Be careful what you STAN for: 3cepts... Get in HERE!!!

MeachTheMonster

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You can stop right there. We've heard enough. We get it, Infamous sucks and is bland, Titanfall is the premier MP title that is the culmination of years of dedication and hardwork that is now finally manifested on the perfect platform: Xbox One.

:cook:

Yeah, you go on the clown list as well :camby:
 

MeachTheMonster

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first i would have thought it was on the cod 4 engine but then i would have figured that they would get sued into oblivion, so then i would have to work my way toward source since it has the hallmarks of games of that era (half life 2, cs:s, portal, L4D2, etc.) if you are a pc gamer you can get a feel for it
I've played all those games and its doesnt have the hallmarks of any of them.:stopitslime:

i didnt have to look for reasons to downplay it, the fact that i didnt buy it after playing it is evidence enough that all the reasons i give are intellectually honest. i would not deprive myself of a game i felt was actually worth it.
It's fine to say you don't like the game, but when you start reaching to criticize what engine it's running on or what platforms it's on. It's seems like your looking for excuses not to like the game.

i dont know what levels it's taking the genre, and those bots do nothing for me, but that is different from the last gen so i will give you that...

and i offer real critiques of games, infamous included. i dont sugar coat any game to win debates. i didnt find the city itself limited, as a matter of fact, it impressed me the most considering how huge it was and how there were no noticable load times. it's the bland enemies and the limited gameplay mechanics that keep this game in just the "good, not great" category

By bland city I ment the NPC's are lifeless and there's nothing really to do outside of the main combat/traversal. It doesn't feel like a living city. In my opinion I'd take some paired back graphics and a smaller city for more varied gameplay options and a more believable city.

But we're gonna get nowhere with this back and forth. Both games have already proven themselves in the public eye, and our individual opinions don't really mater. :manny:
 

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I've played all those games and its doesnt have the hallmarks of any of them.:stopitslime:


It's fine to say you don't like the game, but when you start reaching to criticize what engine it's running on or what platforms it's on. It's seems like your looking for excuses not to like the game.



By bland city I ment the NPC's are lifeless and there's nothing really to do outside of the main combat/traversal. It doesn't feel like a living city. In my opinion I'd take some paired back graphics and a smaller city for more varied gameplay options and a more believable city.

But we're gonna get nowhere with this back and forth. Both games have already proven themselves in the public eye, and our individual opinions don't really mater. :manny:
the quality of texture, the lack of real interaction with the environment. it actually looks stuck in a past era, but it does not have the shiny/plastic look of an unreal engine 3 game, so you have to go to your other culprits...

it's not a reach. i valued this game at $30 based on everything i said about it. if you have steam, you see downloadable multiplayer fps games built on source or something similar selling for about that price, breh. the only difference is they dont have multimillion dollar marketing campaigns

in the case of the infamous NPCs, i agree. that's why i think some rpg elements might be a good addition. the main character should have reasons to interact with more random citizens, which will make them seem more like people. they dont even need to pair anything back, just needed more dev time to make a more elaborate game than the one we really got
 

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the quality of texture, the lack of real interaction with the environment. it actually looks stuck in a past era, but it does not have the shiny/plastic look of an unreal engine 3 game, so you have to go to your other culprits...

it's not a reach. i valued this game at $30 based on everything i said about it. if you have steam, you see downloadable multiplayer fps games built on source or something similar selling for about that price, breh. the only difference is they dont have multimillion dollar marketing campaigns
This is why I said your reaching for shyt to say. You keep reaching for different angles, there's no way TitanFall is comparable to any of those games. People aren't playing and enjoying TitanFall due to marketing. And price has nothing to do with the quality or ones enjoyment of a game, cause if you really wanted it for $30 you could have had it for that price on PC.

You'r not even talking about the game, just other crap you want to throw in the mix to try to downplay it.

in the case of the infamous NPCs, i agree. that's why i think some rpg elements might be a good addition. the main character should have reasons to interact with more random citizens, which will make them seem more like people. they dont even need to pair anything back, just needed more dev time to make a more elaborate game than the one we really got
You can't push the graphics like that if your gonna have dynamic events going on around you. Even the baked lighting is something they used to push graphics over gameplay/immersion.
 
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NZA

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This is why I said your reaching for shyt to say. You keep reaching for different angles, there's no way TitanFall is comparable to any of those games. People aren't playing and enjoying TitanFall due to marketing. And price has nothing to do with the quality or ones enjoyment of a game, cause if you really wanted it for $30 you could have had it for that price on PC.

You'r not even talking about the game, just other crap you want to throw in the mix to try to downplay it.


