It's a long read
By 2005, it had literally been over a decade since a new West Coast rapper had made a huge national impact. If Jayceon “Game” Taylor was going to break the dry spell, he’d need help. Luckily for the Compton Blood with a Yonkers flow and a G-Unit affiliation, he had Dr. Dre beats, 50 Cent hooks, and an Eminem feature for his debut album, The Documentary. With production from a diverse array of A-list beatmakers like Buckwild, Havoc, Just Blaze, Timbaland, Hi-Tek, and Cool & Dre, the album’s geographical ambiguity only increased its appeal. Game CONTINUED
G-Unit’s trademark of making gangsta-ass albums that had big pop smashes with “How We Do” and “Hate It or Love It.”
When the highly anticipated project dropped on Jan. 18, 2005, and the first-week numbers of almost 600,000 units sold came back, the drought was over. Unfortunately, so was Game’s time as a member of G-Unit as he and 50 fell out shortly thereafter. As their beef escalated and became uglier, questions started emerging about how much Dre actually produced, how much help 50 provided, and just how much Game did. Controversy aside, Game’s The Documentary one of the best rap albums of the 2000s. With so many lingering questions, Complex spoke with the album’s key CONTRIBUTORS
to try and find some answers. Like Game once said, anything is possible if 50 fu*ked Vivica Chelsea Handler.
As told to Insanul Ahmed (@Incilin) and Tosh*taka Kondo (@Tosh*takaKondo)
THE PLAYERS:
Jayceon “Game” Taylor - Performer
Angelo Sanders - A&R for Aftermath
Mike Lynn - A&R for Aftermath
Michael “Sha Money XL” Clervoix - President of G-Unit Records
Andre "Dre" Christopher Lyon of Cool and Dre - Producer
Kejuan “Havoc” Muchita of Mobb Deep - Producer
Marsha Ambrosius - Performer
Tony “Hi-Tek” Cottrell - Producer
Bernard “Focus” Edwards, Jr. - Producer
Khari “Needlz” Cain - Producer
Anthony “Buckwild” Best - Producer
BEFORE THE ALBUM
Angelo Sanders: Game was kind of like a baby left at the church steps. [Laughs.] The dude was so dope that everybody tried to make a claim to him. There were [so many people] involved [in bringing] the project around. But ultimately it ended up falling in my lap and I was the one who worked on it.
He signed with us close to the end of 2003, I got involved probably the summer of 2004. It was a tough grind; he was young, on fire, and we had to get it up out of him. He had to get technically better, but he had the fire originally when he came through the door.
Mike Lynn: I started Aftermath with Dr. Dre. I’ve known Dre since N.W.A. I’m the one that signed Game. A mutual friend [passed] me his demo. When I saw Game, I saw a star. Game was always an incredible MC, but we had to turn him into a song maker—show him how to write songs that are bigger than your block.
It was Game’s first time doing this professionally. He had never even been produced vocally. The first time I put Game in the booth, we got into a little argument because I didn’t want him to double his vocals all the way down, like the way 2Pac did. He was cutting his third or fourth song, I’m in the studio with him and I’m like, "Why are your vocals doubled?" He’s like, "That’s the way I sound best." I’m like, "Nah. You got a big voice, you don’t need that."
He wasn’t comfortable just hearing his voice regular because he just never did it, I had to show him to be comfortable hearing his voice by itself without doubling it. A lot of MCs double their vocals thinking that’s the way to go. 2Pac is one of the few guys who sounded right doing that, the rest of those guys just sound raggedy.
Angelo Sanders: When he first got there, he was trying to create a record for Dr. Dre, something that Dre would be happy with. The beats Dre would want to rap over. It was like appeasing Dre, which a lot of artists at Aftermath fall into. They come into this wanting to please Dre so much that they forgot what they were signed for.
When I got involved, I got Game back to his original energy. I was like, "This is what I remember when you came in that first day and motherfukkers loved you. This is what I'm going to get you back to doing." At that point, I started reaching out to the Just Blaze’s and the Kanye’s. Basically everybody that wasn’t Dre or an Aftermath producer that made a beat on that album was my peoples. I was like, "Let’s get with this person cause they can capture the original energy of why we loved you so much."
Sha Money XL: When we was working on Get Rich Or Die Tryin’, Game was in the studio with Dre just chilling. Mike Lynn introduced me to this kid from Compton. He was a lot younger then, just a humble dude trying to get on.
I took the time to listen to him and I was like, "Yo 50, this kid got something." Fif started listening to him and Fif started digging it. We was like, "Yo this could be the West Coast nikka." Then Jimmy Iovine started pushing that to Fif, Fif accepted it. Next thing you know, Fif made it happen and we had a new dude on the team, The Game.

