ORDER_66
I dont care anymore 2025
It is enough. Big publishers are just greedy and shortsighted as hell. EA,Ubisoft,and ActiBlizzard are NOT broke brehs.
and therein lies a huge problem... their greed is killing gaming...


It is enough. Big publishers are just greedy and shortsighted as hell. EA,Ubisoft,and ActiBlizzard are NOT broke brehs.
YeahI'm small understanding that this probably means we should expect the era of the $100 physical/$80 digital game.
I'm okay with that.
Are y'all?
Yeah
Games should b clear about the amount of money u should expect to pay
Breh, I'm not saying that this will be the only thing that gets them in the black.$100 a game?!?!fukk that shyt man... Not even triple A titles at launch is WORTH that price point. Y'all really co-signing this bullshyt!?
THEY ARE LYING TO YOU!!!!
Of course not all games$100 a game?!?!fukk that shyt man... Not even triple A titles at launch is WORTH that price point. Y'all really co-signing this bullshyt!?
THEY ARE LYING TO YOU!!!!
Breh, I'm not saying that this will be the only thing that gets them in the black.
I'm saying that if people want loot boxes and shyt to not be in their games...why should a developer NOT do it? Because of good will?
Okay, but if that's the case, shareholders are going to be at the board meetings with pitchforks because the company voluntarily gave up a substantial profit stream just off of making gamers smile.
Let's be real... If developers just pushed through and keep putting in lootboxes... The longer the years go on...the less people will publicly complain about it.
Brehs are going to play their games regardless.
So, to give up that profit willingly without a fallback to recoup some bread would be bad business.
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Of course as a gamer, I would love no such thing as loot boxes/paid dlc and I want digital ges to cost 30$ on console, etc.
But, if we are being honest, we need to discuss this also from their perspective and why they should not do it.
Tf you even talking bout breh? Of course you're paying that much. You're using a facility with expensive projection technology, surround sound and services that cater to your experience. What kinda comparison is that?
If games started costing $100 standard than it will be a third of the cost of the console which is absurd. No one will buy the games, period. That's the reason why micro-transactions work so well because it doesn't seem like much of an investment spending a few dollars here and there.
This point right here actually supports my position.SF2 was 100 bucks 25 years ago and was copped. That shyt would be 170 dollars today.
Before disc media came into play, cats were getting raped on cartridges.
Reggie said it best60 per game is actually not enough for triple AAA production titles nowadays unless it sells really well, which lets be honest only a 8 or so a year do.
What AAA game released by EA or T2 have this "quality out of the box" you speak of? Rockstar doesn't count for T2 because as I stated earlier, Rockstar runs their own show...This point right here actually supports my position.
25 years ago...brehs were spending way more than we spend now for a vanilla game - when inflation is taken into account.
In 1997, for N64, Goldeneye cost $50.00.
That is the equivalent of $76.84.
Let's put some shyt in perspective...
THE GAME WAS RELEASED ON A 95 MB cartridge.My parents and many of yall parents bout that game for what would be $75 today.
Let's stop acting like there aren't the option to buy cheaper indie games. But if we are going to want Triple AAA games that have the quality control we expect right out the box...expect upwards of $75+ for 50GB-75GB of content.