Ubisoft: "We decided to lock them at the same specs to avoid all the debates and stuff"

daze23

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http://www.videogamer.com/ps4/assas...y_is_900p_30fps_on_both_ps4_and_xbox_one.html

Assassin's Creed Unity will run at 900p/30fps on both PlayStation 4 and Xbox One, Ubisoft has confirmed, with the publisher opting to aim for platform parity to avoid discussion over the differences in performance.

"We decided to lock them at the same specs to avoid all the debates and stuff," senior producer Vincent Pontbriand told VideoGamer.com while explaining that it's the consoles' CPUs – not the GPU – that prevents Ubisoft Montreal from improving the game's performance.

"Technically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."

Last year's Assassin's Creed 4: Black Flag also shipped at 900p/30fps on both PS4 and Xbox One. A post-release patch, however, bumped the PS4 version to 1080p. Ubisoft has given no indication that it has plans to do the same for Unity.

Assassin's Creed Unity launches on PS4, Xbox One and PC on November 14.

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lol, what a mess :heh:
 

PS5 Pro

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You know whats really gonna be a mess. The future
Not trolling here, but the issues they are having sound like they could be alleviated if they were to use the cloud :ohhh:

I'm about to talk to sampson, then play some Forza Horizon 2 with my nikka Smooth3d because his "A.I" is saved and accessed via that CLOUD sony gamers tried to desperately hard to downplay :win:
Xbox holding games back again
Oh, you still repeating that fanboy lie :laff:
Dumbass, the X360 was MORE POWERFUL than the PS3. Tons of xbox games were superior than the PS3 versions
ONLY FFX13 was better on PS3 because blu-ray enabled them to have 1080p CUTSCENES while the X360 scenes were in 720p

And since plenty of ppl were rocking 720pTV's then (and even now) the difference was missed by most. 1080p games don't look different than 720p games anyway, so shut up :ufdup:

Now if I"m lying, please name these games from last gen that was held back :popcorn:
 

Zebruh

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You know whats really gonna be a mess. The future
Not trolling here, but the issues they are having sound like they could be alleviated if they were to use the cloud :ohhh:

I'm about to talk to sampson, then play some Forza Horizon 2 with my nikka Smooth3d because his "A.I" is saved and accessed via that CLOUD sony gamers tried to desperately hard to downplay :win:

Oh, you still repeating that fanboy lie :laff:
Dumbass, the X360 was MORE POWERFUL than the PS3. Tons of xbox games were superior than the PS3 versions
ONLY FFX13 was better on PS3 because blu-ray enabled them to have 1080p CUTSCENES while the X360 scenes were in 720p

And since plenty of ppl were rocking 720pTV's then (and even now) the difference was missed by most. 1080p games don't look different than 720p games anyway, so shut up :ufdup:

Now if I"m lying, please name these games from last gen that was held back :popcorn:

Whoa there, let's not be crazy now.
 

Ciggavelli

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I have such a love/hate relationship with Ubi. They do all this bullshyt, uplay, bad optimization, terrible drm in the past, but I love their games (minus watch dogs).

AC and Far Cry alone will take a good chunk of my time this year.
 

daze23

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God, what's this gonna look like on the PC? They better use more than 1 core.

I'm excited for the game though.

900p at 30fps though. :camby:
imagine if the PC version was also locked to 900p and 30fps to "avoid all the debates and stuff" :heh:
 
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