The Arcadium's Random Thoughts

MajesticLion

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Ubisoft Has Reportedly Scrapped A Sequel To Star Wars Outlaws​



Star Wars Outlaws was a pretty decent game when it launched last year, but in today's brutal cutthroat industry, "pretty decent" doesn't cut it for the biggest publishers out there. Ubisoft has outright stated that Star Wars Outlaws is considered a failure at the company, suggesting that it was due to the Star Wars brand being in "choppy water" at the time of its release. Yep, that was the problem.

More likely, the game was a bomb thanks to its frustrating stealth sections, drab story, and our collective fatigue of Ubisoft's cookie-cutter open-world format, but it was a bomb nonetheless. It reportedly sold pretty poorly - dropping Ubisoft's stocks at the time - and launched to rather mild reviews, but it would have been nice to potentially see a sequel in which developer Massive Entertainment could polish things up and refine ideas they already had.

Unfortunately, Star Wars Outlaws is now doomed to become another long-forgotten Ubisoft open-world game, especially since it seems as though the publisher has no intention of working with the game again. According to Ubisoft insider Tom Henderson, the company's opinion of Star Wars Outlaws has changed so radically that it cancelled a sequel to the game that had been planned.

This comes from the latest episode of Insider Gaming's weekly podcast (at around the 46-minute-mark), during which Henderson claims that Ubisoft had planned on making Star Wars Outlaws 2, but scrapped "very, very, very early" plans to start production.

"They also recently cancelled Star Wars Outlaws 2, because that was planned and in the works," says Henderson. "It didn't enter production, as far as I know, it wasn't set in stone."

Of course, games get cancelled all the time without our knowledge, and it sounds as though Star Wars Outlaws 2 never really got off the ground as a full-scale production, but it's interesting to know that we could have potentially got a sequel had the original game faired a bit better commercially and critically. Then again, this is the same publisher that has pumped out 14 mainline Assassin's Creed games, so a sequel probably would have been expected.
 

storyteller

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We need more remakes of Working Designs games. They had crazy translations, but brought over unique and dope games. Dragon Force in particular needs a remake, I downloaded an emulator just to replay it.
 

ill_will82

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It amazes me how GameStop as a whole is still around. I was going to buy The Precinct and was trying to use my reward pts online. Why when I try to redeem my rewards the website just sends me back to the front page? Then I have to pay an additional $5.99 for shipping? Ridiculous.
 

Kamikaze Revy

Bwana ni mwokozi wangu
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If you have a PS5 and you're a fan of game design, you need to do yourself a favor a play "Interaction Isn't Explicit".
It's free on PSN. The game describes itself as a "study" of game interactions and does an incredible job of showing you instead of just telling you how and why games are designed the way they are. The game play is actually really good, the graphics and art direction are awesome, and the music is really dope. It's really a shame how under the radar this game is. After beating the game which took about 30 minutes or something like that, I did a little bit of research and found that the game that made the game actually released a full follow up game to this "study".
Check it out if you got a PS5. It's free, won't take long to finish, and I can almost promise you won't hate it if nothing else.
 

Rembrandt

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ya'll need to download this. lmk when yall do. quake movement and shooting but with way more weapon and map variety. They now got 2 v 2 with the 1 v1 and I think 3v3..

Basically counter strike x quake
 
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