WatchDogs PC graphics mod activates original visual effects from E3 2012..

Ciggavelli

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Breh your problems are...:beli:

I have not experienced a single issue with this mod (blurryness is DOF...use normal) and Ive gained 10 fps...

i5 4670k 3.4 (stock)
GTX 780
16 GB RAM

:yeshrug:
I dunno what's up. I think it may be a 3 monitor issue. I gotta run it with another program. There could be some incompatibility there. I dunno :yeshrug:
 

Fatboi1

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I'll he honest, I looked at some of the pictures on the first page
and I'm just not seeing what's so great about these pictures.
The Depth of field has been turned up to stupid amounts like
the earlier vids but to be honest, it's like you're playing the game
and the camera has cataracts, doesn't look good :ld:

:edit:
Make a game for six platforms and still get called
lazy by idiots brehs.
You can turn off DOF and there's another version users reported that has mitigated the DOF blur.

140616114142166392.png


140616113648644926.png

14238494378_58bd906922_h.jpg

This looks insane.

Newer version with fixed camera.
@Ciggavelli

http://www.mediafire.com/download/ixbwtdbxx1cwqw9/TheWorse Mod (0.7+Fix) for Watch_Dogs.rar
 

Ciggavelli

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well, my game is completely fukked now. It refuses to run in full-screen, even after I changed everything back.
 

Crakface

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Breh your problems are...:beli:

I have not experienced a single issue with this mod (blurryness is DOF...use normal) and Ive gained 10 fps...

i5 4670k 3.4 (stock)
GTX 780
16 GB RAM

:yeshrug:
Ok im looking at 3 Camera folders

Closer
Normal
Far

Am i supposed to take the contents and move them to the data_win64 folder or am i just dumping all 3 folders to win64

Looking at my xml. I see nothing about quality=runtime. It already say High for everything regarding quality.
 

Ciggavelli

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If it's a steam game, right click on it on the library, then local files, and verify game cache.
I did that under uplay. Everything verified. I think I'm gonna have to uninstall and reinstall. Or just not play that game since it's not fun to begin with...:lolbron:
 

Fatboi1

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Ok im looking at 3 Camera folders

Closer
Normal
Far

Am i supposed to take the contents and move them to the data_win64 folder or am i just dumping all 3 folders to win64

Looking at my xml. I see nothing about quality=runtime. It already say High for everything regarding quality.
It should look like this.

Screenshot%202014-06-16%2023.42.11.png
 

Crakface

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It should look like this.

Screenshot%202014-06-16%2023.42.11.png
:mjlol:

<GamerProfile bFirstUplayBoot="1" bFirstMPBoot="1" bNeverShowUplayFlow="0" bAskAgainLaterToS="0">
<SoundProfile MusicEnabled="1" GlobalVolume="100" MusicVolume="100" LicencedMusicVolume="100" SFXVolume="100" VoiceVolume="100" AutoplayMusicInVehicles="1" VoiceChatEnabled="1" VoiceChatPlaybackVolume="50" />
<RenderProfile PCCustomTextureQuality="high" PCCustomAntialiasingQuality="temporalsmaa" RAWCPUScore="2115.17" AlphaToCoverage="0" ResolutionX="1920" ResolutionY="1080" Quality="optimal" QualityEditor="pc_editor" WindowMode="2" WindowPosX="-1" WindowPosY="-1" Force16_9="0" ForceWidescreen="0" WidescreenFOV="0" OutputScalingFactor="1" AspectRatio="0" VSync="0" MaxPrerenderedFrames="3" RefreshRate="60" MaxDriverBufferedFrames="0" ShowFPS="0" IsCalibrationSetup="1" ClustersZPassMaxLOD="1" NewBrightness="1" Contrast_v3="1" NewGammaRamp="1" GammaRampR="1" GammaRampG="1" GammaRampB="1" AllowAsynchShaderLoading="1">
<CustomQuality>
<quality ResolutionX="1280" ResolutionY="720" EnvironmentQuality="high" AntiPortalQuality="pc" PostFxQuality="high" TextureQuality="pc" TextureResolutionQuality="high" WaterQuality="high" ParaboloidReflectionQuality="high" DepthPassQuality="pc" VegetationQuality="high" TerrainQuality="high" GeometryQuality="high" LodDitheringQuality="pc" ShadowQuality="high" ShadingQuality="high" RoadQuality="pc" EditorQuality="pc" ParticlesQuality="high" DeferredFxQuality="console" HDR="1" SuperSampling="0" HighPrecisionNormal="1" RenderSplashes="1" RenderRain="0" MotionBlurQuality="pc" SSAOQuality="hmssao" DepthOfFieldQuality="pc" AntiAliasingQuality="temporalsmaa" id="_runtime" />
</CustomQuality>
</RenderProfile>
<NetworkProfile EnableNatTraversal="1" VoiceChatEnabled="1" OnlineEnginePort="9000" OnlineServicePort="9001" LanHostBroadcastPort="9004" LanClientBroadcastPort="9005" ScanFreePorts="1" ScanPortRange="1000" ScanPortStart="9000" />
<GameProfile Sensitivity="0.9" MouseLookSensitivityX="50" MouseLookSensitivityY="50" MouseInvertX="0" MouseInvertY="0" UseMouseSmooth="0" Smoothness="1" Sprint_UseToggle="0" Stroll_UseToggle="0" Gamepad_vibration="1" UseCompassMiniMap="1" UseRoadSignHilight="1" UseSubtitles="1" UseReticle="1" UseWaypoint="1" UseHintsAndTutorial="1" UsePdaNotification="1" UseMinimap="1" UseDynamicMission="1" UseItemAndRewards="1" UseMissionUpdate="1" UseFelony="1" UseEquipmentAndTools="1" UseAmbx="0" DifficultyLevel="1" IEn="1" NeutralFireEnabled="0" FriendlyFireEnabled="0" selGamepadControlScheme="0" CameraSpeedCoefficient="1" CameraSensitivityCoefficient="1" CameraInvertX="0" CameraInvertY="0" selAimAssist="1" selDifficulty="1">
<FireConfig QualitySetting="VeryHigh" />
<AutoConsoleCommands />
</GameProfile>
<RealTreeProfile />
<EngineProfile>
<PhysicConfig QualitySetting="High" />
</EngineProfile>


What do i edit here.
 

