Grand Conde
Superstar
then come out and say you're gonna make digital games cheaper
They aren't. And they won't offer anywhere near the value Steam does. The whole post is more bullshyt spin.
then come out and say you're gonna make digital games cheaper


They really should have stressed "Move away from discs" and cheaper games. What this engineer is talking about is cool and all but he isn't or at least doesn't sound like he is on the business side of things. Its probably very difficult to get that price down to 40 bucks and cheaper. The only way you could is if EVERYONE went that route including Sony and Nintendo and all partners and affiliates. Thats more than likely much easier said than done and they couldn't come out and say something like that because they couldn't do it. So its almost like you get a few of the benefits of having that system, but more of the cons because the price hasn't and probably won't change. It's almost like they are acting as if the prices have already come down, so lets give your this DRM.
This is from: microsoft engineer on xb1 - Pastebin.com
" >The thing is we suck at telling the story. The whole point of the DRM switch from disc based to cloud based is to kill disc swapping, scratched discs, bringing discs to friends house, trade-ins for shyt value with nothign going back to developers, and high game costs. If you want games cheaper then 59.99, you have to limit used games somehow. Steam's model requires a limited used game model.
>The thing is, the DRM is really really similar to steam... You can login anywhere and play your games, anyone in your house can play with the family xbox. The only diff is steam you have to sign in before playing, and Xbox does it automatically at night for you (once per 24 hours)
>It's a long tail strategy, just like steam. Steam had it's growing pains at the beginning with all it's drm shyt as well. [...] For digital downloads steam had no real competition at the time, they were competing against boxed sales. At the time people were pretty irate about steam, (on ***** too...) It was only once they had a digital marketplace with DRM that was locked down to prevent sharing that they could do super discounted shyt.
>Think about it, on steam you get a game for the true cost of the game, 5$-30$. On a console you have to pay for that PLUS any additional licenses for when you sell / trade / borrow / etc. If the developer / publisher can't get it on additional licenses (like steam), then they charge the first person more. [...] If we say "Hey publishers, you limit game to 39.99, we ensure every license transfer you get 10$, gamestop gets 20$" that is a decent model... Microsoft gets a license fee on first and subsequent game purchases, compared to just first now? That's a revenue increase.
>Competition is the best man, it helps drive both to new heights. See technology from the Cold War. If we had no USSR, we'd be way worse off today. TLDR: Bring it on Steam
2/4
>Yeah we passed that around the office at Xbox. Most of us were like "Well played Sony, Well played". That being said they are just riding the hype train of ZOMG THEY ARE TRYING TO fukk US FOR NO REASON. Without actually thinking about how convienent it would be for the majority of the time to not find that disc your brother didn't put back... [...] just simpleminded people not seeing the bigger picture. Some PS4 viral team made them all "U TOOK R DISCS" and they hiveminded.
>Everyone and their mother complains about how gamestop fukks them on their trade ins, getting 5$ for their used games. We come in trying to find a way to take money out of gamestop, and put some in developers and get you possibly cheaper games and everyone bytches at MS. Well, if you want the @#$@ing from Gamestop, go play PS4.
>The goal is to move to digital downloads, but Gamestop, Walmart, Target, Amazon are KIND OF fukkING ENTRENCHED in the industry. They have a lot of power, and the shift has to be gradual. Long term goal is steam for consoles. [...] If you always want to stay with what you have, then keep current consoles, or a PS4. We're TRYING to move the industry forwards towards digital distribution... it'sa bumpy road
>Publishers have enourmous power. Microsoft is trying to balance between consumer delight, and publisher wishes. If we cave to far in either direction you have a non-starting product. WiiU goes too far to consumer, you have no 3rd party support to shake a stick at. PS4 is status-quo. XB1 is trying to push some things, at the expense of others. We have a vision, we'll see if it works in the coming years
>Living room transformation. We want to own the living room. Every living room TV with an XBox on input one. It's the thing that gives the signal to your TV, everything is secondary. The future, where games, TV, internet telephony, all that shyt happens magically on some huge ass screen with hand / voice gestures... That's our goal.
3/4
>Google TV + PS4 + Minority report level gestures, that combined with a sick second screen experience (which is really hot for TV, I know I know.. tv tv tv tv tv... but it's fukking sick when you have it). Games will be the same, there are more exclusives to MS then PS atm, and Kinect 2 makes Kinect 1 look like a childs toy.
>By default it's on, listening for "Xbox On". You can turn it off tho, and turn the console like OFF off. OFF off is required for Germany / other countries that require it (no vampire appliances) [...] It has to be plugged in for the console to post. You can turn off everything it does from the settings. Think of it like airplane mode for the iPhone. You can't just unplug the cellular radio, but you can turn it off.
>Instead of 10mins, is 24hrs for your console, and 1 or 2 at a friends house. Really the majority of people have a speck of internet at least once a day. And if you don't. Don't buy an Xbox 1. Just like if you didn't have a broadband connection don't get Live, and if you don't have an HDTV the 360 isn't that great for you either. New tech, new req. This allows us to do cool shyt when we can assume things like you have a kinect, you have internet, etc.
>Current plan is basically you're fukked after 24 hours. Yeah... I know. Kind of sucks. I believe they will probably revist the time period and / or find a diff way to "call in" to ensure you haven't sold your license to gamestop or something... but there is no plan YET. I'm hoping the change it, but I don't work on that so I don't have much influence there /sigh
>If the power goes out you ain't playing shyt. I'm assuming you mean the internet goes out but you have power for TV and Xbox. Yes, You're fukked for single player games. Again, that's the PoR (Plan of record), but I expect it to change after the e3 clusterfukk
>What fee? There is no fee to play your games at your friends house. Never has, never will. Even x360 digital downloads could do that.
4/4
>The cloud capabilities is the shyt they like the most. We basically made a huge cloud compute shyt and made it free. What people are doing with it is kind of cool. THe original intention was to get all the Multiplayer servers not requiring 3rd party costs (Like EA shutting down game servers to cut costs), as well as taking all the games that servers hosted by the clients (Halo, etc), and have all that compute done in the cloud allowing more CPU cycles for gameplay. That will really expand what developers can do. Anything that doesn't need per frame calculation and can handle 100ms delays can be shifted to the cloud. That's huge.
>SmartGlass + IE is going to be pretty freaking sweet. 1 finger cursor, 2 finger direct manip. Basically if you think of a laptop trackpad where your phone/ slate is the trackpad and the monitor is your TV... it's that. The tech is there, just needs to be applied. There is some really cool shyt going on with Petra + controllers that pairs people with controllers. So if person with controller two trades controlers with controller 1, their profiles magically switch. It's sick. What does this matter? Now if you lean left/right it knows which person is leaning, even if 4 people are all int he same room. It's awesome.
>New service using Azure for cloud compute. Allows developers to not use clients for hosting multiplayer servers, or other tasks that do not require per frame calcuations. It's pretty sweet.
>Honestly, if you care about anything other then pure games AT ALL. Xbox 1 > PS4. If all you do is play games, and nothing else, PS4.
This was all from the Microsoft engineer that was on /b/ last night.
>It's not worth my time to prove it, or risk my Job. I work in Studio A, 40th ave in Redmond, Wa. The thai place in the studio cafeteria has double punch wednesdays. Go ahead and call them and verify if you want."
Of course take this with grain salt but it actually puts it into perspective. It doesn't mean you have to agree. As I said before change the check in to a weekly check in, and find a easier way to sell used games.
P.S. If you can't discuss this with being a fanboy please don't post. Leave the talking to man.![]()
then come out and say you're gonna make digital games cheaper

