Gizmo_Duck
blathering blatherskite!
I'm hoping it looks good. Unreal Engine 5 really isn't the best IMO, devs don't seem to know how to use it.
RIP RED Engine

fukk unreal
I'm hoping it looks good. Unreal Engine 5 really isn't the best IMO, devs don't seem to know how to use it.
RIP RED Engine
fukk unreal
Really wish they used RED Engine, its so much better than UE5.
Not to mention the fukking stutter.Maybe it's me and I can't put my tongue on it, but UE5 almost looks like clay/fake in a lot of games.
Sensua Hell blade 2 the only great looking game to me.
Maybe it's me and I can't put my tongue on it, but UE5 almost looks like clay/fake in a lot of games.
Sensua Hell blade 2 the only great looking game to me.
I'm hoping it looks good. Unreal Engine 5 really isn't the best IMO, devs don't seem to know how to use it.
The AAA games def have a certain look to them.
You can spot a mid budget
AAA/AA ue5 game from a mile away
Unreal is like a lowkey monopoly for modern AAA gaming development in this present era
Building/maintaining entire game engines is super expensive and resource-intensive and with Unreal devs just have to pay their fees/royalties and not have to worry about that. I read somewhere like 25-30% of your staff has to be allocated for it if you go with an in-house engine instead of an Unreal, Unity, etc. Seeing CDPR make the switch after investing so much into RED was surprising tho, you'd figure they'd stick with it since Cyberpunk is super on point now.
Gonna come down to the game devs to really make it shine because everybody using the same engine will inevitably make everything feel “sterile” after a while, though you can argue that that's already happening
Yeah but the devs use unreal then often use these samey looking photorealistic assets that give off that sterile, clay look. It only looks bad or boring because every game is using the same type of assets. It reminds me of the 360 era when so many shooters were out with that same gritty dull color pallete. Most those games that were "realistic" looking at the time look like shyt nowAs time goes on the devs SHOULD get better at developing with UE5 which gives me some hope for this game and other late gen stuff. To your point about shyt becoming samey and sterile, doesn't that depend on the art style and assets being used?
Yeah but the devs use unreal then often use these samey looking photorealistic assets that give off that sterile, clay look. It only looks bad or boring because every game is using the same type of assets. It reminds me of the 360 era when so many shooters were out with that same gritty dull color pallete. Most those games that were "realistic" looking at the time look like shyt now
Way easier to find and have a larger pool of developers that are competent in UE5 than having people learn and deal with their proprietary engine. Also it is a lot easier to replace people that leave if you are using an engine like UE5 versus RED and not have to deal with training people from the beginning on how to use it.Really wish they used RED Engine, its so much better than UE5.
Way easier to find and have a larger pool of developers that are competent in UE5 than having people learn and deal with their proprietary engine. Also it is a lot easier to replace people that leave if you are using an engine like UE5 versus RED and not have to deal with training people from the beginning on how to use it.