You can't push the graphics like that if your gonna have dynamic events going on around you. Even the baked lighting is something they used to push graphics over gameplay/immersion.
just because i value a game at a certain price does not mean that i find the game fun enough to buy it. even a person who doesnt want ground zeroes may have an opinion on how much it should have cost based on all kinds of factors.

you are getting hella emotional, LOL

im not even talking about "dynamic events", whatever that means. i mean there should be rpg-type reasons to have to interact more with the people or factions of the city. the cops, the drug dealers, the activists, the akurans all should have some important characters from their factions that you can deal with. even the random public should have something that makes you take them into consideration other than the simple morality of good and evil karma. these graphics dont need to be dialed down at all.
 

MeachTheMonster

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just because i value a game at a certain price does not mean that i find the game fun enough to buy it. even a person who doesnt want ground zeroes may have an opinion on how much it should have cost based on all kinds of factors.

you are getting hella emotional, LOL
Not getting emotional about anything. That's just the next spin your jumping to. As I said not once have you given a real opinion on the game. You've just talked about all the crap surrounding the game.

im not even talking about "dynamic events", whatever that means. i mean there should be rpg-type reasons to have to interact more with the people or factions of the city. the cops, the drug dealers, the activists, the akurans all should have some important characters from their factions that you can deal with. even the random public should have something that makes you take them into consideration other than the simple morality of good and evil karma. these graphics dont need to be dialed down at all.

Why do you think other games that have all the stuff you mentioned, don't have graphics as good as infamous?
 
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This is why I said your reaching for shyt to say. You keep reaching for different angles, there's no way TitanFall is comparable to any of those games. People aren't playing and enjoying TitanFall due to marketing. And price has nothing to do with the quality or ones enjoyment of a game, cause if you really wanted it for $30 you could have had it for that price on PC.

You'r not even talking about the game, just other crap you want to throw in the mix to try to downplay it.


You can't push the graphics like that if your gonna have dynamic events going on around you. Even the baked lighting is something they used to push graphics over gameplay/immersion.
Dynamic events like what Meach?? Like what?? I have the game. You're so focused on the game having use of the cloud that you let that fact alone be your argument for shyt you make up. Just because the game uses the cloud for certain things in the game MP doesn't mean it's doing something unseen before. It's simply efficient, not revolutionary. There's nothing revolutionary about parkour or using mechs in a MP shooter, using the cloud or not.


I find something like BF4 more impressive. That game has true dynamic events, the levolution. Dynamic events are things that continually change how players progress in a map; things like the skyscraper falling on Siege of shanghai, the wall breaking in the flood zone map thus flooding the level with water and making players use water vehicles. Things like the freaking dust storm in Gears of War 3's trenches mp map etc. Freaking titans running around the map with ai bots isn't a dynamic event.
 
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NZA

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Not getting emotional about anything. That's just the next spin your jumping to. As I said not once have you given a real opinion on the game. You've just talked about all the crap surrounding the game.



Why do you think other games that have all the stuff you mentioned, don't have graphics as good as infamous?
my comments on the graphics and bots are the game, not surrounding the game. i find titanfall to be very primitive and the ways it does "innovate" dont really move me. the world it takes place in does not compensate for the flaws i perceive because it looks a bit generic and is poorly fleshed out, so it has little going for it in my opinion. the titan combat turned out to be more basic than i thought it would be.

we have only been in this generation for less than a year. the only other games that could be compared to second son would all be last gen, so technology considerations arent really the same. there are not any good PC examples i can think of since this is a console-centric genre. we now have consoles that are capable of doing what old PCs could have done had they been the focus of development for open world games so we are going to have to adjust our standards. all i am asking for is really more content focused on humanizing more groups of characters than just delsin, his friends/fam, and the villainess.

you were talking about dynamic events earlier, depending on your definition, that might tax the system and maybe that would be a case where you have to tone down the graphics-if you mean something requiring the AI to respond to you in real time in some unique or unpredictable way.at this point i havent really conceptualized what that means, but so far i cant think of any game that does more than simply have citizens react in fear when something violent happens, and other characters react in violence.

i wasnt really thinking of something like that, just a combination of more story and decisions that make those other people a part of what you are doing. the karma system is a really lazy version of what i am talking about when i mean rpg elements. it tries to get you to interact with these people in a way that implies a narrative but it's so shallow and binary that it amounts to stuff you do for trophies. the game already lets you interact with the conduits you meet in a good or evil karma kinda way but told with a real story arc, i would like that extended to more people and have more options than just good or bad.

gameplay mechanics, i would say that these enemies need more than just concrete powers, and the ways you kill enemies dont require a lot of clever thinking once you find the few powers that really work for you
 
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