Uncharted 4 E3 extended demo video

Fatboi1

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Reminds me of Crash Bandicoot :wow:
 

Fatboi1

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What you see is Nate holding onto a rope, being dragged through the mud and shooting a vehicle, then climbing up the rope. This is core mechanics. You watch any interview with the devs and they will keep using this phrase, for good reason. The rope is a regular tool at your disposal during normal traversal in the game, as seen here from another demo:
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Now imagine you are encounter a cliff face that can only be climbed by throwing your rope up it. You are climbing the rope, and suddenly some enemies pop their heads over the top of the cliff and start shooting at you. You press L2 to aim and R2 to start shooting at them, mid climb. This is exactly what is happening in the first gif. Presumably you are pushing forward to pull yourself up the rope towards the jeep. The reticule appears because you press L2 to aim, and you shoot the other vehicles and drivers. The reticule disappears because you release L2. You then continue clambering up the rope until you can pull yourself up the vehicle. Even though your character is being dragged through the mud, you are still in control of what you are doing.

It's core mechanics, and you can extrapolate like this for pretty much every moment of the entire 15 minute demo.
 

Ice Cold

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Joint was intense. 2016 gonna be tough man that's all I can say.
 

Fatboi1

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nikkaz really though Larry Raider was gonna......I'll just chill. :mjlol:
Man on the real, I don't even know why dudes bother comparing the games. Thematically they may be similar but gameplay wise they couldn't be further apart. It's funny when guys say UC bit off Tomb Raider when we all know Tomb Raider wasn't even a cover shooter. Uncharted was more like Gears lite with more platforming, crazy set pieces and some puzzles mixed.

Tomb Raider was never a cover shooter, was never really about shooting waves and waves of enemies and was much more about precise platforming and puzzle solving with some shooting sprinkled in. Saying Tomb Raider had areas where you're clearing out rooms of human enemies after another is straight up nonsense..

Games take inspirations and ideas from other games and change them to fit their vision all the time. Uncharted is more Indiana Jones than Tomb Raider.

All that other rah rah nonsense is straight up revisionist history. Hell, TR reboot was when TR felt MORE like Uncharted than vice versa.
 
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