over the week? combined pc/XB1? thought they'd hit that milli.
As crazy as this sounds, I'm disappointed.

I guess it wasn't clear enough. You need to sit back and focus.Missed the joke....
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I guess it wasn't clear enough. You need to sit back and focus.

It sold 792k.
Sounds like pure conjecture there buddy. How do you know how many people rent MP games? Also a SP game doesn't have to provide "100's of hours" of gameplay to have high replay value. A game like OOT which only spans to something like 20 hours can be so fun that people replay them all the time. Best example is Super Mario games; it's ritualistic to beat Super Mario 1 daily or weekly around my way. As long as a game is FUN and addictive, then replay value shouldn't matter.
I used to beat Resident Evil 2 for Dreamcast damn near daily every day years ago when it came out. shyt I put more time into Persona 4, an RPG game than all my time with Halo 3, Reach and 4 combined. I don't even want to talk about the time sank into GTA SA
This whole "More Hours = better value" thing is subjective and doesn't hold up all the time because it assumes the user will get guaranteed enjoyment out of the MP game. I know, I know what you're thinking, "What about enjoyment of a SP game?", yea that holds true too.
Sounds like pure conjecture there buddy. How do you know how many people rent MP games? Also a SP game doesn't have to provide "100's of hours" of gameplay to have high replay value. A game like OOT which only spans to something like 20 hours can be so fun that people replay them all the time. Best example is Super Mario games; it's ritualistic to beat Super Mario 1 daily or weekly around my way. As long as a game is FUN and addictive, then replay value shouldn't matter.
I used to beat Resident Evil 2 for Dreamcast damn near daily every day years ago when it came out. shyt I put more time into Persona 4, an RPG game than all my time with Halo 3, Reach and 4 combined. I don't even want to talk about the time sank into GTA SA
This whole "More Hours = better value" thing is subjective and doesn't hold up all the time because it assumes the user will get guaranteed enjoyment out of the MP game. I know, I know what you're thinking, "What about enjoyment of a SP game?", yea that holds true too.
nikka i 250 hours in bf4, nikka fukk a single player game

I have 560+ hours in Arma 3, and I've barely touched multiplayer (I spend all my time scripting my own missions in the editor). but I am far from the norm, as most people only play multiplayer in Arma. and just like COD and BF, many of those people basically ridicule the idea of playing SP
I thought that could be attributed to Activision just being Activision?? I see other big MP games going cheap while it's usually ONLY cod that's still $60 or w/e but that's usually on PC though.it's the reason games like Tomb Raider and Bioshock Infinite can be found for pretty cheap, but COD BO2 is still $60. popular multiplayer is that long money
Unfortunately... Seems like it speaks a lot to the state of gamers today vs yesterday. I usually like to keep a few select SP games because I like to go through them once in a while or sometimes dlc comes out for it which adds new life to that game. MP games I sell depending on it's fun factor for me.I don't doubt that some people spend more time playing SP games. and the 'value' of price vs play time is subjective. but my point was that on average the games people dump a lot of time into now (notice most your examples are games from before multilpayer games were popular) are going to be multiplayer games. and that people are more likely to rent/resell a SP game, and buy a MP game