It's why K-Pop Demon Hunters worked beautifully, #goals type bodies, make-up, fit, and they were extremely feminine while opening that can of whoop ass...you had all demos of women from ages 3 to 93 wanting to be Rumi, Zoey, or Mira.
And they were unapologetically in love with literal demons and were ready for the D....
It's women being women and what do you know? It was a home run with the audience...
Yea, K-Pop is a great example. It’s a completely different genre (in a sense) than, say, live-action Barbie, yet you can see the commonalities that made both major hits with the same target audience marvel continuously fails to capture
I was bringing this point up in an Arcadian thread the other day about Tomb Raider; that there was never much depth to the OG version of Lara Croft 30 yrs ago yet she was a hit with females bc to the first point I listed she was made to be hot, fit, very confident but also very feminine.
I was saying that the rebooted version in the more storytelling era of video games (last 15 years) the developers didn’t know what to do with her narratively other than feeling the need to desexualize her… and basically made a lot of the same mistakes being made with movie heroines.
Unsurprisingly they are on their umpteenth reboot attempt with failed movies, cartoons, and attempting another game
