okay what the usual process and would you say that if you could master photoshop, you could master ZBrush?(im still trying to get the hang of PS thats why i ask)
Hmm...I would say you wouldn't really need to master the program, but if you have a good understanding of the tools in the program that you use, you can get better pretty quickly, the more you use the program and look up tutorials and information, you'll gain knowledge in the program and your work will get faster and better.. With anything drawing or sculpting wise, if you have a decent knowledge in anatomy that helps a lot in creating humans, animals or other shyt.
My process I usually use is before I jump into ZBrush, I gather a lot references of whatever I'm gonna sculpt, make sure your pics are good quality and that they show a lot of detail and muscle structure. I also make sure I have a lot of anatomy references so I can see how muscles lay on top of each other and where they sit in the body. I make a big ass document in photoshop showing different views of the body like this, this is a reference sheet I made for a project I'm working on now
I used to model my base mesh in a 3D program like Maya or 3DS Max, but my professors told me you gotta start learning how to make my base stuff in ZBrush then sculpt and work in ZBrush.
Once I get that ready, I go into ZBrush and make sure see thru is on so I can see my reference in photoshop as well. There's a program that's free called "Always on Top" that's a good way to keep your reference on screen when you sculpt. I just start sculpting and working. I posted something I've been working on for a few days and I'll keep posting updates. If you need any tuts for ZBrush, I got a ton of shyt, that I collected from a bunch of places.