The Official Sony E3 2014 Thread

PIFF101

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"Play it First, Play it Better"

:banderas:

2545893-3795104328-23566.gif
 

lutha

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If Sony woulda cut that middle portion out, it would have been a really good conference. It was ehhh overall, but they had their moments.

how so?...yall still wouldn't have been happy....ms did nothing but games, people complained...sony does games and other info (cause they have numbers to brag about), people complain.....the only way yall wouldn't is if yall were running the show....

another point: the show aint catered to yall cause yall don't buy games like that....yall call yallselves hardcore gamers, but you know who spends the money? the casuals...that's why they show shyt yall don't care about...
 

Regular_P

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how so?...yall still wouldn't have been happy....ms did nothing but games, people complained...sony does games and other info (cause they have numbers to brag about), people complain.....the only way yall wouldn't is if yall were running the show....

another point: the show aint catered to yall cause yall don't buy games like that....yall call yallselves hardcore gamers, but you know who spends the money? the casuals...that's why they show shyt yall don't care about...
Fact of the matter is it's a game show and they spent 30+ minutes on bullshyt. They have a compelling lineup and I know they'll deliver because they have an A+ track record with games. I'm not worried about them.

MS' conference was mostly fluff, in my opinion. Decade old games, third party stuff and a bunch of CGI trailers is not impressive to me at all. :manny:
 

lutha

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Fact of the matter is it's a game show and they spent 30+ minutes on bullshyt. They have a compelling lineup and I know they'll deliver because they have an A+ track record with games. I'm not worried about them.

MS' conference was mostly fluff, in my opinion. Decade old games, third party stuff and a bunch of CGI trailers is not impressive to me at all. :manny:

but yall acting like they don't do this at every e3...they always spend time on other shyt, cause that other shyt makes money.....also, they always talk about numbers, the only time they don't is when the numbers don't look good....

i'm just saying: a lot of yall complaining just to complain it seems to me...they give yall want yall want, but instead of enjoying it, yall focus on the shyt yall didn't like...
 

Regular_P

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but yall acting like they don't do this at every e3...they always spend time on other shyt, cause that other shyt makes money.....also, they always talk about numbers, the only time they don't is when the numbers don't look good....

i'm just saying: a lot of yall complaining just to complain it seems to me...they give yall want yall want, but instead of enjoying it, yall focus on the shyt yall didn't like...
Because what WE want to see is gameplay. It's 2014; CGI trailers should be a thing of the past.
 

Fatboi1

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Because what WE want to see is gameplay. It's 2014; CGI trailers should be a thing of the past.
if a game isn't ready to be shown, a CGI trailer will be shown. Why even release a clip of a game in early developement when it's subject to change?? They'll show a clip of a game that's really early and people will scrutinize it and complain about it looking bad.
 

Fatboi1

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no i'm not saying it's cgi fam....I'm saying it using the game's engine, just not taken from actual gameplay...look at the nikkas face man...c'mon man....

and the 2K trailer was dope but nothing looked like it wasn't gameplay...
i've played every uncharted....I know what ND can bring to the table...I've also played A LOT of video games over the years and i've seen cut-scenes using in-game gfx and ones using the game's engine and ones with cgi....

I havent been fooled in years....on any console



aqD3gNf.png


If you want to be cute, the trailer wasn't "gameplay" but her saying it's "IN-GAME" instead of "in-engine" confirms that the game will look just like this when actually PLAYING.

For example.

Here's a "cutscene" from Uncharted 3 from the early chateau level. It's not "gameplay" just like the trailer above.
sully-and-drake.jpg




Here's the actual "In game" model.
2cqfurm.jpg

cIv01a.jpg




Just to drive this point home more.

In engine trailer
Uncharted3.gif


In game

uncharted3drakesdecepz38j0.gif
 
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:banderas: They still haven't learned from the Infamous debacle. Dudes are going to be sick to their stomachs when Uncharted drops and it's visibly as impressive as it was when it was revealed.
 

Fatboi1

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:banderas: They still haven't learned from the Infamous debacle. Dudes are going to be sick to their stomachs when Uncharted drops and it's visibly as impressive as it was when it was revealed.
I mean I don't even know why these nikkas bother at this point anymore. Like give it up :skip:. ND's work is unmatched in the industry. THEY always hold the throne for most impressive looking games on consoles.

Oh and to cats like @MeachTheMonster that loves to question the credibility of certain people, I'd like you to know that Corrine Yu is
Game development
Yu's early career was as an elite programmer for the King's Quest series for the Apple II although she had her own 3D engine projects that she sold to various companies.[2] She programmed for QuickDraw 3D, an early rasterisation API.[2] She worked on the game Zombie, and created the video game engine used in Spec Ops.[3] In November 1997, she was employed by video game developer Ion Storm.[1] She worked on the 2001 video game Anachronox and served as Director of Technology at the studio.[1][4] While at Ion she was responsible for the Quake 2 code base and any games based on that engine.[5] In November 1998, she left Ion Storm and later became the Lead Technology Programmer at 3D Realms.[1] Yu worked as Director of Technology of Gearbox Software, creator of Brothers in Arms and Borderlands. Yu worked to heavily modify the Epic Unreal Engine 3 with an emphasis on lighting, shadows and physics.[6] Yu was a founding member of Microsoft's Direct 3D Advisory Board. She participated in CUDA and GPU simulation at NVidia.[7]

In 2008, Microsoft Studios hired Yu as the Principal Engine Architect for an internal studio, 343 Industries.[8][9] 343 Industries was established in 2007 to oversee the Halo franchise following Bungie's separation from Microsoft. Yu programmed lighting, facial animation, and developed new technology for the 2012 video game Halo 4.[10] While coding on Halo team, Yu researched new lighting techniques, and invented new dynamic radiosity algorithms. Microsoft applied a software patent for Yu's Halo lighting work.[11]

In November 2013, Yu joined video game developer Naughty Dog, a subsidiary of Sony Computer Entertainment, to work as a graphic programmer on Playstation 4 projects.
[12]
She's pretty fukking credible.

So end this noise fellas. It's getting late. :skip:
 
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