The Division has a 7.2 on Metacritic

Stinky Diver

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:russ:


Destiny had missions, strikes, raid and the 5 different game types for multiplayer


This game has missions, raid, and the dz

Destiny had missions huh...Is that what they called them? The raids and multiplayer were the only things Destiny got right within the first year. And even on raids and strikes they put a weekly limit so they could "extend" the game.

Not even trying to defend the division like that...but Bungie pulled some bullshyt on the content of Destiny that first year, forcing you to buy DLC to get the full experience.
 

#StarkSet

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Destiny had missions huh...Is that what they called them? The raids and multiplayer were the only things Destiny got right within the first year. And even on raids and strikes they put a weekly limit so they could "extend" the game.

Not even trying to defend the division like that...but Bungie pulled some bullshyt on the content of Destiny that first year, forcing you to buy DLC.
Still had more content


:umad:
 

itsyoung!!

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wouldnt' say WOAT, but you gotta be more selective. Plus mufukkaz are WAY MORE ADD now. The games I grew up on from the NES era that were great and fun would probably get 6s and 7s now with the way mufukkaz are now.

are they more ADD or do games just have less content :jbhmm:

how do you make a MMO with pretty much 1 enemy :jbhmm:

how do you make a MMO with only a few quests :jbhmm:

in comparison to say World of Warcraft, only a select few small % were level 60 (max level) when it came out in the first week, it took majority of the millions of people who played the game the first year a month or two or even longer to get level 60. It was a hype build up and made you more invested in the game because you put actual time into your character.

In division, people getting level 30 (max level) in 2 days :jbhmm: I saw Summit go level 1-27 in DZ area (max level 50) in only a few hours and he was constantly dying :jbhmm: and they pretty much just circled around the small map farming the "bosses" (which just seem to be regular guys with higher health pools :dead: )

in a MMO it should take the very best 1% of people with the most knowledge of the game, 72-90 hours of actual playing to reach max level regardless of what that max level is (30, 60 or 100, or whatever..) It should take casual players 200 hours minimum to reach max level. And then the "real" game starts at max level.

Can say "man thats dumb" but the blueprint for success was already laid - why people refuse to follow it is beyond me.

I used to think it was me getting old and caring less about games and maybe im the one of the ADD gamers now cause games rarely capture my attention outside of a few days now. But Rust came out and since I was able to constantly do something (very little idle time) their was always a goal to achieve in it, it kept my attention. That let know that its not us the gamers at fault, its the game developers who think the crowds are ADD as well and release very little content.

if a game has something constantly do (not counting repetitive daily quests that are mundane grinds) and goals to build towards (rare materials you need to craft a great weapon or armor, shyt like that..) then people are too busy playing to complain or go to metacritic..

but these games dont now a days.. they are microwave versions of previous MMOs or other games.

these "MMOs" (if you can even call them that now), dont even have guild features now a days :dead:

Guilds were a huge part in making World of Warcraft and other MMOs successful int he first place.

Could log on, find a 200 person guild, 20 people were level 50-60. 80 people were level 40-50, 80 people were level 20-40 and 20 people were level 1-20.. no matter where you were at, you could find someone to play with. The community was real and because of it was the real reason behind its success.

These games have 4 people max in a party and hardly any interaction with other people :scust:
 

Rekkapryde

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are they more ADD or do games just have less content :jbhmm:

how do you make a MMO with pretty much 1 enemy :jbhmm:

how do you make a MMO with only a few quests :jbhmm:

in comparison to say World of Warcraft, only a select few small % were level 60 (max level) when it came out in the first week, it took majority of the millions of people who played the game the first year a month or two or even longer to get level 60. It was a hype build up and made you more invested in the game because you put actual time into your character.

In division, people getting level 30 (max level) in 2 days :jbhmm: I saw Summit go level 1-27 in DZ area (max level 50) in only a few hours and he was constantly dying :jbhmm: and they pretty much just circled around the small map farming the "bosses" (which just seem to be regular guys with higher health pools :dead: )

in a MMO it should take the very best 1% of people with the most knowledge of the game, 72-90 hours of actual playing to reach max level regardless of what that max level is (30, 60 or 100, or whatever..) It should take casual players 200 hours minimum to reach max level. And then the "real" game starts at max level.

Can say "man thats dumb" but the blueprint for success was already laid - why people refuse to follow it is beyond me.

