AC: Unity's devs: 60FPS doesn't look real and is less cinematic, 30FPS feels better

MeachTheMonster

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No..they're full of shyt...Black Flag and Watchdogs dont even look all that and they run like complete shyt...they just suck at optimizing games..especially for PC..
It's not just the graphics. Ubisoft open world games have a lot of A.I, very advanced physics/animations, and very advanced lighting. It's very difficult to get this type of game running at a consistent 60fps on a wide range of machines, and frankly its not worth the time or effort when those resources could be used elsewhere in the game. It's the same reason games like GTA and Dead Risiing are locked at 30fps.

You PC dudes like to feel better about all the money you spend on your hardware so you want to be able to say you're playing at master race spec levels. So you clam the devs are lazy or incompetent, but in reality its their artistic choices that set the specs. Yes in some cases you can brute force your way to higher specs, But it's not ubisofts job to justify your hardware, and they shouldn't be building games around that idea.

anyone who plays at 60fps knows its not about the look of the game..its the fukking FEEL of the game that changes..its smoother to PLAY...and to the nikka who is complaining about 120hz tv's soap opera effect..its NOT the 120hz thats doing that..its the artificial motion processing and rendering..film is shot at 24fps to give the "film" effect..of COURSE u gotta turn that artificial shyt off...the 120hz refresh is STILL working in the background to reduce motion judder in movement tho...since LED's cant render pixels the way plasmas can...so its still needed...u just gotta turn that extra motion processing off...its also a known fact that if u do want to use it it looks better for things like animation..but u even have to turn that motion processing off for videogames cause it introduces input lag..which is why the tv's have "game mode"....bottom line bringing up the soap opera effect on a TV vs true fps in a video game is 2 completely different things...its stupid to even compare them...most 120hz tvs arent even TRUE 120hz which is why if u throw a pc game on a tv..try to run it any higher than 60hz ur gonna get screen tearing...
Everyone who's played games have played something at 60fps. Different games have different feels. Titanfall feels great at 60fps. Watch Dogs at 60fps on PC did give me the soap opera effect. Although one is running at 60 and the other at 30 I can't feel any difference between Forza 5 and Horizon.

I understand the desire for PC gamers to have everything at the max level, but everything at max level is not the best situation for all games and developments scenarios.
 

Fatboi1

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While they're at it they might as well drop the framerate down to 24fps and rework the game to be made in 2:35:1 aspect ratio for that true cinematic effect. Only @Ciggavelli would be able to see the full screen.
 

The G.O.D II

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All else equal yes 60 is better than 30. But when considering all of the sacrifices you have to make to get 60. The debate becomes subjective and based on personal opinion/artistic vision. They shouldn't be forced to make either decision based on what a small percentage of their customers say on the Internet.

The entire idea of running games at a certain spec stems from people wanting to feel good about the hardware they spent money on. That's not ubisofts responsibility, their responsibility is to make a good game.

:what: So gamers should not have the right to expect performance from software based on hardware specs?
 

MeachTheMonster

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:what: So gamers should not have the right to expect performance from software based on hardware specs?

Gamers shouldn't presume what performace "should" be based on their own often misguided expectations. And resolution and framerate are not the only indicators of performace. They are the easiest to define, but there's much more to games, and the power needed to run them than just the FR and Resolution.
 

Big Blue

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And its funny cause console gamers been used to this shyt for so long they just eat up what these shytty devs are saying...they aint fooling nikkas who been PC gaming for years and KNOW the fukking difference..
I can tell the difference but the devs aren't lying. 30 FPS gives it a much more cinematic look. Just compare watching a movie on cable to watching a blu-ray in 24 fps. The latter is much more film like. Regardless, us PC gamers will be able to bump it up anyways.
 

daze23

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Just compare watching a movie on cable to watching a blu-ray in 24 fps.
I think that's because the broadcast is 30fps, and can be smoothly displayed on a 60hz display, while 24fps has to lose and/or interpolate frames at 60hz. the advantage of 120hz and 240hz displays is that those numbers can be divided evenly by 24 and 30
 

rapbeats

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[...] Nicolas Guérin, World Level Design Director on Unity, told TechRadar that the decision was partly to give the game more of a cinematic gloss - though did admit that it was also tough to achieve.

"At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird.

"And in other games it's the same - like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image."

Alex Amancio, the game's Creative Director, reiterated this point: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum.
"It's like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?"



http://www.techradar.com/news/gamin...-industry-is-dropping-60-fps-standard-1268241
i've been preaching this sermon since the war started.
 

GoddamnyamanProf

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-work hard to achieve a goal

-fail and realize you can't achieve goal

-attempt to convince yourself and your customers that the goal wasn't worth achieving anyway

:mjlol:
 

Strike-Wun

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What's the purpose of buying a xbox1/ps4 if the games are gonna look/perform like 360/ps3

I mean, I don't know about y'all, but when I make the leap to next gen, I expect more, not the same we were getting last gen

They're coppin pleas
 

Ciggavelli

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They're just trying to do too much on sub-par hardware. I dunno what they were thinking when they said they wanted 1000 npcs on the screen at once. No console can handle that at 1080/60 fps. Pcs will probably have a difficult time with it too, even with high end hardware. They're just trying to do too much on screen at once.
 

daze23

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I spill popcorn and soda all over my living room floor to give it a more cinematic feel :troll:
 
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