Not getting emotional about anything. That's just the next spin your jumping to. As I said not once have you given a real opinion on the game. You've just talked about all the crap surrounding the game.
Why do you think other games that have all the stuff you mentioned, don't have graphics as good as infamous?
my comments on the graphics and bots are the game, not surrounding the game. i find titanfall to be very primitive and the ways it does "innovate" dont really move me. the world it takes place in does not compensate for the flaws i perceive because it looks a bit generic and is poorly fleshed out, so it has little going for it in my opinion. the titan combat turned out to be more basic than i thought it would be.
we have only been in this generation for less than a year. the only other games that could be compared to second son would all be last gen, so technology considerations arent really the same. there are not any good PC examples i can think of since this is a console-centric genre. we now have consoles that are capable of doing what old PCs could have done had they been the focus of development for open world games so we are going to have to adjust our standards. all i am asking for is really more content focused on humanizing more groups of characters than just delsin, his friends/fam, and the villainess.
you were talking about dynamic events earlier, depending on your definition, that might tax the system and maybe that would be a case where you have to tone down the graphics-if you mean something requiring the AI to respond to you in real time in some unique or unpredictable way.at this point i havent really conceptualized what that means, but so far i cant think of any game that does more than simply have citizens react in fear when something violent happens, and other characters react in violence.
i wasnt really thinking of something like that, just a combination of more story and decisions that make those other people a part of what you are doing. the karma system is a really lazy version of what i am talking about when i mean rpg elements. it tries to get you to interact with these people in a way that implies a narrative but it's so shallow and binary that it amounts to stuff you do for trophies. the game already lets you interact with the conduits you meet in a good or evil karma kinda way but told with a real story arc, i would like that extended to more people and have more options than just good or bad.
gameplay mechanics, i would say that these enemies need more than just concrete powers, and the ways you kill enemies dont require a lot of clever thinking once you find the few powers that really work for you