The Witcher IV (CD Projekt Red) | TBD | Tech Demo Gameplay

Gizmo_Duck

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Maybe it's me and I can't put my tongue on it, but UE5 almost looks like clay/fake in a lot of games. :patrice:

Sensua Hell blade 2 the only great looking game to me.

The AAA games def have a certain look to them.

You can spot a mid budget
AAA/AA ue5 game from a mile away
 

DaSk8D00D

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I'm hoping it looks good. Unreal Engine 5 really isn't the best IMO, devs don't seem to know how to use it.
The AAA games def have a certain look to them.

You can spot a mid budget
AAA/AA ue5 game from a mile away



Unreal is like a lowkey monopoly for modern AAA gaming development in this present era

Building/maintaining entire game engines is super expensive and resource-intensive and with Unreal devs just have to pay their fees/royalties and not have to worry about that. I read somewhere like 25-30% of your staff has to be allocated for it if you go with an in-house engine instead of an Unreal, Unity, etc. Seeing CDPR make the switch after investing so much into RED was surprising tho, you'd figure they'd stick with it since Cyberpunk is super on point now.

Gonna come down to the game devs to really make it shine because everybody using the same engine will inevitably make everything feel “sterile” after a while, though you can argue that that's already happening
 

Microfracture

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Unreal is like a lowkey monopoly for modern AAA gaming development in this present era

Building/maintaining entire game engines is super expensive and resource-intensive and with Unreal devs just have to pay their fees/royalties and not have to worry about that. I read somewhere like 25-30% of your staff has to be allocated for it if you go with an in-house engine instead of an Unreal, Unity, etc. Seeing CDPR make the switch after investing so much into RED was surprising tho, you'd figure they'd stick with it since Cyberpunk is super on point now.

Gonna come down to the game devs to really make it shine because everybody using the same engine will inevitably make everything feel “sterile” after a while, though you can argue that that's already happening

As time goes on the devs SHOULD get better at developing with UE5 which gives me some hope for this game and other late gen stuff. To your point about shyt becoming samey and sterile, doesn't that depend on the art style and assets being used?
 

cyndaquil

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As time goes on the devs SHOULD get better at developing with UE5 which gives me some hope for this game and other late gen stuff. To your point about shyt becoming samey and sterile, doesn't that depend on the art style and assets being used?
Yeah but the devs use unreal then often use these samey looking photorealistic assets that give off that sterile, clay look. It only looks bad or boring because every game is using the same type of assets. It reminds me of the 360 era when so many shooters were out with that same gritty dull color pallete. Most those games that were "realistic" looking at the time look like shyt now
 

Microfracture

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Yeah but the devs use unreal then often use these samey looking photorealistic assets that give off that sterile, clay look. It only looks bad or boring because every game is using the same type of assets. It reminds me of the 360 era when so many shooters were out with that same gritty dull color pallete. Most those games that were "realistic" looking at the time look like shyt now

Fallout 3 is one of my favorites all time but that game is exactly what you're talking about, a grey mess :mjlol:

Take Clair Obscur for example though, it ran near perfect on the Pro for me and it has a unique memorable look. I think there's space to make a distinct looking game in UE5 for every dev. Digital foundry said the resolution was pretty low but I either didn't see that or it didn't matter with the rest of the effects.
 

num123

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Really wish they used RED Engine, its so much better than UE5.
Way easier to find and have a larger pool of developers that are competent in UE5 than having people learn and deal with their proprietary engine. Also it is a lot easier to replace people that leave if you are using an engine like UE5 versus RED and not have to deal with training people from the beginning on how to use it.
 

Gizmo_Duck

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Way easier to find and have a larger pool of developers that are competent in UE5 than having people learn and deal with their proprietary engine. Also it is a lot easier to replace people that leave if you are using an engine like UE5 versus RED and not have to deal with training people from the beginning on how to use it.

Yep

Over the course of like A 7 year development cycle you need to be flexible. Unfortunately every dev knows UE
 

Primetime

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If we don't see a Cyberpunk sequel until the mid 2030s, that'd be kinda wild.

It's a growing predicament for some IPs where the wait times are getting longer but we're not getting any younger. i.e. if you were a college freshmen when GTA 5 came out, you're likely now a grown ass man with a wife, mortgage, and 6-year old, and GTA 6 is still a year away. For those like myself who were well in their 30s when Cyberpunk dropped, this next one may be the last one we get to enjoy without retirement and social security in the back of our mind :mjlol:

I mentioned this in regards to comic book movies where an exec would say "we have a 10-year plan for X-Men!" that wouldn't start until maybe 2028/2029, so basically a 10 year plan that starts 10 years after End Game.. mappin out ish for a target audience that aint even born yet. :dead:
 
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