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Here are the official rules. Abide by them or be replaced.
League Etiquette
1. Quitting is against the rules. However, conceding defeat is allowed if there is a valid reason. Getting blown out or saving your bullpen are not valid reasons. Conceded games with a valid reason will result in a win for the other team but will not count as a sim.
2. Forcing a win while a player is paused will result in disciplinary action and you will also receive an automatic loss.
3. When up by 6+ runs, do not attempt a steal or a hit and run.
Pitching
1. You must use a full five (5) man pitching rotation. You may use a short rotation in the playoffs; three (3) minimum. You must use your rotation in the order set at the beginning of the season. An Admin must be notified and give approval before changing your rotation for ANY reason.
2. Due to the risk of injury, you are not allowed to hit a batter intentionally.
Hitting
1. Do not abuse Suicide/safety squeeze's.
2. Bunting is good in situational baseball, please do not abuse bunts. If you can't hit off the pitcher resorting to bunting is not acceptable.
3. On infield hits, base runners should only take one (1) base unless there are 2 outs.
4. On bunts, base runners are only allowed to take one (1) base, no matter the number of outs.
Fielding
1. It is against the rules to throw from right field to 1st base on line drives hits.
2. Dive tags are only allowed by the catcher at home plate.
Substitutions
1. Please allow enough time on 1st Pitch of the at-bat in case the player wants to make a substitution.
Trades
1. Players may make as many trades as they’d like before the trade deadline.
2. Trades will be strictly reviewed by admins, and are subject to veto if it is deemed unfair or illogical. Do not be offended if your trade is vetoed, the role of the admins is too keep the league's best interest in mind. If you’re trade does not fit the direction of your team, or represent fair value for the pieces involved, it could be vetoed.
3. If 4 or more admins vote in favour of the trade, the trade will be approved. If 2 or 3 vote in favour, we will reach out to both parties for explanation, and then re-vote. If all 6 or more admins vote in favour of veto, the trade will be instantly vetoed.