Dwight Howard
Superstar
sure its kinda nerdy, but if you have alot of free time at work like myself, its something to do. im already addicted. the creator made a thread on reddit this morning
http://www.reddit.com/r/nba/comments/2bc03d/i_made_a_free_basketball_management_sim_game_to/
and here's an article about it
http://hardwoodparoxysm.com/2014/07/09/complex-system-look-basketball-gm-guy-made/
It might be better to describe the game with negatives.
It’s not 2K. You don’t play the games. You don’t have to use a controller. You don’t get bogged down in minute coaching or scouting decisions, but you will find putting a winning team together is a complex, difficult process. You don’t pay for it. You don’t download it; you play in your browser.
About 700 people a day play the game, according to Jeremy Scheff, its 28-year-old creator. Based on the domains of the people who email him, many of those people are playing at work. (If any of my superiors are reading this, I definitely don’t do this.)
very game starts with a message from your tyrannical owner, who demands that you win multiple championships and earn him vast sums of money. He’ll get in touch with you once a year either to admonish your performance or to thank you for earning him more filthy money, and then he’ll tell you how he’s spending it: “Defending my real estate business from entirely frivolous lawsuits (can you believe they called me a ‘slum lord?’),” “Organizing orgies at the governor’s mansion,” “Working on my charity, Sugar Daddies for disadvantaged hotties.” Many of these are inspired by real NBA owners, which you might have noticed if one of these people owns the team you like.
After meeting the boss, the season starts. You can sign free agents, make trades and do mostly anything else you’d need to do to run a basketball team. Team construction works sort of like it does in the NBA: It’s good to have shooters, a big man to defend the paint, someone to handle the ball and run the offense. But you have to decide: Do you want a younger, cheaper player with room to grow, or the established, more costly player? Do you want to deal your expiring contracts or risk losing them for nothing? That depends on your team. If you’re in a big market like New York, you can go tens of millions of dollars over the cap and it won’t matter as long as you’re winning, but if you’re in St. Louis, even multiple championships won’t keep you from going bankrupt. Then you have to think about how much to charge for tickets, how much to spend on scouting, coaching, medical staff and facilities.
While playing is simple, the decision-making—valuing established players vs. potential stars, what to do with expiring contracts, how to keep your team solvent—is enormously complicated. That is what keeps people playing hundreds of seasons in a row, though each year of player data makes the game run slower. (All of the data is saved in your browser profile, which Scheff says is a total abuse of how browser profiles are supposed to be used.)
“People have done like 500 years. I imagine it gets really slow at that point.”
play now..no downloads needed, works purely within your browser.
http://basketball-gm.com/
the default roster is just random names but its easy to download custom rosters
http://www.mediafire.com/view/b27spzba1u4cwl5/DaBossGreg_NBA_Roster_V1.5.json
^im using that one, all you have to do is dl it and open it when the league ask if you want to use custom rosters..
http://www.reddit.com/r/nba/comments/2bc03d/i_made_a_free_basketball_management_sim_game_to/
and here's an article about it
http://hardwoodparoxysm.com/2014/07/09/complex-system-look-basketball-gm-guy-made/
It might be better to describe the game with negatives.
It’s not 2K. You don’t play the games. You don’t have to use a controller. You don’t get bogged down in minute coaching or scouting decisions, but you will find putting a winning team together is a complex, difficult process. You don’t pay for it. You don’t download it; you play in your browser.
About 700 people a day play the game, according to Jeremy Scheff, its 28-year-old creator. Based on the domains of the people who email him, many of those people are playing at work. (If any of my superiors are reading this, I definitely don’t do this.)
very game starts with a message from your tyrannical owner, who demands that you win multiple championships and earn him vast sums of money. He’ll get in touch with you once a year either to admonish your performance or to thank you for earning him more filthy money, and then he’ll tell you how he’s spending it: “Defending my real estate business from entirely frivolous lawsuits (can you believe they called me a ‘slum lord?’),” “Organizing orgies at the governor’s mansion,” “Working on my charity, Sugar Daddies for disadvantaged hotties.” Many of these are inspired by real NBA owners, which you might have noticed if one of these people owns the team you like.
After meeting the boss, the season starts. You can sign free agents, make trades and do mostly anything else you’d need to do to run a basketball team. Team construction works sort of like it does in the NBA: It’s good to have shooters, a big man to defend the paint, someone to handle the ball and run the offense. But you have to decide: Do you want a younger, cheaper player with room to grow, or the established, more costly player? Do you want to deal your expiring contracts or risk losing them for nothing? That depends on your team. If you’re in a big market like New York, you can go tens of millions of dollars over the cap and it won’t matter as long as you’re winning, but if you’re in St. Louis, even multiple championships won’t keep you from going bankrupt. Then you have to think about how much to charge for tickets, how much to spend on scouting, coaching, medical staff and facilities.
While playing is simple, the decision-making—valuing established players vs. potential stars, what to do with expiring contracts, how to keep your team solvent—is enormously complicated. That is what keeps people playing hundreds of seasons in a row, though each year of player data makes the game run slower. (All of the data is saved in your browser profile, which Scheff says is a total abuse of how browser profiles are supposed to be used.)
“People have done like 500 years. I imagine it gets really slow at that point.”
play now..no downloads needed, works purely within your browser.
http://basketball-gm.com/
the default roster is just random names but its easy to download custom rosters
http://www.mediafire.com/view/b27spzba1u4cwl5/DaBossGreg_NBA_Roster_V1.5.json
^im using that one, all you have to do is dl it and open it when the league ask if you want to use custom rosters..
they got an nba custom roster?
armageddon
I'm about to get my Sam Hinkie on