Bondye Vodou
Proud practitioner of the "High Science"
Cause you a brok-ass fukk boy.
Naw cause I'm smart as fukk. but u mad as fukk

Cause you a brok-ass fukk boy.

Stupid childish as comment.![]()
well buy that shyt then, ur loss not mines 
fukk your mandatory Kinect.....![]()


We can also say goodbye to game prices going down, and hello to $50 season passes. If you don't understand how its related just say thatThe Xbox One Just Got Way Worse, And It's Our Fault
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Microsoft Just Gave Up On Its Xbox One DRM
Microsoft has caught a lot of heat for restricting the sale and trading of used games on Xbox One, and requiring the consoles to phone home every 24… Read…
Microsoft just announced that its much-maligned DRM policies won't look at all like they originally had originally been described. They're going to more relaxed, sort of like the PS3's. Good news, you say? No. Bad news. The Xbox One just got worse.
But what? Isn't all DRM bad and anti-consumer? No. Often it is, sure. If applied in the ways that gaming culture has been anxious about for the past few weeks, it would be disastrous. But that's not what was really at stake. This was:
These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.
That SUCKS.
The Vision
Here was the simple vision of the Xbox One, selling and reselling games:
Every game you bought, physical or digital, would be tied to your account. This would eliminate current-gen problems like buying a disc, and then being unable to store it or download it from the cloud.
Because every single game, physical or digital, would be tied to an account, publishers could create a hub to sell and resell the games digitally. Let's refer to these as "licenses" from here, even though it's a loaded term.
Because reselling games would now work through a hub, publishers could make money on resold games.
Here is how this makes sense for YOU: New games could then be cheaper. Why? Publishers KNOW that they will not make money on resold games, so they charge more to you, the first buyer. You are paying for others' rights to use your game in the future. If the old system had gone into place, you would likely have seen game prices drop. Or, at the very least, it could have staved off price increases.
You also would have started getting a better return on your "used" games—because a license does not have to be resold at a diminished rate.
How do you know that this would have been the case? Because that's exactly what happens on Steam. But wait!, you shout. Steam is CHEAP cheap, and it has crazy sales. We love Steam! Micro$oft is nothing like that. Well, no, it isn't now, but Steam was once $team, too. It was not always popular, and its licensing model was once heavily maligned. Given time, though, it's now the only way almost every PC gamer wants to play games.
Sharing games would have worked either by activating your Live account on someone else's Xbox One, or by including them in your 10-person share plan, which would not have been limited to "family.". Details on that had been scarse, but even the strictest limitations (one other person playing any of the shared games from your account) would have been a HUGE improvement over the none that we have now. We don't get that now.
The 24-hour check-in would have been necessary for the X1's store, which it is not for Steam, because the physical product (game discs) would still be available. This check-in, literally bytes of data exchanged, would confirm that the games installed were not gaming the system in a convoluted install-here-and-then-go-offline-and-I'll-go-home-and-check-in-and-go-offline-too-and-we'll-both-use-the-game methods.
You would also, as it happens, have been able to share and resell your digitally purchased games. That's a REALLY BIG DEAL. We won't be able to do that now, though. We still have to use the disc for games we buy physically. This is the loss of some of the most future-facing features of the system, things that changed and challenged the traditional limitations of console gaming. We are literally standing in stasis, refusing to move forward, at the behest of those who are loudest and not ready for the future.
The DRM Boogey Man Is So Last Decade
More than anything, the outcry over the Xbox One was a reaction to buzzwords that are easy to distance ourselves from. "Censorship," "retcon," "person who disagrees with Joss Whedon." DRM is right there with any of those for Microsoft's core gaming audience.
The real fear behind DRM on games is the idea that at some point in the future, you'll be told that you are no longer allowed to use the content you'e paid for. It's that you're "allowed" to use anything at all, instead of outright "owning" it. And in the past, shytty DRM has absolutely worked like that. Walmart MP3s and the like have taken their servers offline, stranding file formats and leaving them to die, forgotten.
That is not how DRM, by and large, works today. There is very little risk of any particular format dying off. The dangers, as such, lie in a dropoff of support, or at worst, confiscation. That for whatever reason, Microsoft would tell us to screw ourselves and stop supporting Xbox One games, or kick you, specifically, out.
Fair enough. But compare that to the benefits of DRM. It helps build an ecosystem that is easy and convenient and, most of all, affordable enough to draw customers. That's what Apple did with iTunes and music, and it's what Amazon did with books. The content was just too easy to get and too cheap to bother with pirating it. We could have had that with the Xbox One and games.
Here's a video game example of effective DRM in practice: World of Warcraft, more or less the most popular game of the past decade. WoW, a Massively Multiplayer RPG by Blizzard, is played entirely online—always online, even. Your account is not your property, Blizzard can ban it, or remove items from it at its pleasure. Everything is within its right.
And yet, all Blizzard does is run customer support to users who have been hacked (oh, so many are hacked) or who accidentally deleted something or any number of other problems for their accounts. They were even years ahead of the two-factor authentication push, basically giving away authenticators at a loss, with in-game bonuses, just to keep customers from being hacked. Because Blizzard knows that its whole job is keeping its customers coming back for more. And it works. And no one complains.
Our Capacity
Today's news proves, beyond a shadow of a doubt, that the internet has a voice. You're heard, and you can affect change in the things that you care about deeply. It's oddly fitting that the news comes as fan-saved Futurama gets ready to go off the air again. But today also proves how widely that nerd-influence can swing an entire generation of hardware, based solely on the whims of internet jokes based on information that isn't even accurate, and tinfoil fears about worst-case scenarios.
Cheaper games. Easier sharing. The end of discs. The Xbox One would have been just fine despite the chorus of haters, would have been a better system for ignoring them. Microsoft losing its nerve on this isn't just disappointing for the features we lose. It's unfortunate because it shows just how heavy an anchor we can be.