By 2005, it had literally been over a decade since a new West Coast rapper had made a huge national impact. If Jayceon “Game” Taylor was going to break the dry spell, he’d need help. Luckily for the Compton Blood with a Yonkers flow and a G-Unit affiliation, he had Dr. Dre beats, 50 Cent hooks, and an Eminem feature for his debut album, The Documentary. With production from a diverse array of A-list beatmakers like Buckwild, Havoc, Just Blaze, Timbaland, Hi-Tek, and Cool & Dre, the album’s geographical ambiguity only increased its appeal. Game CONTINUED

When the highly anticipated project dropped on Jan. 18, 2005, and the first-week numbers of almost 600,000 units sold came back, the drought was over. Unfortunately, so was Game’s time as a member of G-Unit as he and 50 fell out shortly thereafter. As their beef escalated and became uglier, questions started emerging about how much Dre actually produced, how much help 50 provided, and just how much Game did. Controversy aside, Game’s The Documentary one of the best rap albums of the 2000s. With so many lingering questions, Complex spoke with the album’s key CONTRIBUTORS

As told to Insanul Ahmed (@Incilin) and Tosh*taka Kondo (@Tosh*takaKondo)
THE PLAYERS:
Jayceon “Game” Taylor - Performer
Angelo Sanders - A&R for Aftermath
Mike Lynn - A&R for Aftermath
Michael “Sha Money XL” Clervoix - President of G-Unit Records
Andre "Dre" Christopher Lyon of Cool and Dre - Producer
Kejuan “Havoc” Muchita of Mobb Deep - Producer
Marsha Ambrosius - Performer
Tony “Hi-Tek” Cottrell - Producer
Bernard “Focus” Edwards, Jr. - Producer
Khari “Needlz” Cain - Producer
Anthony “Buckwild” Best - Producer
BEFORE THE ALBUM
Angelo Sanders: Game was kind of like a baby left at the church steps. [Laughs.] The dude was so dope that everybody tried to make a claim to him. There were [so many people] involved [in bringing] the project around. But ultimately it ended up falling in my lap and I was the one who worked on it.
He signed with us close to the end of 2003, I got involved probably the summer of 2004. It was a tough grind; he was young, on fire, and we had to get it up out of him. He had to get technically better, but he had the fire originally when he came through the door.
Mike Lynn: I started Aftermath with Dr. Dre. I’ve known Dre since N.W.A. I’m the one that signed Game. A mutual friend [passed] me his demo. When I saw Game, I saw a star. Game was always an incredible MC, but we had to turn him into a song maker—show him how to write songs that are bigger than your block.
It was Game’s first time doing this professionally. He had never even been produced vocally. The first time I put Game in the booth, we got into a little argument because I didn’t want him to double his vocals all the way down, like the way 2Pac did. He was cutting his third or fourth song, I’m in the studio with him and I’m like, "Why are your vocals doubled?" He’s like, "That’s the way I sound best." I’m like, "Nah. You got a big voice, you don’t need that."
He wasn’t comfortable just hearing his voice regular because he just never did it, I had to show him to be comfortable hearing his voice by itself without doubling it. A lot of MCs double their vocals thinking that’s the way to go. 2Pac is one of the few guys who sounded right doing that, the rest of those guys just sound raggedy.
Angelo Sanders: When he first got there, he was trying to create a record for Dr. Dre, something that Dre would be happy with. The beats Dre would want to rap over. It was like appeasing Dre, which a lot of artists at Aftermath fall into. They come into this wanting to please Dre so much that they forgot what they were signed for.
When I got involved, I got Game back to his original energy. I was like, "This is what I remember when you came in that first day and motherfukkers loved you. This is what I'm going to get you back to doing." At that point, I started reaching out to the Just Blaze’s and the Kanye’s. Basically everybody that wasn’t Dre or an Aftermath producer that made a beat on that album was my peoples. I was like, "Let’s get with this person cause they can capture the original energy of why we loved you so much."
Sha Money XL: When we was working on Get Rich Or Die Tryin’, Game was in the studio with Dre just chilling. Mike Lynn introduced me to this kid from Compton. He was a lot younger then, just a humble dude trying to get on.
I took the time to listen to him and I was like, "Yo 50, this kid got something." Fif started listening to him and Fif started digging it. We was like, "Yo this could be the West Coast nikka." Then Jimmy Iovine started pushing that to Fif, Fif accepted it. Next thing you know, Fif made it happen and we had a new dude on the team, The Game.
Last edited: