum a 3 year cycle. I would like to see a $200-$300 yearly cycle, what R&D would need to be made? These are just gimped computers with proprietary operating systems. The very idea of them lasting another 8 year cycle is literally holding back what can be achieved because there is only so many resources to go around when developing these titles on multiple platforms.
 

Fatboi1

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These machines are baby thighs :yeshrug:




That is realtime, I tried it for myself....

Uhh that's the point of a console. It literally makes NO sense that someone with the freedom of upgrading parts in a box they built to be saying something that's closed and finalized "weak". It doesn't matter what was in what, it'd still be weak once it hits the market. My R9 280 is "baby thighs" compared to some of you guys rigs.

You console gamers on the internet have been talking about 1080P this, framerate that the ENTIRE generation already.

What are you talking about? It's ALL over the internet that you guys DO care, but refuse to pay more.
But "you console gamers" on the internet is a VERY VERY small segment of console gamers. Honestly, you think the few guys on forums who talk about 1080p and FPS that represent the 22 million PS4 owners?? The "guys who CARE" aren't worth it to be frank.

Y'all gotta stop generalizing thinking forum posters=everybody. People refused to pay $500 for Xbox One's and it wasn't even because of hardware, it just wasn't worth it to a lot of people. Like @winb83 said, people who really care about that shyt has a PC. The ones who pretend to care only care when their console of choice is on the short side of the stick.
 

Liquid

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All Microsoft and Sony would have to do is set up a multi-year life cycle with slightly bumped CPU's and GPU's on a yearly basis and you are good to go.

AMD and Intel do it all the time on the PC...it can be done for these consoles.
 

Liquid

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Uhh that's the point of a console. It literally makes NO sense that someone with the freedom of upgrading parts in a box they built to be saying something that's closed and finalized "weak". It doesn't matter what was in what, it'd still be weak once it hits the market. My R9 280 is "baby thighs" compared to some of you guys rigs.


But "you console gamers" on the internet is a VERY VERY small segment of console gamers. Honestly, you think the few guys on forums who talk about 1080p and FPS that represent the 22 million PS4 owners??

Y'all gotta stop generalizing thinking forum posters=everybody. People refused to pay $500 for Xbox One's and it wasn't even because of hardware, it just wasn't worth it to a lot of people. Like @winb83 said, people who really care about that shyt has a PC. The ones who pretend to care only care when their console of choice is on the short side of the stick.
When are you guys going to stop minimizing the internet? The Internet and Hardcore is what sets the trends for a generation. The market (internet) spoke, the PS4 has casuals believing everything they heard "on the internet". The voice is large enough that it spreads to the majority. That whole "The Internet is not everybody" excuse is an outdated way of thinking...most Americans and people who own an XBOX One and PS4 are on the internet in some capacity. With the amount of information we have...it's INEVITABLE that they would run into these kinds of threads and start taking notes...thus preferring the PS4 over the XBOX One because of the perceived value.
 

Fatboi1

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All Microsoft and Sony would have to do is set up a multi-year life cycle with slightly bumped CPU's and GPU's on a yearly basis and you are good to go.

AMD and Intel do it all the time on the PC...it can be done for these consoles.
and there goes the issue:

It's not a viable strategy. let's say they do that. Now 343i or ND is developing UC or Halo on PS4, PS4 pro, PS4 extreme, Larrybox, LarryProBox and XBOX ONE!. You don't think that will be a waste of time and resources for a very small segment of the fanbase?? It's MUCH easier to make a game for 20 million single SKU configs on one console than 20 million 3-4 different Sku's. Not to mention it would confuse and fragment the community.
 

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If they went to an iPhone like cycle I wouldn't be mad. Long as all games were compatible like apps. Ps5 games work on ps4 just with certain shyt turned off and ps4 games work on ps5 but run better.
 

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:whoa: that's a lot of words up there. Didn't read all of them. But I will say, this blaming console gamers for devs making scalable games is complete missing the point.

The majority of "gaming" PCs in households aren't high end either.

High end PCs are a niche market.

Devs would be stupid to limit their games to that market.
 

Fatboi1

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When are you guys going to stop minimizing the internet? The Internet and Hardcore is what sets the trends for a generation.
I'm not minimizing the internet. The internet is a powerful tool and voices can be heard but again the internet is not representative of EVERY one. The vocal minority can bring awareness about something but at the same time it can be a waste of time. Who's to say a vocal minority begging for another SKU would guarantee M$ or Sony that another PS4/XB1 revision would be worth it for them?? It's unproven and risky. These guys are selling consoles at a loss and you want them to keep making new ones to sell to potentially 1-2 million guys? PC's exist for that group.

The market (internet) spoke, the PS4 has casuals believing everything they heard "on the internet". The voice is large enough that it spreads to the majority. That whole "The Internet is not everybody" excuse is an outdated way of thinking...most Americans and people who own an XBOX One and PS4 are on the internet in some capacity. With the amount of information we have...it's INEVITABLE that they would run into these kinds of threads and start taking notes...thus preferring the PS4 over the XBOX One because of the perceived value.
Ehh that's another argument. Value is subjective. What someone thinks is trash is another man's treasure. Just because YOU may prefer XB1 over PS4 because it does "X" better than PS4 doesn't mean everyone else does.
 

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Gameplay >>>>>>>>>>>>>>>>>>>> graphics. shyt looks photo realistic but runs like crap.
 
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Fatboi1

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:whoa: that's a lot of words up there. Didn't read all of them. But I will say, this blaming console gamers for devs making scalable games is complete missing the point.

The majority of "gaming" PCs in households aren't high end either.

High end PCs are a niche market.

Devs would be stupid to limit their games to that market.
Exactly. The console gamer who's online complaining that the next big title is 30fps on XB1/PS4 is most likely on the verge of getting a PC. The sales of running an additional line probably wouldn't justify the cost.
 
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