Anyone else feel the DualSense was overhyped?

Overhyped?

  • Yes

    Votes: 16 20.5%
  • No

    Votes: 62 79.5%

  • Total voters
    78

ridge

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Definitely no less than DS4's. A lil more actually, so an improvement. Still ain't fukking with Nintendo Pro controller tho. The Wii U's pro controller was my longest lasting controller in my experience. That shyt last like 60 hours. Crazy.
better than my OG DS4 (launch version) but not better than the newer ones with the LED touchpad

i turned down the strength of rumble/haptic and the volume so we'll see
 

Threnody

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The dpad is actually a step back from the DS4 I prefer the form factor of the DS4 as well
 

Zero

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Not gonna lie, I always felt it was overblown in reviews,

"The controller actually feels like the surface you're running across brehs! :wow:"

"When ballplayers get tired, the triggers will be harder to press...just like real life brehs! :wow:"

"The sensitivity of the adaptive triggers means guns in games will never be the same again brehs :ohlawd:"


Man if I wanted realistic gunplay, I'd be in jail already :martin:
 

ridge

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Not gonna lie, I always felt it was overblown in reviews,

"The controller actually feels like the surface you're running across brehs! :wow:"

"When ballplayers get tired, the triggers will be harder to press...just like real life brehs! :wow:"

"The sensitivity of the adaptive triggers means guns in games will never be the same again brehs :ohlawd:"


Man if I wanted realistic gunplay, I'd be in jail already :martin:
:russ:

The adaptive triggers shyt actually detracts form the game some times like in Spider-Man. Turned that shyt off right away :hhh:
 

Greenhornet

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the triggers seem cool but like dude said about with 2k I was more worried about variation, with some people playing with it off and some on

haptic is already in switch controllers just with poor implementation on most games ... that said though this is the direction it should be going in A+
 

BlackBall

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Also, The Dual Sense is partly why Im so hype for Ratchet and Clank. All the different guns in that game and how they'll use the adaptive triggers and the feel of the haptics is exciting. \

"The adaptive triggers are something we’re excited to feature [in Ratchet & Clank: Rift Apart]! For instance, the Enforcer is a dual-barreled shotgun type weapon. As you pull the trigger, you’ll fire from one barrel, and you can feel resistance around halfway down the trigger. Need a bigger blast? Pull the trigger through that resistance point and you’ll fire both barrels at the same time."


61MxJCG.gif
That looks incredible
 

Gizmo_Duck

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I'm not seeing why a few of y'all turning it off in Spider-Man for. That game barely had it. Like what? There was barely any adaptive trigger uses in that game. I could see in Cold War but Spidey? It was hardly utilized.

Over dramatic as usual. I was disappointed spider-man barely used the dual sense features and nikkas on coli talking about turning it off? :mjtf:
 

Fatboi1

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Over dramatic as usual. I was disappointed spider-man barely used the dual sense features and nikkas on coli talking about turning it off? :mjtf:
For real. It's just a slight tension when swinging and that's about it. Some cool feedback here and there in battles but that game hardly uses the dual sense features. Cats being extra right now :mjlol:
 

-DMP-

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I'm not seeing why a few of y'all turning it off in Spider-Man for. That game barely had it. Like what? There was barely any adaptive trigger uses in that game. I could see in Cold War but Spidey? It was hardly utilized.

Yea I didnt event realize it was in spidey, its such a none factor.
 

BeingBetter

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2 controllers and the charging station :ahh: not a defense but an easy mitigation for me
It feels good putting the controller on the charging station, the way it clicks.:mjgrin:
Sometimes I change controllers just for the fukk of it, even when I've only used 10% of the charge on one :russ:
 
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