problem with that analogy is that the player of the game isn't omniscient.
Assuming they were, the "free will" given to the characters would simply be an illusion. If the entirety of this "simulation" is predetermined, how can you, the character have free will?
The bold is something that I had pointed up originally but decided against it, I wanted to wait until someone actually asked the question so I could break that down. I had tacked on to the end of that post that within the analogy...you should be careful to note the difference between the game itself and the player. The player isn't omniscient, the player is NOT god, though they are PLAYING the role of god in accordance to the parameters of the source code. Some of the characters described as god(s) in Christian and other mythology were PLAYERS...not 'actual god', as in the force itself but entities that had reached a level of knowledge that afforded them the ability to do things that seemed to go beyond human comprehension.
If the SIMS characters were conscious beings and could gain insight to their creation process, they would probably call us god(s), wouldn't they? And these SIMS can certainly free-roam within the parameters of the game but the game itself contains all of the data, therefore it 'knows' every choice that is or isn't available. ..
Free will is often seen as being in opposition of fate...again that's the faulty, polarized thinking of the intellect that disconnects the two concepts when they really work hand in hand. Being able to have a vast amount of choices and outcomes within a game doesn't negate the code or the pre-determined stages, destinations or events. You can say well "that makes free will an illusion" and it does, life in general is a grand illusion.
