Where Is Tekken At :snoop:

SNG

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:what::beli:
No it wasn't. Last gen's was the resurgence of fighters you fool. Street Fighter changed the game again and brought fighters back to the forefront last gen and damn near every classic fighting game series brought out some of their best iterations of their games last gen as well (Tekken with TTT2, KOF with XIII, VF with 6, MK9, Ultimate Mahvel 3). There even were really great brand new fighters created last gen (Persona 4 Arena, Blazblue, Skullgirls). Did you go to sleep all of last gen or something? What the fukk were you smoking when you thought that shyt?

Hopefully, this gen lives up to last gen's fighters, which unfortunately doesn't seem to be too much off to a good start just yet, but we getting there soon tho.[/QUOTE

nikka Compared how it use to be it was weak too much oversaturation of shooters, I wanna see some toshinden, Bloody, Roar, Rival Schools, darkstalkers or an Ehrgeize or Final Fantasy dissida on console, Man they damn near re hashed the fukk outta Street fighter 4 nikka there was more most revisions on that bytch then snes when they could of released it all in one fukkin game, They had like 3 mortal kombat's in the ps2 gen and let's not even get into the anime cross over fighting games they had in the ps2 era. I'm not sayin there wasn't no piff that was dropped this gen but they could of had more since the shooter genre nearly quadruples in comparisons.
 

Khalil's_Black_Excellence

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:manny:

Think of it like this...
Say there's somebody completely new to both franchises. You give them the latest Tekken (Tekken 6 I guess... Tekken Tag 2 is a different beast) iteration, and you give them the latest VF iteration.

This player doesn't have any previous knowledge of either game's mechanics or rosters/movesets. Which game would this player reach the level of being somewhat decent in first in your opinion and why?

I'd still say Tekken for the timing aspect of moves. Also, while I know you would say something in regards to VF's "simplicity" of buttons being a boon for the easier learn curve, I disagree with that still, as with Tekken, while there's 4 regular attack buttons as opposed to VF's 3 buttons, the attacks are relegated to limbs, so seeing your character perform 1-2 punch combinations for example, you can easily see how that's done by seeing the respective limbs in the combination. Same goes with moves requiring both punches or both kicks, etc. So it's fairly easy to figure out a lot of moves just by playing around with directional combinations and the buttons, so when you see something new that you're doing, all you have to figure out is which limb is a part of the move and it's usually fairly simple to figure out. And all the characters operate this way (granted, I know both games have the full movement list in the pause screens or training modes or whatever, but I'm speaking as far as just figuring stuff out on your own or for simple memorization purposes). In VF such combinations that resort to P+K or K+G, its a lil bit more trickier to figure out though, as no such on-screen action illustrates that as well, let lone the timing of more moves being a lot more strict too.

The previous aforementioned universal techniques I say would make it easier as well, as there's no worry about whether or not your character has these. THere may be 5-6 ways to attack from a run and 6-8 different ways to get up from a knockdown, but at least everyone has it and for about 95% of the characters, they're all done the exact same way. And even the few that have some different ways to do them, that on-screen action to button correlation can typically help you figure that out pretty quickly on how to do it as well. I suppose your stance on the myriad of Tekken's moves and whatnot is moreso on the proper applications of such. All games have that in some respect though.:manny:
 
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Khalil's_Black_Excellence

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:what::beli:
No it wasn't. Last gen's was the resurgence of fighters you fool. Street Fighter changed the game again and brought fighters back to the forefront last gen and damn near every classic fighting game series brought out some of their best iterations of their games last gen as well (Tekken with TTT2, KOF with XIII, VF with 5FS, MK9, Ultimate Mahvel 3). There even were really great brand new fighters created last gen (Persona 4 Arena, Blazblue, Skullgirls). Did you go to sleep all of last gen or something? What the fukk were you smoking when you thought that shyt?

Hopefully, this gen lives up to last gen's fighters, which unfortunately doesn't seem to be too much off to a good start just yet, but we getting there soon tho.


nikka Compared how it use to be it was weak too much oversaturation of shooters, I wanna see some toshinden, Bloody, Roar, Rival Schools, darkstalkers or an Ehrgeize or Final Fantasy dissida on console, Man they damn near re hashed the fukk outta Street fighter 4 nikka there was more most revisions on that bytch then snes when they could of released it all in one fukkin game, They had like 3 mortal kombat's in the ps2 gen and let's not even get into the anime cross over fighting games they had in the ps2 era. I'm not sayin there wasn't no piff that was dropped this gen but they could of had more since the shooter genre nearly quadruples in comparisons

Once again...:what::beli:

PS2 era is when fighters started to drop/fail off and also when shooters started to get more prevalent on consoles. There being 3 MKs on PS2 didn't meant shyt, cuz a grip of them was ass. Compare that to this gen's MK that was actually about the first in the series to make Evo. Street Fighter 4 got about as many revisions as Street Fighter 2 did, so it's pretty much whatever. Both were the games to change the game and get fighters on the map/back on the map. The anime cross over fighting games that you speak of didn't even get much attention like that, so kill that as well (meanwhile, Persona Arena, Blazblue, Jojo's Bizarre Adventure fill that void). And Erhgeiz really?:beli: You could've at least said Tobal rather than name something that was shyt. Next you'll be saying you want some Primal Rage n shyt.:heh:

If anything, a bit after the first boom of fighting games in the early 90's they started becoming oversaturated themselves by the late 90's, which lead to a grip of shytty ones dropping as well or other series falling the fukk off, which is probably way they went to the wayside for a while. As stated previously, this past gen was the resurgence of fighters and that cannot be argued, as it's the best for fighters since that early 90's boom.
 

