I'm ready for 100 games, I buy all my shyt on sale months afterwards anyway 

For ea and other big studios
Many of the smaller studios live or die by every game they release
Well work harder to put out the best possible game in creation or die by the masses that feed you?!![]()
You don't want all or nothing approach to development. The entire market will be stale, focus tested bullshyt and indie studious would be dead before they even had demos out with the way publishing works as is.Well if the game doesnt suck it will sell well...if your a big game studio and pull out all the stops to make a triple A game. if it sucks it wont sell. but you can't be putting out games with a higher price tag and expect people to just outright buy it.
Lootboxes should be done away with DLC is fine and all but damn man. I'd be pissed if I'm spending all this money and the game sucks.
these companies are lying to you.
No I am not.I'm as excited as y'all are to hope for a possibility of no loot boxes in future games...
BUT...
I'm small understanding that this probably means we should expect the era of the $100 physical/$80 digital game.
I'm okay with that.
Are y'all?
So basically you want the large studios who pump out the same shyt every year to takeover completely whilst smaller studios who are forced to innovate but often get it wrong to die out leaving us with cookie cutter bullshyt.
I got you
We've gone off topic anyways fukk loot boxes nobody had a problem with skins dlc etc if companies want to make extra money they can just shouldn't be behind that bullshyt practice
You don't want all or nothing approach to development. The entire market will be stale, focus tested bullshyt and indie studious would be dead before they even had demos out with the way publishing works as is.
Games back then didn't cost as much to make, they didn't have online bases to maintain, and they didn't require nearly as many hands - the growth of the industry is a thing. That's cool though. If they want to get their money (and ALL of this goes back to Mass Effect 3 multiplayer raking in STUPID amounts of money), they just gotta be reeled in and regulated. Just because fukkboys that love 2k are totally fine with MyGM and MyPlayer being absolutely gutted as a single player experience and having everything from their t-shirts to their jumpshots behind an absurd progression clock with adjacent convenient pay option, doesn't mean the rest of the halfway aware world will tolerate it.
There's ways to do this, Overwatch got it right. shyt, even Final Fantasy and Persona are doing okay for themselves. The problem is when these publishers force devs to hamfist a microtransaction system into every single game to get the most out of every single penny invested to the point where it warps the entire product.
Look at For Honor for example, they got ways to pay for all kinds of shyt in the game, but they STILL can't keep their online steady nor have they added anything of value to that game for months.I'm shocked that EA got clapped before Ubisoft, but that's what they get for fukking with the one fanbase that'll get mad even when you give them exactly what they want.
Read my reply... I'm actually agreeing with you. I just think these companies are lying to you as a consumer...Lootboxes are bullshyt and it's high tide it's been abolished. The fact remains when you have indies pumping out good games without lootboxes that kills at a major it shows... Survival of the fittest.
It's unfair to compare a studio under EA/T2 to CDPR...They gonna go after 2k as well? You can't have f2p models inside $60 games. I'm convinced western development budgets has ballooned to the point where the marketing is twice the game budget which is ridiculous. More publishers/developers need to follow model set by CD Projek Red and the Witcher series. Those games are made with a somewhat modest budget and are released complete with no MTs. It's possible to release games and not have to rely scum mobile industry tactics in the console space.
60 per game is actually not enough for triple AAA production titles nowadays unless it sells really well, which lets be honest only a 8 or so a year do.
That’s why you see developers trying to constantly turn anything that catches on into a franchise.
Loot boxes, season passes and dlc are all free money towards a game development and growth as a franchise/IP
That's straight up bullshyt, where are y'all even getting y'all info from? AAA devs are the last people who need micro-transactions or DLC. Their games sell which affords them to be able to make them annually. Activision has made a call of duty every single year since 03... EA has done the same for much longer. They do more than okay with games that are $60.
When you got the attention of the federal government you know you fukked upI hope Mickey stomps these EA fakkits out.
60 per game is actually not enough for triple AAA production titles nowadays unless it sells really well, which lets be honest only a 8 or so a year do.
That’s why you see developers trying to constantly turn anything that catches on into a franchise.
Loot boxes, season passes and dlc are all free money towards a game development and growth as a franchise/IP