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Before you reply, maybe you should do a little research if you don't know what's already been done in the past/present
OnLive came out in 2011
gizmodo.com
Goggle Stadia dropped in 2019 and was averaging 45-55ms latency which is great for anything other than competitive twitch like games.
You need to be 20ms or less for that.
Parsec on PC is considered the best, Moonlight is another. Nvidia Gforce can do 240fps over streaming right now
So the question, with all this info being known and were in 2025....
Kojima finalizing a game that is at this point easily ran in the cloud since it isn't a sports game
When do you think we'll be streaming sports and fighting games flawlessly?
I'd say no later than next year. What you think tho?
OnLive came out in 2011

OnLive Streaming Games: Hands-On Impressions
OnLive, the system/service that renders current-gen video games in the cloud, is by no means perfect. That said, I'm shocked at how well it actually

Goggle Stadia dropped in 2019 and was averaging 45-55ms latency which is great for anything other than competitive twitch like games.
You need to be 20ms or less for that.
Parsec on PC is considered the best, Moonlight is another. Nvidia Gforce can do 240fps over streaming right now

So the question, with all this info being known and were in 2025....
Kojima finalizing a game that is at this point easily ran in the cloud since it isn't a sports game

When do you think we'll be streaming sports and fighting games flawlessly?
I'd say no later than next year. What you think tho?