Tyler Perry halts $800 million studio expansion after seeing Open AI’s Sora

Supa

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You think a nikka buying wigs like this is not going to cut corners whenever possible?

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I never understood why he uses wigs.

Does something change about his characters if they had a different hairstyle? Is there a difference between cornrows vs a fade?

Why do this? :mjlol:

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skyrunner1

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Then why not give the jobs to people still in the meantime you dunce :martin:
Because you put 800 mil and get no return while your competitors do different, you back broke on your ass? Will you be there to help him recoup or will you be on message board sayin "he saw a sora presentation and still put $800 mil up, you dunce, lol!" :russ:
 

Trav

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Because you put 800 mil and get no return while your competitors do different, you back broke on your ass? Will you be there to help him recoup or will you be on message board sayin "he saw a sora presentation and still put $800 mil up, you dunce, lol!" :russ:

I'm just sayin' if he's so "concerned" :manny:
 

bnew

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OpenAISora, make me a video game based on the wire, with playable Marlo and Avon Barksdale characters, set in the cinematic GTAV open world:myman:



Creating a comprehensive ChatGPT prompt for developing a video game based on "The Wire" with playable Marlo Stanfield and Avon Barksdale characters, set in the open world of GTAV, requires a detailed and structured approach. This prompt will guide the AI to generate a concept that incorporates the essence of "The Wire" with the iconic elements of GTAV, ensuring a captivating and immersive gaming experience.

---

**Title:** The Wire: GTAV Edition - Marlo and Avon's Open World Adventure

**Objective:** To develop a video game concept that transports players into the world of "The Wire," featuring playable characters Marlo Stanfield and Avon Barksdale, set within the expansive and dynamic open world of Grand Theft Auto V (GTAV).

**Key Features:**

- **Setting:** The game is set in the open world of GTAV, with the city of Baltimore as its backdrop. The environment should capture the gritty, realistic atmosphere of "The Wire," blending the urban landscape with the detailed settings of GTAV.

- **Characters:** Players will have the opportunity to control Marlo Stanfield and Avon Barksdale, two central figures from "The Wire." Each character should have distinct abilities, skills, and backgrounds that reflect their real-life counterparts.

- **Storyline:** The game's narrative should weave together the stories of Marlo and Avon, drawing from the rich tapestry of characters and plotlines in "The Wire." Players will navigate through the complex web of politics, drug dealing, and law enforcement in Baltimore.

- **Gameplay Mechanics:** Incorporate the open-world exploration and sandbox gameplay of GTAV, with added elements such as:
- Customizable missions and side quests that reflect the themes of "The Wire," including drug dealing, political maneuvering, and interactions with various characters from the show.
- A dynamic weather system that affects gameplay and matches the realistic portrayal of Baltimore in "The Wire."
- A robust character development system that allows players to influence the outcomes of their actions, similar to the impact characters in "The Wire" have on their communities and each other.

- **Visual Style:** The game should maintain the high-quality graphics and realistic visual style of GTAV, while incorporating elements that reflect the distinctive aesthetics of "The Wire," such as its use of color and lighting to represent different neighborhoods and the passage of time.

- **Sound Design:** Incorporate the iconic soundtrack of "The Wire" into the game's audio design, using it to enhance the atmosphere and mood of the gameplay. The sound effects should also reflect the gritty, realistic portrayal of Baltimore in "The Wire."

- **Social Impact:** The game should explore themes of social justice, corruption, and the impact of the drug trade on communities, similar to the themes explored in "The Wire." This can be done through the game's narrative, missions, and the consequences of player actions.

**Deliverables:**

- A detailed game design document outlining the setting, characters, storyline, gameplay mechanics, visual style, sound design, and social impact of the game.
- Concept art and preliminary models for Marlo Stanfield and Avon Barksdale, including their vehicles and iconic props from "The Wire."
- A trailer or promotional video showcasing the game's concept and key features.

**Target Audience:** Fans of "The Wire" and GTAV, looking for a unique blend of the two that offers a deep, immersive gaming experience.

---

This prompt is designed to guide the AI in generating a concept that captures the essence of "The Wire" within the open world of GTAV, providing a rich, engaging gaming experience that appeals to fans of both the show and the game.


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can't wait until this is possible
 
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