They had to do something major to start hacking away at this PR shyt storm. Safest bet was to revert back to the way things are. This is MAJOR, yet disappointing at the same time. I would've like to have seen the system in motion before throwing it to the bushes. For the record I didn't cosigned the 24hr policy, that had to change, but I knew it was necessary for the online features they were touting.
And yes, my options. Everyone wants to have options these days. Why can't I have the option to purchase a console that offers a different experience? Why are my options being taken away from me in favor of yours? Why are your options superior to mine and those like me? What's wrong with having options again? I thought that's what we wanted?
...http://gizmodo.com/the-xbox-one-jus..._source=gizmodo_twitter&utm_medium=socialflow
We can also say goodbye to game prices going down, and hello to $50 season passes. If you don't understand how its related just say that
Now I have a real world reason to hate posters on the internet![]()
well buy that shyt then, ur loss not mines
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Would've probably shard a game with you if you weren't a PS4 stan.

This is actually a great post, like i been telling people here for months 99% of next gen games will be online. disc will be nothing but fukking coasters, we basically just gave away our rights to share disc at will
microsoft is p*ssy...they should have stuck with the original xbox1 plans if they believed in them...they couldve let the market decide if they had a superior product but they threw in the towel before the fight even started--...
a third of the country doesn't have HDTV's either.
I agree with the op. this is some bullshyt. We just jumped right back into last gen. Gamers are some of the stupidest mufukkas ever. We will never get true advances in technology if people keep hating on change. Mufukkas still want that sega genesis experience![]()
you have a xbox1 ? They sound good to you but no idea they Would be implemented correctly ..Such truth. People acting like they don't have MILLIONS in market research
You telling me 99% of games will be all online. You telling me this game share would save money. You telling me the Xbox is superior. You telling me this is the FUTURE.
And then they throw it all away with no cares about cornering the market of "the future" they knew that shyt was a handjob for the devs. In hopes of being the golden boy system. When even ea started shytting on them, they knew they would lose crazy money and gave the fukk up
Read that again. Microsoft GAVE THE fukk UP. BEFORE ANY CONSOLE WAS RELEASED. Took everything they worked on for YEARS and threw it in the trash. All that research and design. Trash.
But it's the future right?

Bruh, you are the epitome of ignorance right now. Let me break it down why, I'll go from where you ended to where you started.Prices were never going down. That's what they want you to believe...
Using price as a marketing tool is the oldest\effective trick in the book, and if this really were the case, MS would have let it be known out the gate.......
The fact that the PS4 is 100 dollars cheaper is all you need to know.
They learned from last time


You don't follow gaming to know what you yappin about. I'll just address the games you mentioned. Grand Theft Auto they was ready to go full online with GTA4 but the systems wasn't able to handle what they had planned. Then they tacked the online part on, but that was originally part of the standard game. There was articles on this back then, you can look for it I'm not. Assassins creed online and offline will be one. You will have missions and you'll have to dodge other assassins/etc. This will be whats good in the next one (not black flag I don't think)You been telling us. He been telling us. Tell us when someone of some importance tells us
99% online. Maybe in some way. A single player AND an online game.
But if you honestly think games like gta, final fantasy, assassins creed, sports games, uncharted, and many other BEST SELLING franchises, are suddenly gonna say "fukk a single player, lets make it 100% online"
Then you are fukking crazy. 99% of computer games ain't even online only. But keep dreaming
And if ms was doing so great with the preorder figures, you think they'd have done this HUGE structural change?? fukk no
The struggle box continues on
You obviously don't play sports games. I know I know, NFL2K5 is the shyt... GTFOH

Bruh, you are the epitome of ignorance right now. Let me break it down why, I'll go from where you ended to where you started.
1.) The ps4 being $100 cheaper is not even related so lets just ignore the fanboy comment that lessons the credibility of any point you was trying to make prior to
2.) Microsoft wouldn't of let it be known out the gate, thats what YOU say and you ran with it as fact. Then you contradict yourself by saying its the oldest trick/tool in the book. But you just said how microsoft WOULD HAVE DONE IT. So is it "they used the oldest trick" or they didn't use any trick because if they did... they would of done it the this way/that way"
See, your saying two things at once which means you haven't even settled on what you wanna say/think/etc.
3.) Prices would go down just like on PC. You have to be beyond retarded to say it wouldnt. You the same type of dude who 10yrs ago would say Music CD's aren't going anywhere. You'd of then said prices will NOT go down but they have. Now its free to $10 max for a CD. XBL offers games at severe discounts all the time. I bought Kung Fu High Impact the other day for $5, Fallout 3 for $5, and a bunch of other games for $5 via Direct download over XBL today. Games like Halo 4 was $40 on there about 2/3months after it hit stores. They lower the prices on there once they see sales go down to pick them back up. Thats the advantage of going digital besides all the money they save on disc/etc. Go head and all this like if I'm lying over here?![]()
here. It's really for any Xbox fan or whatever.