The Fukin Prophecy

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Ok im looking at 3 Camera folders

Closer
Normal
Far

Am i supposed to take the contents and move them to the data_win64 folder or am i just dumping all 3 folders to win64

Looking at my xml. I see nothing about quality=runtime. It already say High for everything regarding quality.
If it says quality=High you're good...

The three folders are three different camera angles...Take the contents (two patch files) from the camera angle you want to use (i recommend you stick with normal) and drop them off into data_win64 folder...

That's all you have to do breh...
 

Orbital-Fetus

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Ok im looking at 3 Camera folders

Closer
Normal
Far

Am i supposed to take the contents and move them to the data_win64 folder or am i just dumping all 3 folders to win64

Looking at my xml. I see nothing about quality=runtime. It already say High for everything regarding quality.

open the normal folder, drag the two .dat files out into your win64 folder.

at the the top of your xml document under "render profile" you will see "quality=-runtime"

change that "-runtime" to "high"
get rid of the underscore...just "high"
 

Fatboi1

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:mjlol:

<GamerProfile bFirstUplayBoot="1" bFirstMPBoot="1" bNeverShowUplayFlow="0" bAskAgainLaterToS="0">
<SoundProfile MusicEnabled="1" GlobalVolume="100" MusicVolume="100" LicencedMusicVolume="100" SFXVolume="100" VoiceVolume="100" AutoplayMusicInVehicles="1" VoiceChatEnabled="1" VoiceChatPlaybackVolume="50" />
<RenderProfile PCCustomTextureQuality="high" PCCustomAntialiasingQuality="temporalsmaa" RAWCPUScore="2115.17" AlphaToCoverage="0" ResolutionX="1920" ResolutionY="1080" Quality="optimal" QualityEditor="pc_editor" WindowMode="2" WindowPosX="-1" WindowPosY="-1" Force16_9="0" ForceWidescreen="0" WidescreenFOV="0" OutputScalingFactor="1" AspectRatio="0" VSync="0" MaxPrerenderedFrames="3" RefreshRate="60" MaxDriverBufferedFrames="0" ShowFPS="0" IsCalibrationSetup="1" ClustersZPassMaxLOD="1" NewBrightness="1" Contrast_v3="1" NewGammaRamp="1" GammaRampR="1" GammaRampG="1" GammaRampB="1" AllowAsynchShaderLoading="1">
<CustomQuality>
<quality ResolutionX="1280" ResolutionY="720" EnvironmentQuality="high" AntiPortalQuality="pc" PostFxQuality="high" TextureQuality="pc" TextureResolutionQuality="high" WaterQuality="high" ParaboloidReflectionQuality="high" DepthPassQuality="pc" VegetationQuality="high" TerrainQuality="high" GeometryQuality="high" LodDitheringQuality="pc" ShadowQuality="high" ShadingQuality="high" RoadQuality="pc" EditorQuality="pc" ParticlesQuality="high" DeferredFxQuality="console" HDR="1" SuperSampling="0" HighPrecisionNormal="1" RenderSplashes="1" RenderRain="0" MotionBlurQuality="pc" SSAOQuality="hmssao" DepthOfFieldQuality="pc" AntiAliasingQuality="temporalsmaa" id="_runtime" />
</CustomQuality>
</RenderProfile>
<NetworkProfile EnableNatTraversal="1" VoiceChatEnabled="1" OnlineEnginePort="9000" OnlineServicePort="9001" LanHostBroadcastPort="9004" LanClientBroadcastPort="9005" ScanFreePorts="1" ScanPortRange="1000" ScanPortStart="9000" />
<GameProfile Sensitivity="0.9" MouseLookSensitivityX="50" MouseLookSensitivityY="50" MouseInvertX="0" MouseInvertY="0" UseMouseSmooth="0" Smoothness="1" Sprint_UseToggle="0" Stroll_UseToggle="0" Gamepad_vibration="1" UseCompassMiniMap="1" UseRoadSignHilight="1" UseSubtitles="1" UseReticle="1" UseWaypoint="1" UseHintsAndTutorial="1" UsePdaNotification="1" UseMinimap="1" UseDynamicMission="1" UseItemAndRewards="1" UseMissionUpdate="1" UseFelony="1" UseEquipmentAndTools="1" UseAmbx="0" DifficultyLevel="1" IEn="1" NeutralFireEnabled="0" FriendlyFireEnabled="0" selGamepadControlScheme="0" CameraSpeedCoefficient="1" CameraSensitivityCoefficient="1" CameraInvertX="0" CameraInvertY="0" selAimAssist="1" selDifficulty="1">
<FireConfig QualitySetting="VeryHigh" />
<AutoConsoleCommands />
</GameProfile>
<RealTreeProfile />
<EngineProfile>
<PhysicConfig QualitySetting="High" />
</EngineProfile>


What do i edit here.
Change that to High or Ultra.
 

Crakface

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open the normal folder, drag the two .dat files out into your win64 folder.

at the the top of your xml document under "render profile" you will see "quality=-runtime"

change that "-runtime" to "high"
get rid of the underscore...just "high"
Please quote the script in the post above yours and bold what i have to change please. I tink its done already.
 
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