The Reliance on Violence Killing the Quality of Video Games?

Tha Gawd Amen

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Watched a video on YouTube about this and it made some good points.

If you play a shooter from the 90's or early 00's and compare it today, you'll be quick to notice the amount of changes ranging from the amount of weapons to the various ways you can kill a person.

Now if you compare dialogue options and story telling mechanics from early games to games from this generation, only a few have strayed from the norm. You talk to someone, there about about 5 dialogue options with basic, if then, relationships, the story continues.

Maybe I'm alone in this, but I do play a story mode of a game to actually be entertained while a well put together narrative. I understand there will be games that are about violence and need shooting galleries of enemies in them in order to be successful. But why does a game like LA Noire need wave after wave of enemies? Tomb Raider? wasn't the Tomb Raider game supposed to show the progression of Lara Croft from a timid person into the courageous person that we know her as? As soon as you pick up a gun in that game, Lara was a killing machine.

Instead of throwing a platoon of enemies between the player and their objective, I think developers should think to themselves if putting enemies in a certain location add to whatever they're trying to convey to the player, or are they just trying to add empty hours of gameplay to a game?

Just my two cents:yeshrug:
 
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Seth Brundle

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Interpret the definition of manliness as an attachment to pubescent fantasy, brehs.

Real men can enjoy themselves without projecting their pathetic angst for society onto their pass times.
 

MeachTheMonster

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I agree. It always bothers me when I'm shooting up hundreds of people, then the protagonist pretends to have a conscience in the cut-scenes.

Some of the best games over the years didn't have much violence/killing. Stuff like shenmue, jet set radio, heavy rain, and more recently valiant hearts are all great games, and I wish more devs to the risk to NOT put waves and waves of enemies into their games.
 

Tha Gawd Amen

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I agree. It always bothers me when I'm shooting up hundreds of people, then the protagonist pretends to have a conscience in the cut-scenes.

Some of the best games over the years didn't have much violence/killing. Stuff like shenmue, jet set radio, heavy rain, and more recently valiant hearts are all great games, and I wish more devs to the risk to NOT put waves and waves of enemies into their games.
I just don't get games where the protagonist is supposed to have a conscience or just be a normal person and over the time span of the game, racks up a body count in the hundreds.
 

MeachTheMonster

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I just don't get games where the protagonist is supposed to have a conscience or just be a normal person and over the time span of the game, racks up a body count in the hundreds.

Watch Dogs was the worst with this. Dude is literally on the phone crying about his niece dying while at the same time running over pedestrians and causing deadly accidents. :mindblown:
 

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I feel you but at the same time a game does have to have gameplay. The shooting in Tomb Raider is dope and is the core gameplay, so that's why it's there. Yeah, in terms of narrative it doesn't make sense that Lara (not Laura you fukk!) becomes a killing machine in the span of 10 minutes, but eh, what can you do. :yeshrug:
 

Tha Gawd Amen

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I feel you but at the same time a game does have to have gameplay. The shooting in Tomb Raider is dope and is the core gameplay, so that's why it's there. Yeah, in terms of narrative it doesn't make sense that Lara (not Laura you fukk!) becomes a killing machine in the span of 10 minutes, but eh, what can you do. :yeshrug:

I understand that there needs to be gameplay, but take a game like Mass Effect 1. You spend the first 3 hours of the game on the citadel interacting with other characters and learning things about the Mass Effect universe through side quests and codex .

I know this is really nerdy and shyt but I think game developers should look at the original Star Trek for inspiration. The show had a low budget so instead of fighting horde after horde of enemies, they spent most of the show talking about how they could solve the problem in the current episode.

I feel like developers should try and add more problems to the game that can't be solved just by shooting something in the head. But I feel like developers are scared of this because most games that have an introduction like Mass Effect get labeled as slow and that may hurt sales.
 
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