This was the point I was trying to make. @rapbeats please answer the bolded. You dropped a lot of numbers. I asked you how does this work if nobody but Microsoft goes digital. How do they convince publishers to sell their xbox-1 games for 39.99 while PS4 sells it for 59.99?
Right now Sony has all the power in the argument because a) they have the support of gamestop b) they have the consumer.
The publisher can bytch all they want. Xbox CANNOT lower the price to 39.99 until the publisher strong arms Sony and says, "We will not make the game for you unless you agree to DRM." What publisher would risk losing a market the size of the Sony Consumer?
Xbox is trying to force Sony's hand by forcing the publishers hand. It would work except they don't have the most important element backing them: the consumer.

Back to what I was saying, I don't think they fukked up in explaining it. I think there was no way they could explain it without talking themselves into a corner. If they start laying out the benefits of the digital distribution age and start talking cheaper games and start mentioning $5-$30 bucks, they would be held to that.....and I mean held to the fire. Their system works best in an environment where everyone participates (kinda like Obamacare). So without Sony and Nintendo AND publishers playing along their system only half way works or as they put it, hopefully works at some point down the line. Meanwhile on Black Friday people aren't thinking about any of that sh!t. They aren't thinking about TV features or exclusives or what brilliance MS has in store for the future of gaming. They are gonna be at Best Buy like "Sooooo this one is how much and that one is how much? Ok I'll take this one....."sounds good but yeah they fukked up with explaining it. you would think Microsoft could afford better PR people.
I do notice downloaded games are cheaper (after a while) then disc. I am about to be dragged kicking and screaming into the future.
then come out and say you're gonna make digital games cheaper
" 


There's more than 1 reason why Xbox one is being criticized. Yes part of it is the DRM and the always online thing.
But then there is the Kinect being forced on the consumer, as well as the xbox being labelled as the all in one entertainment box.
It's painfully obvious that M$ was targeting the casual gamer, while not giving a fukk about the hardcore gamers. People who actually want to invest in a console and play the fukk out of the games they buy. Not this other bullshyt like talking to their xbox.
I don't wanna look like a fool talking to my xbox. It's a fukking electronic device. Give me a remote control and i'm good and don't force mandatory feature that i don't give a fukk about. If your competition is offering the same without all the mandatory feature that i don't need, i will of course look to the competition. Especially that it is cheaper.



so hardcore gamers want a camera monitoring all their moves?
hardcore gamers want to talk to their xbox like its part of the family?
hardcore gamers want to watch tv with their xbox console.
reading comprehension..practice it.[/COLOR]
This was the point I was trying to make. @rapbeats please answer the bolded. You dropped a lot of numbers. I asked you how does this work if nobody but Microsoft goes digital. How do they convince publishers to sell their xbox-1 games for 39.99 while PS4 sells it for 59.99?
Right now Sony has all the power in the argument because a) they have the support of gamestop b) they have the consumer.
The publisher can bytch all they want. Xbox CANNOT lower the price to 39.99 until the publisher strong arms Sony and says, "We will not make the game for you unless you agree to DRM." What publisher would risk losing a market the size of the Sony Consumer?
Xbox is trying to force Sony's hand by forcing the publishers hand. It would work except they don't have the most important element backing them: the consumer.
at HD disc. we all know what happened with that. BLU is now the standard."Not giving a fukk about hardcore gamers" implies their experience stays stagnant or somehow got worse, when in fact almost every facet of hardcore gaming will see an improvement. Just because there's additional features that are of no value to these gamers doesn't devalue the features that are.

sounds good but yeah they fukked up with explaining it. you would think Microsoft could afford better PR people.
I do notice downloaded games are cheaper (after a while) then disc. I am about to be dragged kicking and screaming into the future.