Xbox One New Details: Play Media Files, HTML5 Support, “Developers Loving System SDK and Performance

Smooth3d

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22nd, Sep. 2013 | Posted In News | By Ravi Sinha|

Larry “Major Nelson” Hryb recently answered a number of questions regarding the Xbox One and managed to reveal some interesting new details along the way.

In regards to playing personal media files, Nelson stated that there would be a solution for personal media. As of now, nothing is confirmed. He also promises some new info on the headset adapter soon and that “It’s being worked on.” HTML5 will be supported on the Xbox One, with a browser experience somewhat like Windows 8. Flash functionality will be included, but HTML5 will be the main focus. You’ll still be able to use Flash-supported sites without problem though.

As for digital game codes at retail, Nelson stated that, “this is obviously something being looked at” (just don’t expect it at launch). As for matching with retail prices, he stated that, “MSRP will be the same on pricing for digital at launch”. Nelson also confirmed that there won’t be any extra USB-B port with the port only being on some development systems and not part of the final retail design.

That 8 GB of flash memory? Nelson has no idea currently, but will elaborate as his engineers provide more information. However, he stated that, “Developers are loving the system SDK and the performance.” Interestingly, the user is working on systems for both the PS4 and Xbox One and has stated that he found “little to no difference on multi-platform titles” with both consoles working well performance wise and having similar features. So developers are probably actually enjoying it.

When asked why some one should buy an Xbox One, Nelson stated that it was a device for everyone, with plenty for the hardcore and media fans alike and clarified that no features were created at the expense of others. So while there is an added emphasis this generation on TV, movies, sports and whatnot, it’s just as about the games as usual.

http://gamingbolt.com/xbox-one-new-...-developers-loving-system-sdk-and-performance
 

satam55

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:what: So wait, Microsoft has HTML5 support on Xbox1, when HTML5 isn't supported on Windows Phone?:

http://www.theverge.com/2013/8/16/4627342/microsoft-google-battle-over-youtube-windows-phone
In the past two months, Microsoft and Google have been bickering over one central issue: HTML5. The Verge has learned that Google is forcing Microsoft to build its YouTube Windows Phone app in HTML5, despite its own Android and iOS versions using superior native code. Although Microsoft has offered to build ad support along with making other tweaks as Google has requested, a full HTML5 app isn't currently possible on the platform.

The reasons are mixed. Sources at Microsoft tell us that Windows Phone has some browser control limitations within apps, and that they'll be addressed in a future version of Windows Phone. "There is also an inherent behavior of Windows Phone where playback of an HTML5 video through a web page opens the built-in media player to host the video," says Michael Choeung, a developer of third-party YouTube app MetroTube. The restrictions make it difficult for Microsoft, and others, to control video playback and overlay controls on YouTube videos.

Microsoft calls Google's request for an HTML5 app "odd" but the reasoning is unclear, as Google has declined to comment. In a statement, the company says: "We value our broad developer community and therefore ask everyone to adhere to the same guidelines." These guidelines are designed to promote the public HTML5 APIs that Google provides, but if the APIs are sufficient then why aren't more developers using them widely on iOS? "I use an undocumented API as the HTML5 API is having some drawbacks," explains Muhammad Bassio, the developer of third-party YouTube iOS app Tuber. Bassio claims YouTube's HTML5 API isn't popular with other third-party iOS developers. "The ones I know don't seem to use the HTML5 API, as they play the videos natively in a custom player," says Bassio, citing Jasmine, McTube, ProTuber, TubePlayer, and YouVids as all using workarounds.

Sources at Google tell us that the company isn't happy with the way Microsoft has implemented YouTube ads, as there's no guarantee the correct ads will be served and tracked correctly. However, insiders at Microsoft tell us that Google has refused to assist Microsoft in implementing ads in the correct way, instead insisting that it uses the HTML5 APIs it knows Microsoft is unable to use right now. Google appears to be forcing Microsoft into a tricky situation; but it is one that Microsoft brought upon itself by teasing its users with a YouTube app that wasn't approved in the first place.

What happens next isn't clear. Google's initial public statements claimed the pair would work together to "update the new YouTube for Windows Phone app to enable compliance with YouTube’s API terms of service, including enabling ads, in the coming weeks." It didn't mention a specific HTML5 requirement, or that Microsoft would be forced to rebuild the app in a matter of weeks instead of updating the existing app. Google has previously stated it has "no plans to build out Windows apps," noting that it invests where its users are and that "they are not on Windows Phone or Windows 8." If that changes then Google says it would invest, but right now it seems like Google doesn't want a YouTube Windows Phone app at all, whether it builds it or not.

More at: http://www.theverge.com/2013/8/16/4627342/microsoft-google-battle-over-youtube-windows-phone
http://www.theverge.com/2013/8/16/4627342/microsoft-google-battle-over-youtube-windows-phone
http://www.theverge.com/2013/8/16/4627342/microsoft-google-battle-over-youtube-windows-phone
 

Rekkapryde

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:what: So wait, Microsoft has HTML5 support on Xbox1, when HTML5 isn't supported on Windows Phone?:

http://www.theverge.com/2013/8/16/4627342/microsoft-google-battle-over-youtube-windows-phone

Smooth loses again...

fw2clu_zps7716cb3e.gif
 

Smooth3d

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Flash works too, so it will be a full fleged media center :shaq:

Imagine google making a chrome app :blessed:
 

Grifter

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same reason cell phones have web browsers DVD players can also play CD's

"who needs a remote? you can get up and change the channel yourself"

cellphones have web browsers because you can't always set up a laptop
 
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