Titanfall has officially become a AAA franchise, Xbox Won!!! (Now supports 8 vs 8)

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Titanfall Launches to High Praise from Critics and Community
By Xbox Wire Staff posted March 13, 2014 at 12:30 PM


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From the moment it was announced last year at E3, "Titanfall" has been on the minds of Xbox fans and shooter fans alike thanks to the pedigree of the development team at Respawn Entertainment and the game's status as Xbox One's flagship title. Everyone was eager to see if the folks at Respawn could deliver the definitive next-gen experience, and it's clear now that they knocked it out of the park. Since it launched on Tuesday, the Xbox community has been out in force playing “Titanfall” on Xbox Live and we’re happy to bring “Titanfall” to Europe today. We had an amazing launch in North and South America earlier this week with more than 6,000 retail partners holding midnight madness events, and roughly 2,000 people showing up in Austin for our SXSW launch event. Activity on Xbox Live with “Titanfall” is off the charts, and we’re glad our fans are loving the game as much as we do.

The game's U.S. release saw a wave of reviews praising the game for its refreshing take on the first-person shooter genre, thanks in no small part to the additions of its particular blend of high-speed first-person parkour and massive metal Titans. In giving the game a 9/10, Chris Watters of GameSpot said “The high-flying action intertwines beautifully with the brutish, tactical titan battles, creating battlefields that crackle with possibility. Titanfall is a leap forward for shooters, a game that combines the vibrant and new with the tried and true to create something special.” Matt Miller called the game “a fitting introduction to what the new generation of multiplayer gaming can achieve” in his 9.25/10 review for Game Informer.

"Titanfall" has also been lauded for offering players a finely-tuned, beautifully balanced experience in which success in combat isn't tied solely to map memorization and quick reflexes. When giving the game a perfect 10/10, EGM's Chris Holzworth stated, “It’s this absence of routine that makes ‘Titanfall’ so addictive, something that can be played for hours on end—and then some—with no signs of fatigue.” Arthur Gies also noted the amount of player freedom in his 9/10 review for Polygon, writing “It all comes naturally, and instead of feeling like work, ‘Titanfall’ feels like a playground.” And, with a perfect 5/5 score, USA Today’s Brett Molina concluded, “For Xbox One owners, this is spring’s must-own title.”
If you look in the official Titanfall thread stickied on top, you will see a ton of 3cepts claiming they enjoy the game.
Only one console brand has it tho :win:

EDIT: http://www.titanfall.com/game-update-six?sf30380052=1

GAME UPDATE SIX
NEW FEATURES (All Platforms)

Pilot Skirmish is the New Featured Game Mode - Pilot Skirmish is an 8v8 mode with no AI and no Titans. Due to the difference in player sizes with the rest of the game modes, Pilot Skirmish will not be among the game modes played when choosing Variety Pack playlist.

Marked For Death is Now its own Permanent Game Mode! - When we first introduced Marked For Death, we were planning to rotate it out for another mode after a couple of weeks, but the enduring popularity of the mode convinced us to bring it on full-time. There will now be a Marked For Death playlist to choose from, along with custom Marked For Death loadouts to unlock.

Added Modes for Colorblind Titan Pilots - Three colorblind options (protanopia, deuteranopia, and tritanopia) have been added. They affect IFF glows, crosshair colors, and names above heads.

Pssst...wanna buy a burn card? - Black Market Daily Deals now include the ability to buy individual Burn Cards from a limited, ever shifting stock. These items are in short supply, so prices may vary.

Gambling is for Winners - Roll the Dice is a new ultra-rare Burn Card that gives you the ability to tap into your entire deck from inside a match. It’s the Fabergé Egg of burn cards if you will.

Burn Card Auto Fill - Toggle the new Burn Card Auto Fill option in the Burn Card Menu and it will automatically fill empty Burn Card slots for you. Never fight empty-handed again.

Late to the Game - Joining late is no longer penalized. If you join a match that is more than half way over and your team is not winning, a loss will not be counted on your record. If the match is a win for your team, we’ll count it as one. We’ve also added a warning message noting you will receive a loss on your record by leaving a match in progress.

IMPROVEMENTS AND OPTIMIZATIONS

FX Optimizations - Optimizing effects processing and moving more effects rendering work onto additional CPU cores is a good thing. So we did that.

Matchmaking - Faster searching, improved team balancing, increasing the likelihood of being in full games, and drastically lowering the chance of having lopsided (e.g. 6v3) matches.


GAMEPLAY CHANGES

  • Titans no longer show up on the minimap when they dash.
  • Atlas and Stryder melee damage values have been switched to mirror their original design intent. The Titan melee damage order is now: Stryder, Atlas, Ogre from least to most. This is also consistent with the hierarchy of damage for the Big Punch mod.
  • To stem the influx of Burn Cards at higher levels, the Bonus XP-to-Credits conversion rate for max level players has been adjusted.
  • As part of the pan-galactic stimulus package, credits for selling rare Burn Cards have been increased from 200 to 400.
BUG FIXES (All Platforms)

  • For the Black Market we slightly reduced the chance to get rare cards in the Standard Pack, and increased the number of rare cards in the Premium Pack from 4 to 5.
  • The Auto-Titan vortex effect should no longer orient incorrectly.
  • Fixed the shotgun, vortex fireback, and arc cannon bypassing Titan shields when used against a Pilot doing a friendly rodeo.
  • The map Export no longer contains areas where you can shoot through covered windows.
  • Grenades should now be better at predicting their movement at high frame rates.
  • Fixed a rare crash bug on Demeter in Campaign mode.
BUG FIXES (Xbox One)

  • Fixed issue where a user couldn't sign in to Titanfall if there is a second account on the system which has access to Titanfall DLC content which the first user doesn't.
  • Fixed incorrect leave game dialog behavior when in a party.
  • Connecting a SmartGlass device to the X1 while Titanfall is running should no longer cause a crash.
  • You should no longer be able to get behind walls when rodeoing a Titan that is ejecting on Relic.
  • Titan OS no longer says that you are being attacked by an Enemy Pilot when you are inside an enemy Dome Shield.
BUG FIXES (PC)

  • Fixed incorrect leave game dialog behavior when in a party.
Coming Soon in a Future Update

  • New game modes including Wingman Last Titan Standing.
:banderas:

What will the 3cepts say now. They gotta create a new reason to hate this awesome game :win:
 
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TripleAgent

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Shame this wasn't a true XB1 exclusive. Could help turn the tide. Still mght :ohhh:They better pull a dump truck of money up to Respawn to get the sequel. NOW.
 

MeachTheMonster

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It is a great game and well deserving of the praise its getting.

i hope that respawn continues to support it with new content for a long, I'll buy every piece of dlc that comes out
 

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So unlike with smaller launches on PSN, XBL has handled all these gamers without a hiccup :win:
And if you go to the movies section on the dash, they are offering 4 or 5 movies for free
Nothing spectacular.. but they do have The Burbs with Tom Hanks :manny:
 

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Say brah... Killer Instinct is really a fantastic game that is still fun today
They keep adding new people. Fulgore about to drop soon. Then Season 2 drops not much longer after that (this year)
You really are missing out on the top games. Why don't you stop fasting and join the buffet :yeshrug:
 

CeoKazuoHirai

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Not true at all. Half the times the game doesn't even work.
 
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