Titanfall got old fast

Cladyclad

Veteran
Supporter
Joined
Jun 3, 2012
Messages
48,658
Reputation
5,505
Daps
123,951
Reppin
Detroit Lions, Michigan Wolverines & LWO
You know what is wrong with your post?
Battlefield and those other games are not popular because of there campaigns. Its all about multiplayer.
Fact, only 9% of people who buy COD games finish the campaign. Even less for Battlefield (I dont' know the Halo numbers but they can't be high)

So what you are saying isn't a factor to most ppl. And since they didn't have the resources to add a full compaign from the start
They decided to incorporate the campaign into the multiplayer. Its how the game was designed
And its supposedly fukkin awesome. If what you are worrying about is your issue? Forgetaboutit :manny:

I get that those games are played for online. But those games are established franchises. There was a time when those single player campaigns were da sh1t. Those campaigns brought me & a lot of others to those games. That's how I sharpened my skills before I was thrown to the wolves online. I truly hope I'm wrong. But we will see in a few months
 

PS5 Pro

DC looking a 1/2 seed right about nuh
Joined
Feb 28, 2013
Messages
32,383
Reputation
-10,611
Daps
22,230
Reppin
The Original Rec Room Gang
I get that those games are played for online. But those games are established franchises. There was a time when those single player campaigns were da sh1t. Those campaigns brought me & a lot of others to those games. That's how I sharpened my skills before I was thrown to the wolves online. I truly hope I'm wrong. But we will see in a few months
I used to be just like that. But I haven't touched BO's 2 at all really :patrice: (online or off)
Halo 4 I had a cup of coffee with the campaign. GEARS of WAR campaign was epic :ohlawd:
BF4 I'm playing the campaign cuz for one I never played a BF series before. And two homey from the wire is one of the characters so I had to peep at least :obama:
Its cool. Its a nice addition. But for the majority of gamers out there, they don't agree.

So Respawn peeped that, and thought they would try something different. So at the very least, don't knock it since you don't even fully know what it is you are getting. They just said they fused the two and it works
Others that have tried it (insiders) have all said its epic and only adds to the experience.

After playing the game, I can see how and why. But of course it "sounds good" in theory
We'll see in March. But the game is too damn good for that to make it a bad game.
If it was an issue, gamers would speak on it. And they would remove it, and we'd still be stuck with the best new FPS game since COD:MW1

Expect those campaign elements to make this the best FPS since...... >>>>> ?
 

Jax

Moderator
Staff member
Supporter
Joined
Jul 22, 2012
Messages
36,634
Reputation
3,856
Daps
54,855
Reppin
#Targset,#Heatgang,#Byrdgang
There is no resolution set for Titanfall, but regardless only clowns of console wars speak about that.
See, if you was a PC gamer, then 1080p isn't even HIGH. So you just sound dumb right now
And unless you need glasses and sit too close to your TV? 1080p looks identical to 720p if you sitting further than 6ft from your TV
If you have a TV bigger than 55in, guess what the recommended viewing distance be?
I'll give you a hint, its father than 6ft. But hey, some people think a cellphone with a 1080p screen is a big deal :snoop:

shyt, some of you think streaming PS4 games onto a 5in screen IN YOUR HOUSE is a practical idea :deadmanny:
55in :hula: 5in (which would you go with)

End of the day bruh, 2014 is a year that will see tons of titles on XBOX ONE that are AAA caliber.
And the majority of those games will NOT make it to PC. Halo, Sunset-O, Quantum B, Fable, Kinect Sports/etc. You have fun waiting ok :tu:
If those AAA caliber games are like Flabbyfall then you're up for a big disappointment :heh:
Kinnect games :dead:
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
73,765
Reputation
4,259
Daps
116,790
Reppin
Tha Land
If my mind could crap its pants, it would have. Titanfall is insurmountably badass.

I can't spoil it just yet, so, I'm gonna break this down from the ground up...

Wall running and platforming is both intuitive and simply executed. It's freeing. There is a learning curve, mind you--there is a learning curve for the entirety of the game--but once you have it, you'll find yourself performing intricate vertical escalations and escapes you didn't even consciously put effort into.

And now, I will attempt to do justice to just how mindblowingly perfect the gameplay is balanced.

