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Fatboi1

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thanks for the reply i got it working. i was doing it all manually and then i went back to the guru website and found out there was a sweetfx configurator. made it easier to deal with it.

:edit: my bad i was so focus i didn't even see your message on steam. good looking out breh :salute:
If you have an AMD card, using RadeonPro to configure Sweetfx is much simpler. It even has a neat "Sweetfx on/off" notification when you press the key for turning it on and off. If Nvidia then the configurator can work but then I think that configurator only works with older versions of Sweetfx.

Tomb Raider with Sweetfx looks :ohmy:. Game is ridiculously good looking minus the enemies and npcs.
 

Fatboi1

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AMD CPU's aren't bad breh. I think I'll grab the FX 6300 out the bushes. :youngsabo:

I'm starting to think these games being fukked up in the first place are causing misinformation to spread and as a result needless upgrades to be done.


Battlefield 4's 64 bit mode is the problem.



After days of pulling my hair out not understanding what to do with the games performance, I just almost gave up. The stuttering with Mantle in 64 bit mode is horrific. I finally tried DX11 mode again and it worked better albeit still with fluctuating framerates. I couldn't understand what was going on. For the longest I thought maybe the AMD FX CPU's are just trash. Well today I can finally see that some games can run like a dream if you take your time to fix it.

I set the game to launch in X86(32-bit) mode through Origin. The problem before was that X86 mode locked the gfx settings to low and even though the game was smooth at 60fps, it was ugly. I didn't want to compromise visuals for framerate that much. I then found out how to unlock the gfx settings in 32-bit mode using the BF4 configuration tool. I did just that and launched the game and my goodness the difference in smoothness was so grand that I felt that it'd seem as if I was over exaggerating if I had to tell it :wow:. I couldn't believe it. I had this game since launch and it always had some issues here and there. I never took the time to sit there and fix it but wow.

I launched a 64 player map on Siege of Shanghai, one of the most demanding maps in the game. I jumped into action and the framerate barely changed... 60 to 58?? Full game too. I moved the mouse around and the only visual anamoly was screen tearing which is a quick fix. I opened up the console graph and it was absolutely no CPU spikes showing. I then quickly restarted the game in 64 bit mode and the CPU graph was looking horrific.

This is the CPU graph in the loading screen. It doesn't matter if it's in game, it would be the same or it would be even higher. The yellow lines shouldn't be going up like that and they are the sole indicator for the stuttering.
ibnB6pH14B8eAt.bmp


This is it on X86 mode.

These were my settings.
i8cWpICPs4nGe.bmp


Again another look
ibfFrIkFFU9hij.bmp
Radeon Pro's option to include OSD data was disabled so that's why my framerate isn't showing but rest assured it was at 60, no exaggeration. It wasn't just a rare occurence, it was pretty much the entire duration of me playing and testing it out. It barely dropped whereas in 64 bit mode the game was literally unplayable. I almost had to concede that the PS4 version is just better performing.

Can someone explain this to me?? Why does this game run like shyt on 64bit mode but in 32bit mode runs like a dream?
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If you have an AMD card, using RadeonPro to configure Sweetfx is much simpler. It even has a neat "Sweetfx on/off" notification when you press the key for turning it on and off. If Nvidia then the configurator can work but then I think that configurator only works with older versions of Sweetfx.

Tomb Raider with Sweetfx looks :ohmy:. Game is ridiculously good looking minus the enemies and npcs.
the configurator worked but radeonpro is most def better. i can definitely see the improvements
 

Fatboi1

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daze23

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yeah idk, seems like it could be something with your cpu, since it's performance seemed to be different with 32 vs 64 bit. I'm not sure why that would be though. it could be that the 64 bit version includes some extra bells-n-whistles outside of increased memory access

intel gang :boss:
 
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