blackslash

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I'd still say Tekken for the timing aspect of moves. Also, while I know you would say something in regards to VF's "simplicity" of buttons being a boon for the easier learn curve, I disagree with that still, as with Tekken, while there's 4 regular attack buttons as opposed to VF's 3 buttons, the attacks are relegated to limbs, so seeing your character perform 1-2 punch combinations for example, you can easily see how that's done by seeing the respective limbs in the combination. Same goes with moves requiring both punches or both kicks, etc. So it's fairly easy to figure out a lot of moves just by playing around with directional combinations and the buttons, so when you see something new that you're doing, all you have to figure out is which limb is a part of the move and it's usually fairly simple to figure out. And all the characters operate this way (granted, I know both games have the full movement list in the pause screens or training modes or whatever, but I'm speaking as far as just figuring stuff out on your own or for simple memorization purposes). In VF such combinations that resort to P+K or K+G, its a lil bit more trickier to figure out though, as no such on-screen action illustrates that as well, let lone the timing of more moves being a lot more strict too.

The previous aforementioned universal techniques I say would make it easier as well, as there's no worry about whether or not your character has these. THere may be 5-6 ways to attack from a run and 6-8 different ways to get up from a knockdown, but at least everyone has it and for about 95% of the characters, they're all done the exact same way. And even the few that have some different ways to do them, that on-screen action to button correlation can typically help you figure that out pretty quickly on how to do it as well. I suppose your stance on the myriad of Tekken's moves and whatnot is moreso on the proper applications of such. All games have that in some respect though.:manny:
As someone whos played both games from experience i can say VF was the easier of the too to get good at..

Throw escapes were easier cuz you could option select em
EVading and movement in general was more smoother and easier to control
Punishing moves on block isnt as difficult as Tekken

Among other things, makes Tekken the harder of the two to get decent at...I went to a VF Local for VF5 FS one time and i did pretty good...only played VF competitively for a month or two(VF5: FS) and i did pretty well with my WOlf/Brad...

Tekken tournament tho :whoa:

I cant even imagine joinin dem shts with nikkaz who can korean backdash and ewgf like no mans business, and can throw escape with ease
 

Sugar

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As someone whos played both games from experience i can say VF was the easier of the too to get good at..

Throw escapes were easier cuz you could option select em
EVading and movement in general was more smoother and easier to control
Punishing moves on block isnt as difficult as Tekken

Among other things, makes Tekken the harder of the two to get decent at...I went to a VF Local for VF5 FS one time and i did pretty good...only played VF competitively for a month or two(VF5: FS) and i did pretty well with my WOlf/Brad...

Tekken tournament tho :whoa:

I cant even imagine joinin dem shts with nikkaz who can korean backdash and ewgf like no mans business, and can throw escape with ease

What do yall nikkas think about dead or alive 5? I might get it but idk :patrice:
 

blackslash

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What do yall nikkas think about dead or alive 5? I might get it but idk :patrice:
Maaan dat game wack as fck b I tried getting into that game but maaan dat sht was wack...Online was trash..the game itself aint een dat fun...and there aint no costume creation like in games like soul calibur, tekken and sht

Dnt get dat sht unless its like 10 dollars or sumin
 

Don Mack

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VF is easier to play than Tekken to me even though some VF characters require higher execution. I can pick up VF despite hardly ever playing it and do somewhat decent against people.
 

Cwilk02

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Man I havent really hardcore played a Tekken since about 6ish 7

I remember when I was a kid 3 was my shyt though, I was a fukking beast at that shyt, it got to the point that I played that shyt on the hardest setting and had unlocked every possible thing but Doctor B, you had to beat Tekken Force 4 goddamn times, I barely beat that shyt once without throwing my controller in a childish fit of rage and tears :damn:



What was the point of him?

He would just lie on his back the entire time!!! :mindblown:
 

Cwilk02

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Maaan dat game wack as fck b I tried getting into that game but maaan dat sht was wack...Online was trash..the game itself aint een dat fun...and there aint no costume creation like in games like soul calibur, tekken and sht

Dnt get dat sht unless its like 10 dollars or sumin

Bought it brand new for 10 bucks a couple of months back :myman:
 

Shadow

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The Tekken 4 and 5 era were my favorites. Especially Tekken 4 for the storyline stuff. I hated how they just dropped a lot of story stuff and brought back characters who were dead and even brought back old costumes. I know folks don't play fighting games for the story but they established some interesting ones in Tekken 4 like Steve being Nina's son, Bryan getting a robotic enhancements to improve his body, etc. They just dropped that stuff, they laid a foundation for the series to go in a new direction but a lot of folks didn't like it so they went back to the old route. I liked how Paul had a serious story in Tekken 4 also, dude is just goofy now.

I also liked that in Tekken 4 it was much more grounded when it comes to the actual fighting. People weren't getting bounced in the air as often(I know juggling has been around since the first game but still) the long juggles and stuff kinda turned me off the series. Long as in the ones that carry across the screen, bounce you off the ground and keep you in the air seems like they go on forever. Tekken 4 also introduced the slanted stages which added new depth to the fights, you had to switch up your strategy if you were fighting on a slope. I thought that was unique, if you were on an incline your moves might not connect like you want them to and likewise if you were on a decline.

I know a lot of folks like the style now but I liked how they experimented with Tekken 4, gave the series a whole new feel.
 
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