Every gun, every move, every perspective whether you're in a Titan or on foot, sniping from a distant roof, or cloak-killing an enemy, there wasn't a single gameplay element that felt tacked on or half-baked. There wasn't a playing style I felt I couldn't fully embrace if that's how I wanted to play. When I picked up the controller, I circled the outskirts of the maps trying to get the best perspective on my targets, slowly working my way inside in a spiral pattern. Then, when I saw an opportunity, I'd zero in from above, Predator style, and mow down a few unsuspecting ground runners, throw on a cloak and drop to the dust to clean up with some instant melee kills while each death of my fallen prey awarded shaved time before my Titanfall.

It took several rounds before it occurred to me that I wasn't picking up items or needing to run to an ammo crate or search for health... because there aren't any of these things. The balance of the game renders these menial tasks completely unnecessary, further highlighting just how focused Respawn is on delivering the least diluted, on-point gameplay possible.


Now, this is just on foot. I was already a kid at Disneyland in wide-eyed wonder with cotton candy stuck to his face... then I got in a f--king robot.

As a typical dude against dude shooter, Titanfall is already several steps ahead of Call of Duty or any other mainstream shooter, but then they have the wherewithal to give you a mech? How about the ability to punch fleeing soldiers into literal explosions of blood dust? Or tearing a pilot from the embrace of his own Titan and chucking him against a wall? Because you can do both of these things and so much more.

The Titans control impeccably. Dashing, firing, and punching are precise and carry appropriate weight that makes you truly feel like a hulking machine of death. Unlocking the advanced radar ability provided me with the God-like sensation of hunting down my prey and choosing exactly where I would lay my destruction and upon whom. Scouring my course for an enemy Titan lent me plenty of soldiers to explode via punches and missiles before my next robot boxing match.

This is where I encountered Titanfall's most tantalizing battle of wits. The Titans available to you in the alpha build come equipped with Super Magnet Fists, which is not the actual name, but should be. Collecting projectile fire from anything, human or death machine, in a cloud of potentially absolutely horrible embarrassment for your enemy is far more rewarding than I anticipated. Seeing it in E3 videos just doesn't at all do justice to how incredibly satisfying it is to instantly kill another Titan with a death cloud of his own shells that was once meant to end you.

You'll dodge and dance with your enemy. You'll try to fake and lead. Throughout this tactical robot boogie, you'll be carefully choosing only the right moments to mail out a rain of missiles or artillery fire, hoping your enemy isn't preparing to collect everything you so carefully timed right and throw it all back in your face. You'll get heated. You'll get carried away by the intensity until you've both succumbed to the black hole of the skirmish and find yourselves at each other's throats. Then you start cramming your fists into your opponent's chest until one of you is forced to eject--and that's you this time.

You fire out of the skull of your mechanical beast and little does your enemy know you've armed your Titan with a nuclear bomb that detonates in case of unfortunate circumstance just like this. He might have leveled your Titan, but you planted a bomb directly in his stupidly victorious face and you get to enjoy the view as you skydive back onto his corpse.


This is just scratching the surface. The rounds I played were littered with remarkable kills or awesome subtle events and touches that when stacked equal a nearly dizzying level of awesomeness. I saw a NPC dragging a downed soldier and exclaimed aloud to my friend, "What is he doing? Can you do that?" Once and only once, I managed to jump onto a Titan, tear open its brain and point blank ruin another player's day. In training, I locked onto three entirely separate targets and eliminated them all in one shot, although I befriended a future Uzi in the actual game and never got a chance to try this. I kicked guys in the stomach until they died. I cloaked and stalked a player for a full minute before rotating his neck 180 degrees. The list goes on and on and on.

And the sound design... oh, dear, me. Every little audio detail cuts through, swells, and cancels in all the right ways. Each noise and bang of the battle is like a symphony of explosive notes. It's more than just cinematic. It serves as tactical information for you to parse and decide where you need to be and where you shouldn't be. Even the epic music peaks only when it should. Not enough care goes into sound design these days. Respawn knows this. Respawn does it right. Oh, so right.

At the end of every battle, a victor is declared, but not before the defeated must escape on a dropship drawing every player into a frenetic pinpoint of chaos focused on one small fraction of the map. The winners seek hungrily to ruin the losers' last chance of sweetness while the defeated desperately attempt to inch their score just a little bit higher.

