The MP runs at 1080p/60fps though. The article is talking about some very minor frame drops throughout the campaign.Visually that shyt is underwhelming as fukk...
How the fukk can that not do1080p/60 ?
Console gaming...![]()
The MP runs at 1080p/60fps though. The article is talking about some very minor frame drops throughout the campaign.Visually that shyt is underwhelming as fukk...
How the fukk can that not do1080p/60 ?
Console gaming...![]()
Based on a playthrough of the iconic Silent Cartographer stage, Saber's Xbox 360 artwork scales up nicely and comfortably into the full HD resolution, but the move to 60fps causes hiccups on two different fronts: internal simulation tick-rates for certain elements are hard-set by the original engine to a 30Hz refresh, producing scenes with some components - such as vehicles in the opening cut-scene, for instance - updating at a different rate to the renderer, resulting in obvious judder.
At other points, it's clear the engine itself can't sustain 60fps, introducing stutter of a different kind. Other elements of the scene - such as the obvious shadow cascade that sees some very noticeable pop-in - also remain unchanged from the Xbox 360 version.
http://www.eurogamer.net/articles/2...ands-on-with-halo-the-master-chief-collectionWhen we hit the magic 60, the experience is phenomenal, but the dips beneath are quite noticeable, and briefly interfere with the interface between player and machine in terms of controller response. Based on the context in which the dips are happening, it looks like Halo 4 may well be more CPU-limited
http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-next-gen-face-offThere's been plenty of talk about Titanfall's sub-native resolution, but while that is not exactly ideal, the biggest problem we have with the game in its current format is that the magic combination of ingredients that made Modern Warfare work has come slightly off the boil here: the Xbox One version simply cannot sustain the required 60fps. The consistency in performance just isn't there and so the gameplay often doesn't feel quite right.
That is the MAIN argument COD stans have when they jump overPlay BF4 and then play BF3 and tell me the difference in framerate doesn't matter.
Those specs are due to poor coding which is common with console ports...you seen the recommended specs for this game.
I'd say both consoles are performing fairly well considering how much power you need for 1080p 60fps on PC
i swear to gawd, either these pc niccas lie about computer specs or they BMF every year. they be all up in the threads dancin' n shyt, like their cpus run everything @ max settings...
Play BF4 and then play BF3 and tell me the difference in framerate doesn't matter.
We not talking PC bruh, we talking console games with locked framerates cmonThey made BF4 faster regardless of framerate.
Play bf3 and 4 on pc and 4 is faster.
People confuse the speed of a game with the FPS.
You are wrong, they will notice
You continue to push a vision that only a few see. People want 60, get the fukk over it already.
MP runs at a consistent 60fps 1080p on PS4 and 60fps 1360x1080 on XB1.
MP video
Looks perfectly fine to me.
People only care about the mp. No one buys this game for the sp campaign.Nah they wouldn't, and no they don't of they wouldn't be buying the ps4 version of this game.
Why is meach avoiding this post?You know Meach ain't going to make a thread on Halo combat evolved having frame drops and that's a remaster of a original Xbox game from several gens ago.
http://www.eurogamer.net/articles/2...ands-on-with-halo-the-master-chief-collection
Should we make a thread titled "Xbox 1 can't handle a remaster of an Xbox/xbox 360 game?"
http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-next-gen-face-off
Is Microsoft sacrificing gameplay for visuals?
Xbox one games need some resolution lowering.
Sit down.
Here we go with the forum devs knowing better than the real ones. What PS4/X1 game you working on again?Those specs are due to poor coding which is common with console ports...
This game is doing nothing visually demanding to really warrant those specs...
1080p and a stable 60 FPS should be mandatory on a "next gen console" for a game that looks like that...