Would you like if more AAA games came out at a faster pace but the caveat is graphics and tech wouldn't change next gen?

Regular_P

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A very relevant article, pertaining to this topic



Essentially a renown indie developer (shovel knight devs) delayed their game to escape from silksong and now they’re worried the gaming market shops are oversaturated and they’ll just be another release which would end the studio.

Once again, people say they hate waiting for these big AAA games but these smaller games are still taking 5-7 years to make and once they release its a total toss up as to whether or not people will actually show up for them. A game essentially has to go viral or turn into a meme for people to even care enough at this point.

People either dont have the time or money to get excited for the 18k games that released on steam this past year



What are they doing that this game needed 5-7 years to make?
 

Gizmo_Duck

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Truth is, most indie developers are in the same 5-7 year make it or break it cycle AAA devs are in

It has nothing to do with graphics at this point. Almost every game studio is on a 5 year cycle, and if they are putting out
Multiple games a generation it’s because they have multiple teams on different cycles, like COD Or Pokémon

Look at double fine, they put out psychonauts 2 in 2021 and took another 4 years to put out keeper which is like a 5 hour artsy walking sim.

The devs who made Celeste which was a smash hit have still not put out a follow up and cancelled their one big game

There’s are very few studios of any size releasing multiple projects the way they were in the 7th gen
 
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MeachTheMonster

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Truth is, most indie developers are in the same 5-7 year make it or break it cycle AAA devs are in

It has nothing to do with graphics at this point. Almost every game studio is on a 5 year cycle, and if they are putting out
Multiple games a generation it’s because they have multiple teams on different cycles, like COD Or Pokémon

Look at double fine, they put out psychonauts 2 in 2021 and took another 4 years to put out keeper which is like a 5 hour artsy walking sim.

The devs who made Celeste which was a smash hit have still not put out a follow up and cancelled their one big game

There’s are very few studios of any size releasing multiple projects the way they were in the 7th gen
You are kinda missing the point here.

I think the question posed here is about lessening the scope of AAA games.

Indies still take 5-7 years cause it’s two dudes in a basement.

If some of these studios with hundreds(thousands?) of employees were to lower the scope of their games like instead of 80 hour epics, make them 40 hours with half the cinematic that would save lots of time and money on development.

I think we are starting to see some of this in the AAA space. It’s really the only way forward for everything but GTA
 

Fatboi1

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Truth is, most indie developers are in the same 5-7 year make it or break it cycle AAA devs are in

It has nothing to do with graphics at this point. Almost every game studio is on a 5 year cycle, and if they are putting out
Multiple games a generation it’s because they have multiple teams on different cycles, like COD Or Pokémon

Look at double fine, they put out psychonauts 2 in 2021 and took another 4 years to put out keeper which is like a 5 hour artsy walking sim.

The devs who made Celeste which was a smash hit have still not put out a follow up and cancelled their one big game

There’s are very few studios of any size releasing multiple projects the way they were in the 7th gen
but Nawty Dawg tho!
 

The Mad Titan

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Truth is, most indie developers are in the same 5-7 year make it or break it cycle AAA devs are in

It has nothing to do with graphics at this point. Almost every game studio is on a 5 year cycle, and if they are putting out
Multiple games a generation it’s because they have multiple teams on different cycles, like COD Or Pokémon

Look at double fine, they put out psychonauts 2 in 2021 and took another 4 years to put out keeper which is like a 5 hour artsy walking sim.

The devs who made Celeste which was a smash hit have still not put out a follow up and cancelled their one big game

There’s are very few studios of any size releasing multiple projects the way they were in the 7th gen
Indie games have always taken forever. Because they are indies...
 

Gizmo_Duck

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You are kinda missing the point here.

I think the question posed here is about lessening the scope of AAA games.

Indies still take 5-7 years cause it’s two dudes in a basement.

If some of these studios with hundreds(thousands?) of employees were to lower the scope of their games like instead of 80 hour epics, make them 40 hours with half the cinematic that would save lots of time and money on development.

I think we are starting to see some of this in the AAA space. It’s really the only way forward for everything but GTA

Alan wake 2 took years, Clair obscur took years, helldivers took 8 years, hellblade took 6 years, even nintendos games are taking 5+ years now, though most people wouldn’t think that cause they ran heavily on external development to fill the gaps

We haven’t had a new 3D Mario since 2017 and even if you count bananza that’s still 8 years

No studio aside from like obsidian and insomniac are doing more than 2 games per gen
 
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the expectations for AAA graphics is kinda crazy. fall a little short, and it "looks like a PS3 game"

thing is people usually get over that pretty quick if the game is really good

Facts....if your gameplay is good enough, you'll get slack on the graphics.

The games wifey and I been playing the most recently (AC Shadows, Starfield, Ghost of Yotei and Horizon FW) all have vastly different "vibes" yet each has been fine from a graphical perspective, regardless of whether we liked the gameplay. We don't need better graphics until they can take a much bigger step...and at that point we're talking legit photorealism that might not be feasible yet.

Feel like the graphics thing is bigger in sports games with annual releases, where you can see the YoY changes more clearly.
 

The Mad Titan

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Indies take forever, AAA take forever and AA take forever
The problem is AAA take forever and cost half a billion and play like DLC.

At one point the industry allowed for double A and triple A games to be bold and experimental, that is reserved for indie games now.

Also criticism of triple A and double A games are at an all time high, there are other GAAS that most people log into weekly to keep their attention and prices of games are high when there are F2P games that you can access from multiple devices that look almost as good as some of these 5 year in development triple A titles.
 

MeachTheMonster

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Alan wake 2 took years, Clair obscur took years,
both these games came about quicker and cheaper than most AAA games.
helldivers took 8 years, hellblade took 6 years, even nintendos games are taking 5+ years now, though most people wouldn’t think that cause they ran heavily on external development to fill the gaps
Both these games were greenlit a long time ago.
We haven’t had a new 3D Mario since 2017 and even if you count bananza that’s still 8 years
Nintendo been deving on a small budget compared to most AAA games.
No studio aside from like obsidian and insomniac are doing more than 2 games per gen
These games are smaller in scope as the op suggests :ehh:
 

Gizmo_Duck

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The problem is AAA take forever and cost half a billion and play like DLC.

At one point the industry allowed for double A and triple A games to be bold and experimental, that is reserved for indie games now.

Also criticism of triple A and double A games are at an all time high, there are other GAAS that most people log into weekly to keep their attention and prices of games are high when there are F2P games that you can access from multiple devices that look almost as good as some of these 5 year in development triple A titles.

Naw doesn’t hold up outside of online gamer Bubble. Everyone is fighting for the same space and attention on the 3 big storefronts.

Indies have to be bolder to stand out but 100’s release every year and go unnoticed even the ones from studios people like, like yacht club

We just saw how an iterative sequel that started as dlc for hollow knight stole mindshare from 5 other games. None of that budget shyt means anything, all the studios regardless of size are one bsd game away from closure

If anything larger scoped games are keeping people employed longer
 
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