So, how about that measly 6 vs. 6 with NPCs? You can all shut up about it now. You'll be having far too much fun to care. Let me put it this way, the NPCs are a godsend for games like this. Titanfall addresses damn near every flaw that's plaguing modern day shooters. The inclusion of the A.I. players kills two birds. The pacing of mainstream shooters is horrendous and has been for years. If you don't spawn in the middle of an unfair situation, you spawn with some breathing room. But that breathing room can often mean a very long, eventless trek until a random nothing shoots you dead in a split second, only to start you back over again, learning nothing.

In Titanfall, there was always something to do. See some NPCs? Practice your aim while you run along a wall and jump onto a balcony, murdering a dude or two, or three, reinvigorating your sense of badassery as you make your way to your final target, while also increasing your score and overall skill. It's brilliant!

When you finally confront another player, no matter if he's in a Titan and you're on foot or you both are duking it out in the flesh, chances are, it can turn into a lengthy tactical exchange of smart decisions and split-second wrong ones. One life can last you minutes if you're competent. You won't have to camp to accomplish this either. Explore, take risks, jump on a Titan, whatever. The game doesn't punish your curiosity with atrociously low health bars leading to redundant anticlimactic skirmishes that bog down your growth as a player.

As far as raw gameplay goes, Titanfall is doing everything right. I do have some fears, however, for its longevity. Hopefully, Respawn has one epic Titanfall-specific game type that you just can't get anywhere else that throws another wrench in the gears of contemporary shooters. Deathmatch and domination are cool, but we've seen this before. I fear it could become stale. What else can Respawn give us that isn't just plain killing stuff until the round is over? True, you unlock more weapons and skills as you level up, but what else can they do besides new guns and abilities that will imbue us with a pride in our loadouts and Titans? I want to customize the look and feel of my Titan so that I become known to my enemies. I want to be feared for more than just the name above my head. I want my enemies to see my Titan in the distance and think, damn, that's the guy who's stomping the crap out of us.

Regrettably, I can't share every possible awesome detail with you, but I'll end with this: there is no other game out there right now that has given me a similar buzz of exhilaration. When hiding out in a busted old snack shop, heart racing, waiting for the next enemy to come sprinting through the door. I creep toward the street, but instead of an enemy pilot, a giant Titan is sent careening down the street, feet gashing dusty wounds into the road as it regains momentum and returns a punch into the second Titan that sent him there in the first place.

Your eyes will light up. Your mouth will go dry.

And this is just the alpha.
 

MushroomX

Packers Stockholder
Supporter
Joined
Aug 17, 2013
Messages
29,856
Reputation
10,259
Daps
124,997
Reppin
Wisconsin
Maybe people are getting tired of shooters right now:manny: If you look back at the past decade, shooters have popped up so much that the market is saturated with them. New game, but same game mechanics; kill people, restart the match, kill people, restart the match. Sure it makes the cash, but that's why you seeing a need for Indy games to deliver something fresh.
 

TheGodling

Los Ingobernables de Sala de Cine
Joined
May 21, 2013
Messages
20,078
Reputation
5,602
Daps
70,618
Reppin
Rotterdam

:mjlol: call shytty games alpha to mask how shytty they are.
Homefront looked better than this :deadrose:


Graphics are nothing special but the gameplay looks pretty dope. Unfortunately I think this is one of the many shooters that will be washed because of the heavy competition in the genre.
 

Hiphoplives4eva

Solid Gold Dashikis
Supporter
Joined
Apr 30, 2012
Messages
42,422
Reputation
3,730
Daps
152,123
Reppin
black love, unity, and music
Going by that same logic, how should Ryse be judged since it was panned across the board by the media for being bland and repetitive?

Dude, Ryse is a full game that has already been released. Judging an alpha build isn't the same as judging a complete game genius.

apparently you missed that part of my post..
 

detroitwalt

Superstar
Joined
May 1, 2012
Messages
10,522
Reputation
1,719
Daps
26,511
Dude, Ryse is a full game that has already been released. Judging an alpha build isn't the same as judging a complete game genius.

apparently you missed that part of my post..
I never said it was the same. So how should an alpha build be judged? If the media was trashing titanfall would you have referenced their opinion in your previous post?
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
62,506
Reputation
8,270
Daps
114,498
Dude, Ryse is a full game that has already been released. Judging an alpha build isn't the same as judging a complete game genius.

apparently you missed that part of my post..
msbNwzy.png
 
Top