Why is everyone so against DRM?

duckbutta

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they really fuct up with Simcity by requiring online, but not being ready with the servers. there also seemed to be some dubious claims as to why it was required to be online. that's a big issues here: is the online aspect really required so the game will work, or just DRM?

but my point was more about these concepts of what it means to 'own' a game, and be able to play it 10 years from now. it's inherent in the structure of some of these games that that won't be possible. this goes back to what I said in another thread about people wanting to have their cake and eat it. people want these open-world, persistent, mmo-type games, but they expect the hardware to work like an NES

No the online aspect is not required in this case. You can find videos of people running it offline just fine, and Maxis has admitted multiple times that it can run offline with no issues, just that EA as the publisher said...it has to be online all the time...

And yeah, when it comes to games, If I want to play a 10 year old game, I should be able to, because I paid money for it. Now, a 10 year old system, realistically, is gonna have some miles on it. Gonna have some instances where it fell of the table, kids/cousins kicking it around, power surges from thunderstorms...and all of that stuff is acceptable, because that is just normal everyday stuff that happens to consoles, so if I try to play it and the console is just to old and busted, that is a loss I can take. But to put the game in, have it work, then get a "these servers have been removed" error messages forever? Nah....that is bogus...

Put it like this...would you buy a game if they put a disclaimer on it that said "may not be able to play after 6 years?"
 

daze23

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Put it like this...would you buy a game if they put a disclaimer on it that said "may not be able to play after 6 years?"

see my above hypothetical question

I think it depends on a few things. I do think companies should at least be required state how long they will guarantee support for the product
 

StatUS

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Who said there's anything wrong with DRM? As long as it's not intrusive and doesn't hinder what is already the norm then people usually put up with it.

What MS is doing is testing consumers willingness to accept more restrictions on their gameplay. It's more like an arrogant control scheme then drm.

If people go for it next gen it's just gonna get worse in the future and I hope people don't accept that.
 

MR. SNIFLES

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I DON'T PIRATE ANYMORE AND I DO UNDERSTAND THE NEED TO COMBAT PIRACY. MY ONLY ISSUE WITH DRM IS NOT OWNING A COPY OF SOMETHING I BOUGHT. WHEN I'M DONE WITH A GAME I WOULD LIKE THE OPTION TO SELL IT IF I WANT.

BEING A MMO GAMER I DO UNDERSTAND HOW A ONLINE ONLY GAME COULD BE GREAT. BUT AN ENTIRE SYSTEM BEING THIS WAY IS A BIT TOO MUCH IN MY OPINION.
 

Rico

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Rico

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Don't know how legit this cloud is... but if it works like they say it does... then it should be interesting
 

VladTheImpaler

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I didn't respond to it but let me respond... The Halo 1 servers were so terrible it seems like they didn't even exist. Prime example I guess. People trying to make up and predict problems that don't and wont exist... but y'all still buying cds so it doesn't matter.

this still does not answer the question though breh


:beli:
 

Jeep

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I don't contact my mom every time I play a video game, why do I have to with Microsoft?
 

VladTheImpaler

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both consoles have "DRM"

I do feel like piracy is the elephant in the room here, since people have these DRM discussions, but try to make it all about used games and shyt

this site sells DRM free software:

GOG.com

understand that means you download the data to install those games, and then there's nothing to stop you from installing that game on multiple machines. it's pretty much a 'honor system', and people are tripping if they think either console will have something like that. both are very closed devices, and neither wants to become the Dreamcast

:ahh:
 
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