4 mins read
Battlefield: Hardline Beta Impressions
June 12, 2014
After the debacle that was
Battlefield 4, Visceral Games has been given the keys to the
Battlefield franchise and is attempting to do something new to invigorate a franchise that is at the risk of becoming stale.
Battlefield: Hardline is the answer to that threat. However, if the beta is any indication, it’s still not a perfect reaction.
That’s not to say that Visceral’s attempt at revitalizing a series which has only recently been threatened by becoming redundant, was futile. There are interesting ideas within
Battlefield: Hardline‘s two game modes that are present in the beta. Both Blood Money and Heist offer something relatively unique within the
Battlefielduniverse, and the potential for fun is there, if you can work your way through a few of the game’s issues.
The most interesting mode is easily Heist, which is pretty self-explanatory. Players fall in one of two factions: cops or robbers. As a robber, your objective is to locate the briefcase and bring it to the extraction point. There are multiple briefcases that the robbers will have to acquire and extract, so it is constantly a stressful situation even after unloading one briefcase. However, it’s a constant game of cat and mouse as the cops attempt to take the robbers out before they can make their drops.
The other game mode, Blood Money, is a take on the Capture the Flag modes from your typical shooter. The difference here is, there’s a pile of money in the middle of the field, as opposed to a flag. The objective is to get all the money into your vault on one side of the map, or have the most money before time runs out. The catch is that players can steal money from the other team’s vault as well. I never had problems of people camping at one hotspot, and the inclusion of squad spawning helps deter that as well. Squad spawning also helps keeps the action frenetic, instead of constantly being spawned on one side of these gigantic maps and having to travel to the action. You can be put right in the middle of a gunfight, kill a couple people and escape with some money. That is a satisfying feeling.
The choice to turn the game into a cops and robbers title is one that doesn’t come off as overtly original at first, but there’s dedication to the concept. There are weapons that are specific for the police, and weapons specific for the criminals, and vehicles play a large part in distinguishing who is who. If you see someone barreling down the street in a Sedan, they are clearly a robber, and also probably having a difficult time adjusting to the handling of the vehicles. Everything feels far too loose, which is irritating in a game which still requires precision as well as the potential for vehicle chases.
The decision to create a more loose handling scheme for driving is likely, in part, due to the aesthetics which is a bit more comical in appearance than previous
Battlefield games. The entire tone of
Battlefield: Hardline is far less serious than the attempts at realism and grit which
Battlefield 4 sought. When the beta boots up, players are introduced to the weird tonal shift that is being presented with this game. Everything is presented as if it is just daily programming on a television, and channels change until the player gets to the game. Every match is presented as a news broadcast, and if anything helps most at differentiating
Battlefield: Hardline from the previous
Battlefield games.
The beta is a beta, so nothing looks amazing, but it still looks good. The “Levolution” aspect from
Battlefield 4 returns and has far more impact on a Heist match than any other mode, but it also
feels destructive. The whole area shakes in reaction to the destruction of a building, and that helps give scale to something which is intended to significantly alter the map.
Battlefield: Hardline ultimately shows promise, and it is doing something different with the
Battlefield formula. Why it is associated with
Battlefield is a little bit of a stretch, but the game stays dedicated to its cops and robbers motif. I’m now more curious about what the single player campaign will be like, but the multiplayer seems like something that fans of squad based shooters will be able to sink their teeth into, especially with a group of friends working alongside each other.