I used to think it was me getting old and caring less about games and maybe im the one of the ADD gamers now cause games rarely capture my attention outside of a few days now. But Rust came out and since I was able to constantly do something (very little idle time) their was always a goal to achieve in it, it kept my attention. That let know that its not us the gamers at fault, its the game developers who think the crowds are ADD as well and release very little content.

if a game has something constantly do (not counting repetitive daily quests that are mundane grinds) and goals to build towards (rare materials you need to craft a great weapon or armor, shyt like that..) then people are too busy playing to complain or go to metacritic..

but these games dont now a days.. they are microwave versions of previous MMOs or other games.

these "MMOs" (if you can even call them that now), dont even have guild features now a days :dead:

Guilds were a huge part in making World of Warcraft and other MMOs successful int he first place.

Could log on, find a 200 person guild, 20 people were level 50-60. 80 people were level 40-50, 80 people were level 20-40 and 20 people were level 1-20.. no matter where you were at, you could find someone to play with. The community was real and because of it was the real reason behind its success.

These games have 4 people max in a party and hardly any interaction with other people :scust:

:ehh:
 

B86

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People got fed up and bored with destiny. I imagine peoples patience isn't gonna tolerate the same shyt. :francis:
I get your point, but it's a totally different feel than Destiny. Don't get me wrong, you could be correct though
 

Stinky Diver

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@itsyoung!!

I've never played Rust but as far as your World of Warcraft comparison, they had to make it a slower grind because they were charging you monthly for a subscription. They needed to keep you coming back and they did a great job at doing so. As far as your thoughts about the content of games like Destiny and Divison...You have no argument from me.
 

ORDER_66

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itsyoung!!

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@itsyoung!!

I've never played Rust but as far as your World of Warcraft comparison, they had to make it a slower grind because they were charging you monthly for a subscription. They needed to keep you coming back and they did a great job at doing so. As far as your thoughts about the content of games like Destiny and Divison...You have no argument from me.

im ok with monthly subscription if it makes it better game/more content

people used to complain about $15 a month to play something they play 40-60+ hours a month but go spend $10 at McDonalds for 1 weak ass meal :dead:
 

#StarkSet

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are they more ADD or do games just have less content :jbhmm:

how do you make a MMO with pretty much 1 enemy :jbhmm:

how do you make a MMO with only a few quests :jbhmm:

in comparison to say World of Warcraft, only a select few small % were level 60 (max level) when it came out in the first week, it took majority of the millions of people who played the game the first year a month or two or even longer to get level 60. It was a hype build up and made you more invested in the game because you put actual time into your character.

In division, people getting level 30 (max level) in 2 days :jbhmm: I saw Summit go level 1-27 in DZ area (max level 50) in only a few hours and he was constantly dying :jbhmm: and they pretty much just circled around the small map farming the "bosses" (which just seem to be regular guys with higher health pools :dead: )

in a MMO it should take the very best 1% of people with the most knowledge of the game, 72-90 hours of actual playing to reach max level regardless of what that max level is (30, 60 or 100, or whatever..) It should take casual players 200 hours minimum to reach max level. And then the "real" game starts at max level.

Can say "man thats dumb" but the blueprint for success was already laid - why people refuse to follow it is beyond me.

I used to think it was me getting old and caring less about games and maybe im the one of the ADD gamers now cause games rarely capture my attention outside of a few days now. But Rust came out and since I was able to constantly do something (very little idle time) their was always a goal to achieve in it, it kept my attention. That let know that its not us the gamers at fault, its the game developers who think the crowds are ADD as well and release very little content.

if a game has something constantly do (not counting repetitive daily quests that are mundane grinds) and goals to build towards (rare materials you need to craft a great weapon or armor, shyt like that..) then people are too busy playing to complain or go to metacritic..

but these games dont now a days.. they are microwave versions of previous MMOs or other games.

these "MMOs" (if you can even call them that now), dont even have guild features now a days :dead:

Guilds were a huge part in making World of Warcraft and other MMOs successful int he first place.

Could log on, find a 200 person guild, 20 people were level 50-60. 80 people were level 40-50, 80 people were level 20-40 and 20 people were level 1-20.. no matter where you were at, you could find someone to play with. The community was real and because of it was the real reason behind its success.

These games have 4 people max in a party and hardly any interaction with other people :scust:

:wow:


Cant argue any of it





And i miss the og rust :mjcry:
 

Zero

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wouldnt' say WOAT, but you gotta be more selective. Plus mufukkaz are WAY MORE ADD now. The games I grew up on from the NES era that were great and fun would probably get 6s and 7s now with the way mufukkaz are now.
FACTS
 
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