Who hasn't played TLOU yet?

chemicalsword

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Starkset...
plat'd in about a month
stopped playing multi the second i heard of the next gen remastered version so I wouldn't get burned out.
haven't played or read any spoilers about the dlc so I mos def can't wait for this day 1 cop..... :banderas:
 

jshani

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Col, GA
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Didnt play on the triple cause my backlog was too much, preordered when they announced it for the "4" tho
 

klientel

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Didnt play on the triple cause my backlog was too much, preordered when they announced it for the "4" tho

Breh whatever you was playin on the 3 at the time, you should have dropped it. :camby:

I can't think of a single game on PS3 that would have made me miss TLOU
 

Fatboi1

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There are two major changes in Grounded difficulty. The first, and probably the most obvious one is the disappearance of the HUD display. That’s right. No more health meter and ammo counter on your screen. You’ll be going through the entire single-player campaign blind with little indication of how you’re doing on health. You’ll still be able to tell when Joel is low on health based on the way he walks, but you’ll need to rely heavily on your own judgment to decide whether it’s worth using that health kit now or saving it for later.

The disappearance of the HUD display also means that you can’t see how much ammo you have left on your screen. You can still press left and right on the D-Pad to change your weapons and that’ll let you know your total ammo count for a particular weapon. However, you won’t be able to tell how many bullets are left on your current clip. This forces you to mentally keep track of how many bullets you’ve got left in your revolver so you know when to reload. This can be a problem especially when you’re caught up in the heat of an intense firefight. Nothing’s worse than hearing your gun click empty when a horde of infected are heading your way.


Well, time to restart the encounter.

The second change in Grounded difficulty is the behavioral pattern of the enemy AIs. More specifically, I mean the behavioral pattern of those damn clickers. Even on survivor difficulty, I had absolutely no problem when it came to fighting clickers. The trick was just to move extremely slowly and they wouldn’t notice even if you shuffled right past them. Well, I’m sorry to say that the clickers have become much more of a threat now.

Even if you move really slowly around them, the clickers will sometimes be able to pick up on the sounds of your slight movements, especially when they’re clicking. They may not notice you right away but if you arouse their suspicion, they’ll start heading in your direction to see what’s up. Basically, clickers have heightened sensitivity now. To quote Tess: “If you hear one clicking, you gotta hide. That’s how they spot you.”

Aside from these two changes, the rest of the difficulty mode is pretty standard stuff: severe scarcity of ammo and supplies, and high damage output from enemies. And I do mean high. If a soldier shoots you twice, you’re done. If a runner gets the jump on you, you’re done. Grounded mode is harsh and unforgiving, even more so than Survivor mode.
http://www.twinfinite.net/2014/05/13/surviving-grounded-difficulty-the-last-of-us/
:merchant:
 

Fatboi1

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Besides the story, I don't see the hype.
If you haven't played it yet then just simply play it. Don't go into it with preconceived notions about it having to be the best game ever created or what not, just play it. You might not like it :yeshrug: but you can't judge it without having played it. Oh and the game wasn't lauded JUST for the story. Don't fall for that "the story was great that's why it scored so high" propaganda that Xbots love to spew. You'd be hard pressed to find another thrilling and suspensful, controller clutching gameplay experience elsewhere.
 

Dwolf

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If you haven't played it yet then just simply play it. Don't go into it with preconceived notions about it having to be the best game ever created or what not, just play it. You might not like it :yeshrug: but you can't judge it without having played it. Oh and the game wasn't lauded JUST for the story. Don't fall for that "the story was great that's why it scored so high" propaganda that Xbots love to spew. You'd be hard pressed to find another thrilling and suspensful, controller clutching gameplay experience elsewhere.
I played it.
You aren't really saying anything.
 
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